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  1. M

    ÄRAM: Wake of Fallen Empire

    ÄRAM: Wake of Fallen Empire RELIGION Ben Duín (b. 634s, d. 579s) the Vertical Ray of the Sun ancestry and young life had stillborn twin brother descendant of Emperor Durisdana, according to the Teulan Motherhood he was in a possible line to produce redeemer, Inun Eisu - the Anointed...
  2. M

    ÄRAM: Wake of Fallen Empire

    Hey, even better. The latest stuff on this thread is obviously work in progress, so my next stage will be to mostly edit previous postings for better (or any) copywriting, and update the previous temp map posting. Hopefully back into game mechanics and classes if I don't fall into a Temporal...
  3. M

    ÄRAM: Wake of Fallen Empire

    Oh yeah… Arilyn, Kymil, Tethyr etc. I like the Hyborian approach also, but I think I have disguised it only about one degree more and generally reversed east and west. I appreciate the use of less common European languages you've used (Occitan, Ligurian etc.), and I've definitely checked out...
  4. M

    Climatology and world-building?

    This level of climatology or planetology shouldn't be a requisite for creating fantasy worlds, and in some cases might inhibit the author's creativity. What if kingdoms are floating masses of rock? or there is some kind of hollow earth, etc? Even Ursula K. LeGuin's Earthsea setting with so...
  5. M

    ÄRAM: Wake of Fallen Empire

    Yeah, I just got released from a 2e Imprisonment Abjuration. The A-dieresis (Ä) in Äram is meant to indicate the 'a' sound in English 'father' or 'car'—and so differs from Swedish or German, for example. Within the campaign setting, this sound is normally implied by simply 'A', and newer...
  6. M

    ÄRAM: Wake of Fallen Empire

    ÄRAM: Wake of Fallen Empire RELIGION Teulan Secularism and the Motherhood Origins within the cults of the locust deity Crhywil Philosophy espouses a collective utilitarian concept of the greatest good for the greatest number Contrast with Artan ideas of priority of the individual as most...
  7. M

    ÄRAM: Wake of Fallen Empire

    ÄRAM: Wake of Fallen Empire RELIGION Creation Myth How does it start? See Norse/Greek/Hopi/Babylonian/Egyptian traditions Boreal lodge cults maintain ties to these animist traditions Locust deity Crhywil creates Fero and Feneth, First Boy and First Girl. The term "Butterfly People"...
  8. M

    ÄRAM: Wake of Fallen Empire

    ÄRAM: Wake of Fallen Empire RELIGION Classical Pantheon (The Dark Gods) Dark Gods. Destroyers. Caladú dark, fallen brother/son/twin of sky deity. Era's secret lover. (Jovurno's uncle?) Etrych covers/protects Era but smothered Caladú supports her and may devour her. If Etrych is Era's...
  9. M

    ÄRAM: Wake of Fallen Empire

    ÄRAM: Wake of Fallen Empire RELIGION Classical Pantheon (The New Gods) New Gods. Preservers. Hual the sun, light, fire, healing, song, truth illegitimate son of Jovurno cult was once predominant in Arta and Paestum, then eventually throughout much of the Teulan Empire few clerics left...
  10. M

    ÄRAM: Wake of Fallen Empire

    ÄRAM: Wake of Fallen Empire RELIGION The religious life of Äram has been punctuated historically by a succession of deities whose adherents have seen their own influence and powers strengthen and wane. Many cults have revered similar deities who differ only by name, while others borrowed...
  11. M

    ÄRAM: Wake of Fallen Empire

    ÄRAM: Wake of Fallen Empire GEOGRAPHY Beyond the Veil Even before the people of Äram could wonder what lay beyond their shores, their minds were filled with deeper questions. Who ensures the return of our crops? Who has given us the gifts of fire and magic? Who granted us our sacred...
  12. M

    ÄRAM: Wake of Fallen Empire

    ÄRAM: Wake of Fallen Empire GEOGRAPHY Maps of the Known World [I am reserving this reply for the future site of five maps to illustrate the geography of Äram described above: 1) Ancient map from Paestum in the schematic "L+O" style mentioned in paragraph 2 of "The Known World"...
  13. M

    ÄRAM: Wake of Fallen Empire

    ÄRAM: Wake of Fallen Empire GEOGRAPHY Äram: Seats of Power and Wild Lands (Outlands) Nagorno Plain North of Csorna and west of Lipik, beyond the old frontiers of the Teulan Empire, sit the vast dusty tablelands of the Nagorno Plain. A forbidding land of fierce nomads, wild magic and...
  14. M

    ÄRAM: Wake of Fallen Empire

    ÄRAM: Wake of Fallen Empire GEOGRAPHY Äram: Seats of Power and Wild Lands (The West) Friedbeck During the reign of the Teulu Mawr, the people of this rugged land on the Sea of Moth Gar were the guardians of the northwestern frontier before Gora. Although the hated Goran hordes briefly...
  15. M

    ÄRAM: Wake of Fallen Empire

    ÄRAM: Wake of Fallen Empire GEOGRAPHY Äram: Seats of Power and Wild Lands (The East) Alfaad The name itself suggests the source of all things. Alfaa - the first rune of the Teulan alphabet. Alfai - one of elvenkind. Also known as Alfheim on the Continent, Alfaad is the island home of...
  16. M

    ÄRAM: Wake of Fallen Empire

    ÄRAM: Wake of Fallen Empire GEOGRAPHY Äram: Land and Climate of the Continent The continent of Äram shares a variety of landforms and weather patterns. The treacherous southern reaches extend into warm seas, where winters are characterized by maritime rain and frost is rare. Indeed, the...
  17. M

    ÄRAM: Wake of Fallen Empire

    ÄRAM: Wake of Fallen Empire GEOGRAPHY The Known World Äram was once the name given to the earth above the waters. It literally meant were ogm, or "mankind's home". But as knowledge grew of what lay beyond the horizon, and the truly vast scale of the world imposed itself, names were...
  18. M

    ÄRAM: Wake of Fallen Empire

    ÄRAM: Wake of Fallen Empire GEOGRAPHY Under the Heavens The skies above Äram are traversed by a yellow sun whose path lowers to the south at the onset of the coldest weeks, and reaches its zenith when the summer crops have broken through the earth. After 392 days, the people of Äram would...
  19. M

    ÄRAM: Wake of Fallen Empire

    ÄRAM: Wake of Fallen Empire Over two centuries have passed since the Continent of Äram entered a darker age. It was then that Baniorath, the last elven emperor, abdicated his throne and brought a close to the crumbling Empire of the Teulu Mawr. Once withdrawn to the isles of Alfaad, the eastern...
  20. M

    ÄRAM: Wake of Fallen Empire

    ÄRAM: Wake of Fallen Empire Hi. Welcome to my campaign on the Continent of Äram. It is a brutal world where players must negotiate the upheavals left after the collapse of the Elven Empire of the Teulu Mawr 200 years before. Much has been forgotten since that time. There are ruined cities in...
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