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  1. R

    The basic tenet of the Wizard: More

    Yep. Or house rule. While reading the initial post, for each lack of the MU listed, I was reminded of an individual campaign in which that lack was eliminated. Back to Mallus’ question, though: Yes! More or less. I no longer want nigh limitless flexibility in RPG systems. And if I did, GURPS...
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    4e Change of mind

    Heh. A bit like me & 3e. I was hugely excited about 3e. When I first read the books, I thought: “This is the D&D I would’ve designed.” Yet, in practice, I struggled with it. I wasn’t really happy with it. Which lead me to exploring a lot of other systems, reëxploring a lot of systems, and...
  3. R

    Are you a Player or GM?

    I went with player more than 50% of the time. Why? Well, I’m usually one of the two or three people in the group that regularly GM. Since almost everyone in every group I’ve been in takes the GM’s chair occasionally, that means that pretty much no one is GM more than 50% of the time. I don’t...
  4. R

    Top Ten Reasons I Love 3E

    I’m completely with you except for 2 & 6. And the thing about 2 is, I can just always spend my points on the same skills to keep it easy for me without taking the fun of spending them to taste each level away from anyone else. And 3e isn’t even my favorite edition.
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    tabletop rpgs-are they really games? or rather a "fun" interactive experience

    More & more I think Traveller got it right in not having “leveling up” or a similar mechanical reward system.
  6. R

    Example of Basic D&D Combat

    Actually, the standard was still 1d6. Variable weapon damage was included, but as an option. ^_^ Hmm...the guideline lawyers could argue that magical penalties only apply when using the variable weapon damage option.
  7. R

    Example of Basic D&D Combat

    I don’t say they are guidelines as an excuse. I say they are guidelines because this very book taught me that. It is how the people who wrote and developed and edited the book wanted me to treat them. I try very hard not to consider any rule stupid, because to get into print in an edition of...
  8. R

    Example of Basic D&D Combat

    Yeah, the rule for spell spoilage is in the beginning of the spell chapter in the Expert book. While the bit about Morgan getting the arrow off probably is just one of the many details that didn’t make the cut, I choose to see it as emphasis that the booklet clearly says that it’s “rules” are...
  9. R

    tabletop rpgs-are they really games? or rather a "fun" interactive experience

    Then, I would say that for me some of the important elements of RPGs are... Human judge more than written rules Coöperative Open-ended
  10. R

    D20 - Most Aesthetically Pleasing Die

    On shape alone, I choose the d12. Of the platonic solids, I find the d20 too round and the others not round enough. There’s no accounting for taste, eh? As dice, I like the d10 for the way it’s 0–9 numbering fits with our base-10 number system. I prefer platonic solids, however. So, a d20...
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    Why doesn't WotC license older editions?

    I don’t believe anyone at Wizards actually thinks licensed AD&D or classic D&D products would have a noticeable affect on 4e sales. They have been offered fan-created PDFs of the 1981 Basic and Expert sets. The fan in question asked for no credit or compensation. He just wanted to see that...
  12. R

    Looking for the Old School: Tell my group what to play

    We’ve played classic Traveller recently. Why? It was the first RPG I played on a regular basis. I was amazed by how it seemed that many of the features being sought in the free & “indie” games I was interested in were in cT. I’d never had a chance to run it myself, and everyone in my group had...
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    tabletop rpgs-are they really games? or rather a "fun" interactive experience

    I don’t really consider role-playing games to be games, but—as others have said—that is just about my own way of using the language in my head. What really matters to me is considering the differences between role-playing games and other activities. What are the strengths and weaknesses of...
  14. R

    3.5 Rules, 1E Feel

    From the DM point-of-view, I think the most important thing is to improvise and not worry about playing 100% by-the-book.
  15. R

    Help Me Grok Chainmail

    Despite the fact that the oD&D rules tell you to use Chainmail for combat... Dave Arneson has said that he abandoned Chainmail for the Blackmoor campaign early on, and Gary Gygax said that he always used the alternate combat system instead of Chainmail when playing D&D. Among those people who...
  16. R

    D&D has a lot of rules!

    Count me among those for whom this is one reason I don’t DM 3e anymore. I’ve considered running it again (or at least a variant thereof), but I’ll be very clear up-front that I intend to ignore/fudge the rules whenever I feel like it.
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    Forked Thread: Should players know the rules?

    ^_^ I know what you mean. When I play 3e, I tend to make custom character sheets so that I can at least have prefigured most of the possibilities based on my PC itself. Still have to deal with the buffs & other transient modifiers, though. Is everything that has rules a game? Does every game...
  18. R

    Cheater Dice? Why?

    Buy new dice! ’Cause, is there any problem in life that can’t be solved (or at least soothed) by buying more dice?
  19. R

    Greece vs. Rome: Which is better for a Campaign?

    I’d go the Xena route. Then you can use anything from any ancient period whenever you feel like it. And everybody everywhere speaks English.
  20. R

    Forked Thread: Should players know the rules?

    It’s because role-playing games are different. Heck, they arguably aren’t “games” at all. (Similar to how there is debate over whether SimCity is a game or a toy.)
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