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    Describe your last rpg session in 5 words

    Duellist; fog; Gruxu; nandies; lost!
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    Torchbearer 2e - actual play of this AWESOME system! (+)

    We did get in a session last Sunday. With two player present we had two PCs: Fea-bella the Elven Dreamwalker, and Telemere the Elven Ranger. Telemere's player provided the prologue, and thus was relieved of Exhaustion. The Elven duo decided to travel from the Forgotten Temple Complex...
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    Do you "roleplay" in non-TTRPG Games?

    Free-form roleplay seems like it involves fictional position. LARPing is different, because at least a fair bit of the position is actual, not fictional. In Diplomacy, too, the position - of having alliances or being betrayed - is actual and not fictional. I dunno. There seems to be a lot of...
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    What TTRPGs Excel At Not Having Combat?

    Yeah, this was my first thought for a non-combat, non-adventure RPG. But then I had a second thought: Wuthering Heights. The rules are pretty short, and pretty simple, and free here <wuthering heights> or here <https://www.oocities.org/soner_du/files/wuther.pdf>. In my experience, a good...
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    Contemporary Simulationist TTRPGs [+]

    Burning Wheel has its first version a bit over 20 years ago - I don't have a copy. The version that brought it to prominence is Revised (2004). But since then there have been two more iterations - Gold (2011) and Gold Revised (2019). It's that last version that falls within a modern/contemporary...
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    Contemporary Simulationist TTRPGs [+]

    Burning Wheel and Torchbearer come pretty close in terms of rules elements, and have versions/editions that fall within the time span.
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    Do you "roleplay" in non-TTRPG Games?

    I can't comment on anyone else, but when I think of roleplaying, I think of what is distinctive about the play of a RPG from the perspective of player participants. And that is: *The player's "moves" - both what is permitted, and what will result from it - are shaped by the player's fictional...
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    WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?

    I'll bring my receipts even if it takes me 10 years!
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    WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?

    This seems relevant, at least: D&D General - Ben Riggs interviews Fred Hicks and Cam Banks, then shares WotC sales data.
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    Do you "roleplay" in non-TTRPG Games?

    Robin Laws has an essay in the Over the Edge rulebook, called "The Literary Edge". It includes the following passage (on p 193 of my 20th anniversary edition): Role-playing game changed forever the first time a player said, "I know it's the best strategy, but my character wouldn't do that."...
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    Do you "roleplay" in non-TTRPG Games?

    If the best move invokes the player's fictional position, then no. It is a player's fictional position, as mediated by the (imaginary) circumstances in which their PC finds themself, that makes a RPG a role-playing game.
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    Contemporary Simulationist TTRPGs [+]

    Seems plausible! But there is also a strong normativity around "munchkin", "optimiser", "power gamer" etc. As if trying to make moves that the game permits, in order to succeed at the game, is some sort of departure from ideals. That normativity didn't exist in the early days of RPGing!
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    Contemporary Simulationist TTRPGs [+]

    "Simulationism" - in the sense that the players of a RPG should have no aspiration beyond experiencing the fiction, as some combination of mechanics and GM narration present it to them - seems to have become a predominant orientation in the early-to-mid 1980s, and to have continued, perhaps in...
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    Do you "roleplay" in non-TTRPG Games?

    "Fictional positioning" means that the players' position - the moves available to them in the play of the game - depends upon a shared fiction. Most games do not have fictional positioning. Whether or not the play of a game tells a story isn't relevant to it having fictional positioning. Eg the...
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    D&D General Settings of Hope vs Settings of Despair

    I don't think that JRRT's work suggests that "the world sucks, people suck, etc". His work is optimistic, and that optimism is theological. Because it is theological, it is sceptical about the power of merely human agency; but that is not the only agency at work in the world, as JRRT sees it...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Well, if bows make the Goblins tougher, then shouldn't that increase their CR? I mean, isn't CR meant to be a (rough but not worthless) measure of toughness?
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    D&D General Settings of Hope vs Settings of Despair

    I've often made this point about Planescape. But D&D doesn't have to be played with this sort of nihilistic cosmology.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    In classic D&D, clerics as well as MUs can undertake spell research, and thereby create spells that only they know (unless they choose to share them). So there is precedent, all the way back to 1974, for cleric spells that are not able to be memorised/prepared by all clerics just by dint of...
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    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    I could say the same thing about playing touch rugby with my friends. It was nearly 30 years ago now, so my memory is pretty foggy. I have no idea of what the scores were, or who was scoring, but I do remember having fun.
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    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    Someone who thinks there's something at stake in insisting that RPGs are not games, but rather activities, must think the semantics matter. Otherwise why would they care? I'm engaging with that person. I've played backyard cricket, and kick-to-kick, with no ultimate win-state. But there are...
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