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  1. M

    Realms of Adventure: Race and class conversion thread

    For my homebrew there are the main 4 classes and races of a standard DnD game. But I get bored with standard and want to convert over every race or class, if possible, to Realm of Adventure format. I would love to have help to! I anyone wants a conversion or to try their hand at one go ahead and...
  2. M

    D&D 5E The Slaughter House: How dropping attributes will improve DnD

    This may ruffle some feathers across all spectrums of play, but I have had an epiphany of late. I believe that adherence to attributes as they are now and by association their modifiers is a chain that is shackling the game of DnD. And I feel it contributes to problems like min/maxing, numbers...
  3. M

    Realms of Adventure: A rules light d20 game

    Made my own game based on Searchers of the Unknown. It clocks in at a whopping 4 pages. Its free and would love to know what people think. Their are probably mistakes and some things are left undefined on purpose. Enjoy! Realms of Adventure! EDIT: New link, newest version.
  4. M

    Should feats be open or class specific?

    (I want to preface this by saying this could be a very 5e topic but I've been working on a heartbreaker and just ended up thinking about this topic and was wondering what you guys thought.) Personally I am very torn on this. I thinking having general feats that everyone picks from can allow for...
  5. M

    Saving throws one or many?

    I've been trying hard to create a simple d20 game with fairly static numbers and was wondering how big a change this would be and what thoughts people have on the subject?
  6. M

    Determining Monster Stats

    In any edition of Dnd a creatures attributes have far reaching effects. Strong things hit harded, fast things are harder to hit and so on. With that in mind i have never seen advice in DMG about determining attributes for monsters based on their level. This comes into play for me all the time...
  7. M

    Not dead yet: Options for death and dying?

    I'm looking for any leads on optional death and dying rules for d20 (3.x stuff). I don't really like the tracking negative HP or times knocked down or what have you. I was envisioning something where you could choose consequences instead of death, maybe keep it old school and roll on a chart...
  8. M

    The Shattered Lands: A simple d20 fantasy heartbreaker

    The Shattered Lands are my attempt at making a simple and easy to play fantasy rpg based off the OGL. Originally this had been pet project attempting to pare the core 3.5 books down to something under 50 pages. The things I found out is that in my attempt to condense things I had to rewrite some...
  9. M

    Making the Cut: Non-core classes

    In DnD the Core Four ( fighter, rogue/thief, cleric, mage) probably aren't going anywhere anytime soon. It is highly debatable if these 4 are the best classes to represent fantasy archetypes but we are not here to talk about these I would like to talk about what it takes to be included AFTER the...
  10. M

    Stickier melee combat rules

    For my house rules I've done a lot of nerfing to spells and magic. I won't get into detials but suffice it to say that magic users need protecting again. To that end I've been trying to think of a way to make melee combat stickier. I've ditched Attacks of opportunity as written, though they...
  11. M

    Back to Basics: Races as Class

    I guess recently i've been suffering from nostalgia. Between that and some awesome old school threads detailing parties of nobodies dying effortlessly in nameless dungeons I got to thinking about classes. Specifically I've been thinking about races as class. I know that there are plenty of...
  12. M

    why touch attacks?

    In my never ending quest to streamline 3e I recently got to spells, specifically disintegrate, and got to thinking about ranged touch attacks and why we have them. Touch attacks mean that you only have to "touch" a target to affect them so their only recourse for their AC is their Dextrity...
  13. M

    OGL/D20: Simplified Arms and Armor, Having problems with pricing

    Hello EN World! I have come up against a bit of a problem while tinkering with my homebreww stuff. I use a very stripped down version of the weapons and armor from the SRD and now I am not sure how to reconcile the prices of different, yet functionally identical items. So here is the basic...
  14. M

    d20 "Boons and Favours" A Uniqueness mechanic

    I want characters to be different. I think other people want charaters to be different too. What I don't want is to have to sift through stacks of rules to find things that make a character unique. (Don't get me wrong I love reading rules but I think it slows things down to lug two back packs...
  15. M

    ENWorld Character art request thread 2013!

    New year new thread! I figured after topping 100 pages on the last one maybe some people want some free art again. Rules are: 1. One request per person. 2. Keep your description to things that are applicable to your character. 3. Have some patience. Any other artists that care to help are...
  16. M

    Doing Wrong Part 2: Fighters, Wizards and Balance Oh My!

    In part one, we discussed how the game of DnD has changed over the editions in an effort to reflect what people wanted from the game, or at least how some people played it. For me this was merely a lead in to the real meaty question. Are the changes in DnD, specifically the search for balance...
  17. M

    Doing it wrong Part 1: Taking the dragon out of the dungeon

    OK, wow this intro is probably harder to write than the actual article. Anyway here goes... First off this is not a troll. I have probably had far too much time on my hands to mull this over but for the past few weeks I have been pondering DnD, specifically what makes Dungeons and Dragons...
  18. M

    What if other adaptations got the "hobbit" treatment?

    Ok let me preface this by saying I actually want to see The Hobbit, I'm not sure how they managed to get 3 movies out of the decidedly slim book, but that's not why we are here. I want to talk about the dwarves. Specificly the part wherein they have become a troupe of wandering badasses, instead...
  19. M

    Transcending the mundane. How to make martial classes epic.

    Recently I've been lurking about the internet and reading, once again, about how the mundane classes don't stack up against the mystic ones as DnD approaches level 20. Usually when I start thinking about this I try to think of ways to change the game to bring casters in line with the mundane...
  20. M

    d20 Free form magic system

    So in the coming weeks I'm going to be running a one shot mini campaign. I won't have my books or reliable access to the net so I am throwing together a rules light d20 game. As part of the game I want magic but don't really feel like writing down or modifying pages of spells. Today I was...
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