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  1. tankschmidt

    D&D 5E Deconstructing 5e: Typical Wealth by Level

    What a pleasant surprise it is to seeing this thread discussed again! My original motivation was to confirm that awarding experience points for treasure at the rate of 1 XP = 1 GP would not blow up in my face. As CapnZapp points out, the system does work pretty well until you reach the Tier...
  2. tankschmidt

    D&D 5E Rappan Athuk - The Dungeon of Graves for 5E!

    Sweet! I look forward to backing!
  3. tankschmidt

    The Sterling Vermin present Sailing the Astral Flow, Part 1: Space Fantasy for D&D!

    I really enjoyed reading your work. It is great that each PC will have something to do each round, especially with the bonus actions available at each station. You could imagine rejiggering these rules to work with a setting like Calidar. Please keep 'em coming!
  4. tankschmidt

    Open Source Random Dungeon Stocking for 5e

    I love Wizardawn, and I am particularly fond of his World Adventure and Dungeon Delve tools that permit automatic generation of hexcrawl wilderness and megadungeon settings at the click of a button. There is a problem, however. I am not playing AD&D these days, so neither the stat blocks nor...
  5. tankschmidt

    LaTeX template for 5e

    I was looking for a good LaTeX template to make some pretty homebrew books, and I found this one by Evan Bergeron -- https://github.com/evanbergeron/DND-5e-LaTeX-Template It looks pretty good! Now time to fool around with it...
  6. tankschmidt

    5e Expanded Carousing Table

    Our group does a lot of carousing. Sometimes I think we enjoy downtime even more than adventuring. The table in DMG is starting to get a little repetitive for us, so I put together this expanded version of the carousing table. Our D&D tends to get a little gonzo, so maybe some of the entries are...
  7. tankschmidt

    Parent - New 5e Background

    I think it's great! I definitely got annoyed when reading those personality traits -- too realistic! This would make a great background for an irritating PC.
  8. tankschmidt

    D&D 5E Deconstructing 5e: Typical Wealth by Level

    It seems like a default assumption to the high level game is that characters will go long times without adventuring.
  9. tankschmidt

    D&D 5E Deconstructing 5e: Typical Wealth by Level

    You are right that there are few ways in the DMG to spend the 10,000s and 100,000s of GPs that a typical adventurer will earn from level 8 or so up to level 20. But there are two options -- building strongholds and creating magical items. I interpret these two options as a compromise on the...
  10. tankschmidt

    D&D 5E Deconstructing 5e: Typical Wealth by Level

    Yes, my analysis gives a result that is remarkably different than the table on page 38. I wonder why the designers decided to make it that way? Frankly, there really is not a mechanism for losing substantial amounts of money over the course of an adventurer's career. On the whole, material...
  11. tankschmidt

    Complete AD&D-style Sandbox Wandering Monster Tables for 5e

    Thank you. Glad you like it! Absolutely feel free to add it!
  12. tankschmidt

    Complete AD&D-style Sandbox Wandering Monster Tables for 5e

    “…it’s considered bad form to slaughter a party using a random encounter, since most players consider this ending to be an unsatisfying one.” -- 5e Dungeon Master’s Guide Then what’s the point? Of course, I am kidding. But it is true that 5e shipped with very few wandering monster...
  13. tankschmidt

    D&D 5E Deconstructing 5e: Typical Wealth by Level

    You are very welcome. It was a labor of love. Thank you for the RotRL conversion! I certainly plan on stealing some of those NPCs and monsters.
  14. tankschmidt

    D&D 5E Deconstructing 5e: Typical Wealth by Level

    Nope, this does not include magic items. So your characters could have more money by selling their items -- if you allow them to do so.
  15. tankschmidt

    D&D 5E Deconstructing 5e: Typical Wealth by Level

    I agree entirely with you. These values are based only on the typical number of hoards assumed by the designers.
  16. tankschmidt

    D&D 5E Random Encounter by Terrain

    Talysian, as luck would have it, I am about halfway through reproducing the wandering monster tables from the AD&D Monster Manual II with 5e monsters. They are not ready for primetime yet, but if you are not opposed to old school sensibilities, I'd be happy to PM you a copy of what I have so...
  17. tankschmidt

    D&D 5E Deconstructing 5e: Typical Wealth by Level

    Page 133 of the *DMG* tells us how many treasure hoards a party is expected to find over the course of a typical campaign. If we make a few assumptions, we can use this information to estimate how much wealth a character has accumulated at each level of his career. My assumptions going into...
  18. tankschmidt

    5E - Thoul

    Looks great! Thank you; I'll be stealing these!
  19. tankschmidt

    Gliese 581g - A Tidally Locked DnD World

    Already published! Judges Guild put out an adventure on such a world back in 1981. It's more like a miniature campaign setting, which is what adventures tended to be like back in those days. The title is "Portals of Twilight". The adventure is similar to what others have already mentioned...
  20. tankschmidt

    Level Up! ? Kncockspell? KQ? Fight On! ?

    Fight On! and Knockspell are both fantastic. The other options are unfamiliar to me, but that can be quickly remedied.
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