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    What would an incontrovertible irrevocable OGL 2.0 look like?

    The alternative is making the whole thing PD. No license needed. Leave the licensing and sub-licensing to the publishers of supplemental materials. That way, if one gets overly litigious, or tries to horde ideas, they can be cut out of the hobby while leaving the core intact. Right now...
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    A Seventh Era (7E) RPG...a call for all the non-Hasbro RPG companies to join together to fight D$D5.1, by creating a shared house system

    Rather than create a licensed RPG system, which runs the risk of another repeat of this drama, making an RPG and placing it immediately and directly into public domain. You can't copyright game mechanics, only their expression. Eliminate that hurdle. Let anyone publish. Sure, someone could...
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    New OGL - what would be acceptable? (+)

    But those things don't happen overnight. The industry would have time to move on and gravitate towards other products and deal with market shrinkage; some writers/publishers would move on, others would stay with their game of choice. The key difference here is Choice, and Blame. They can...
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    The Immortal's Handbook: Gods & Monsters (unfinished)

    U_K! I am sorry to hear about your father. This year has taken a few relatives from me too, so I hope you are managing well. A graphic novel? Sounds cool. I did always like your art style, and your writing style struck a good balance between distinct descriptions and whimsy; making sense, but...
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    The Immortal's Handbook: Gods & Monsters (unfinished)

    U_K! Its been a while, hasn't it? Just wanted to stop in and say 'Hi!' since it feels like ages since I've been back here. I hope you are doing well. As for Epic Bestiary 2? I'd love that, personally. I also think there is still a market for that kind of thing, especially if you were willing...
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    The Role of the Wizard, or "How Come Billy Gets to Create a Demiplane?"

    The wizard has mechanics to support their narrative control, the fighter doesn't; the best the fighter can do is roleplay their narrative control, which the wizard can also do. The wizard just has mechanics backing them up. My question is: How do you have *Magic* without giving one...
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    Ascension ability questions

    U_K! Actually, I have some questions concerning Ascension. I think I (or someone else) had asked some of these long ago, but a lengthy search produced no results. I may be soon in be running a 3.5E IH game. It'll be sandbox-y romp through the forgotten realms, and a giant train wreck of...
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    What is "an attack"?

    It seems simple enough; I'd agree an attack is when you roll to hit, but there are corner cases where the term 'attack' becomes confusing. Example: A warlord in my party has the power Death From Two Sides, which allows himself and an ally to make a melee basic, and "if both attacks hit, the...
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    Swordmage: Help grasping the concept, please

    1. FRPG Swordmages are pretty weak damage-wise, but they have lots of 'bad stuff' that they add to each of their powers; With Arcane Power, they get a few more damaging powers. It's usually the utility that makes the swordmage powers good, not just the damage. 2. Shielding; IMHO it's a bit...
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    Spending gold on non-adventure resources

    The solution I use for my games is this: I hand out the magic items people want for their characters (if any preference is indicated) as early as possible along with some vanilla-available +X items. I tell the players that their magic item scale with them. (As in, when it says you are Level 6...
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    A couple of questions on 4E Immortal design

    U_K! Stun locking isnt the only concern: Take the Tactical Warlord. He has a 1st level daily that, if it hits, adds his Int modifier to the whole party's attack rolls to the target until the end of the encounter. At first level, this is ok, it means they miss on 5's. Really good daily, right...
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    A couple of questions on 4E Immortal design

    U_K! So, in H6, throne of bloodstone, one could run the old 1d1000 Balors thing. :) While I do miss those good old days of 3E/3.5E GMing, I certainly do NOT miss the work! :) After looking at your Thrin conversion, I have a couple of questions about 4E Epic+ design: (I am not exactly sure if...
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    Krust, What are your thoughts on...

    For marks, I view "the fighter marks his target" as "The fighter focuses on disrupting the actions of this one guy." (Intercepting blows with parrys, shouting taunts/challenges, magical interdiction, etc) Whatever the mark does (class dependant) it does it well enough to annoy/disrupt the target...
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    Vengeful Parry trick?

    I have a Sorcerer in the party I DM for who does stuff like this. Not too bad, a little strong, but not overpowering (since he is made of tinfoil and balsa wood). The way I read this power is: (with the key points in [brackets]) 1. Hit 'em 2. Then shift [up to] 1 square. (Since you can always...
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    3.5E Nehaschimic Dragons

    Solution: If the Devices block Teleportation-type effects, how do you then teleport something there? How do you teleport the devices in the first place? If you teleport the devices in an inactive state, then activate them, how does the signal reach the devices without a person there to do it...
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    Undead and Vulnerabilities

    The problem I find is that radiant damage is the best kind of damage. Next to nothing resists it, and tons of things are vulnerable to it. Compare to Force: Nothing really resists it, but nothing is vulnerable to it, either. Or untyped damage. Same deal. And since damage types 'stack', adding...
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    Undead and Vulnerabilities

    I think the bigger problem is that Radiant damage is flat out the best damage type, and is super-common. Every divine character can utilize it at-will, as can pretty much any non-martial class. (Not sure on primal, but Arcane has a couple radiant attacks; Not at-will, but available nontheless)...
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    Open Call for Writers for Epic/Immortal 4E Books

    U_K! Its been a while, I hope you are doing ok. An interesting strategy, getting assistance in writing the book; As I recall, the 3E IH was written 'quickly', (Still was slow) but it was a series of editing updates that delayed the heck out of it. (And the art) Do you have a plan to minimize...
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    AV2: legacy weapons?

    While legacy weapons were not discussed in AV2, they can be implemented in 4E in a few easy steps, as a house rule: 1. Hand out any 'scaling' magic item. (Magic weapons/implements are the classic choice) 2. Allow that item to 'scale up' to the level of the person carrying it so that it has the...
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