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  1. Azten

    [COMBAT] Branding's Age of Worms

    Azten sticks to the bridge as he moves towards the center of the room. If no one is in need of healing (that he can reach), he'll cast Magic stone and use his sling on the creature when the opportunity arises. OOC: Sling +1 (1D4/X2), Magic Stone= 3 pebbles, each stone that hits deals 1d6+1...
  2. Azten

    Branding's Age of Worms, the 4th Generation

    Azten shakes his head, both in disbelief and to clear away the stars clouding his vision. Fool dwarf - too busy admiring the petrified wood to see the Iron ball that knocked me over he thinks to himself. Doing his best to navigate through the iron balls to Owen and Gregor on the other side of...
  3. Azten

    Branding's Age of Worms, the 4th Generation

    Azten follows Alexi through the portal, listening to Majakilar's monologue. Agreeing with his sentiments about the petrified wood, Azten pauses in his examination of the material long enough to wonder whether it is wood turned to stone, or stone carved so realistically to look like wood.
  4. Azten

    Branding's Age of Worms, the 4th Generation

    Azten occupies himself with examining the floor plate he missed earlier, and the stone face portal. He is certainly curious about the next passage and it's wonders, but at the moment his sense of curiousity is somewhat muted by the experience of the wind tunnel passage. Be careful up there
  5. Azten

    Branding's Age of Worms, the 4th Generation

    That sounds like a good plan to me. I will stay down here while you look for the trap trigger.
  6. Azten

    Branding's Age of Worms, the 4th Generation

    Stroking his chin thoughtfully, Azten ponders the trap and what to do next. A portal to an elemental plane would certainly explain the force of the wind. What other wonders did the tomb builders possess? Then, addressing Owen's suggestion of lighting or extinguishing the lamps: I think we...
  7. Azten

    Branding's Age of Worms, the 4th Generation

    Praise be to Moradin we all made it down safely. With the memory of the unsettling whirling colors and powerful winds fresh in his memory, Azten offers: Perhaps we should investigate down here more before going back up?
  8. Azten

    Branding's Age of Worms, the 4th Generation

    Azten also hangs on for dear life.
  9. Azten

    Branding's Age of Worms, the 4th Generation - OOC

    Ditto here, I figured Azten was just along for the ride at the moment. Posted to COMBAT thread. I'm rarely away for more than a couple of days without warning, but don't let the lack of a post from me slow things down. If I haven't posted within a couple of days after everyone else, NPC me...
  10. Azten

    [COMBAT] Branding's Age of Worms

    It takes only a fraction of a second for Azten's sense of self-preservation (and dislike of bouncing after falling large distances) to overcome his indignation at being picked up and hauled by Gregor. Shouting to be heard over the roar of the wind, Azten hangs on for all he's worth and lets...
  11. Azten

    [COMBAT] Branding's Age of Worms

    Azten tries to shift his weight into the wind, fighting the paralyzing effect of the flashing lights. If he is successful, he drops to the floor to decrease the wind's effect on him. edit: Oh well. If I read it right (and thanks for the link to the SRD) successful or not he'll be on the...
  12. Azten

    Branding's Age of Worms, the 4th Generation

    The presence of the deep scratches in the stonework makes Azten think of two things initially - something trying to climb up from below or being pushed over the edge from above. He carefully searches the tunnel for any hints to what may have caused the gouges and also looks for any panels or...
  13. Azten

    Branding's Age of Worms, the 4th Generation

    Azten fidgets nervously, torn between his desire to keep his feet planted firmly on the ground, and his desire to be the one to peer into the dark of the passage above. I have excellent vision in the dark as well, but - um - not so much ability to climb. Look around up there for any sort of...
  14. Azten

    Branding's Age of Worms, the 4th Generation

    Azten is more distracted by the stonework of the passage than the remains on the ground. Straining to see up into the darkness above he notes an opening in the wall and points it out to the group. About 40 feet up, but I see no way to access it. Perhaps the chain is sturdy enough for one of us...
  15. Azten

    Branding's Age of Worms, the 4th Generation

    I am not sure that there is wisdom in playing children's games with ghosts, but it may be wise to not anger it. After all, it could have attacked us at any time, and has not so far. Besides, being unsure just what 'tag' is, Azten looks around a bit confusedly and wonders 'if we do play, are we...
  16. Azten

    Branding's Age of Worms, the 4th Generation

    When the manifestation passes him by and he feels the chill, Azten unconciously reaches for his holy hammer. When he hears the disembodied voice he asks Who are you?
  17. Azten

    Branding's Age of Worms, the 4th Generation

    Azten hears the eerie laughter, but doesn't realize what he's hearing at first. Then he looks around to see how the others are responding and ventures a hesitant Hello? ...
  18. Azten

    Branding's Age of Worms, the 4th Generation

    I would guess that whatever the original purpose of this room might have been, it has become a crypt. And after the Ghouls, I am not sure I want to wake the sleeper if it is just sleeping... With that, Azten takes a step towards the wrecked elevator, then turns to see if anyone is following him.
  19. Azten

    Branding's Age of Worms, the 4th Generation

    With a final muttered prayer to Moradin for the souls of the departed, Azten begins ridding himself of as much of the stagnant water as possible. Hearing Owen mention the red lantern, Azten confesses to being rather curious about it's function as well.
  20. Azten

    Branding's Age of Worms, the 4th Generation

    I would guess it denotes a member of some faction or elite group. No idea who they might be. Or have been... Adventurers? Tomb thieves? The motto would suggest something other than those strictly after treasure. Historians? <heh> Unlucky or inadequately prepared, in any case. <shrug>
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