• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Search results

  1. V

    WotBS WotBS (3.5) Adventure Log

    I've enjoyed DMing this, recently resumed play at the start of Chapter 4 and having a great time so far. We did lose a couple of characters in the last 2 chapters... but there is a core group of 3 that have survived from level 1 to maintain continuity. A good adventure log has definitely helped...
  2. V

    FR Heathen

    Greive slashes at the bugbear... Melee Basic Attack (standard): 1d20+10=20; 1d10+6=9 damage Rain of Steel If the bugbear still stands, he takes 1d10+2=4 damage at the start of his turn. If the bugbear falls, Greive moves to I14 to threaten the archers. The archer on his left takes...
  3. V

    FR Heathen

    Greive levels his axe at the last Bugbear standing and charges forward... Charge to J15 (standard action) granting +1 to hit: 1d20+11=17; 1d10+6=8 I think that misses. Rain of Steel (Stance): On the start of his turn, the Bugbear in square I15 takes 1d10+2=3 dmg
  4. V

    FR Heathen

    Greive leaps forward and slashes again at the two bugbears... Shift to L15 (move action), Cleave attack on K15 (standard action) 1d20+10=22, 1d10+6=8 I believe that hits... K15 takes 8 dmg K14 takes 4 dmg (cleave) Rain of Steel (stance) K15 takes 1d10+2=8 dmg on the start of his turn K14...
  5. V

    FR Heathen

    Frustrated with his own ineffectiveness, Greive whispers endless profanities under his breath, takes aim and swings again at the two bugbears in front of him... a familiar grin returns as he feels his blade connect solidly into his first target, sweeping right through the wound and glancing the...
  6. V

    FR Heathen

    Greive enters a combat stance and swings again at the two bugbears in front of him... Stance: Rain of Steel (minor action) any enemy that starts its turn adjacent takes 1d10 dmg as long as Greive is able to make opportunity attacks. K15 takes 1d10=8 dmg on the start of his turn L15 takes...
  7. V

    FR Heathen Adventure OOC (Full)

    oops posted to the wrong thread
  8. V

    FR Heathen

    Greive's eyes widen as he witnesses the chair next to his head reduced to splinters. Cursing under his breath, he then narrows his gaze at the two bugbears standing over him. In seemingly one fluid motion, he jolts to his feet and hoists his weapon, then takes a quick cut at them with a cleaving...
  9. V

    FR Heathen

    Greive kicks his toe on the ground to shake off some of the dried clumps of muck stuck on the sole of his boot. "Sounds better than sleepin' in the mud, eh boys?" He glances around at his companions. "Aside from the mud, maybe ye can tell us a bit about why no one's on the road these days."
  10. V

    FR Heathen

    Greive's familiar grin reveals his opinion on the matter before he even speaks it... "I'd split a few cultist skulls just for sport... my blade needs no further incentive."
  11. V

    FR Heathen

    Greive retires to his sleeping quarters. I'm fine just going to the next day
  12. V

    FR Heathen

    Greive observes the dialogue casually as he taps his axe on the ground a few times to shake off the last of the remnant crimson gore clinging to the blade. With a simple nod he confirms his agreement to the suggestion of getting out of the rain and following-up with the lady in the morning...
  13. V

    FR Heathen

    With a knowing grin, Greive steps forward over the bloodied corpse in front of him and swings his axe in a deadly arc to finish off the last remaining heathen... shift to K8 (move action) and reaping strike (standard action) 1d20+10=20; 1d10+6=13 dmg
  14. V

    FR Heathen

    Greive swings his axe, burying it in the nearest vagrant... Standard action: Reaping Strike on K8 1d20+10=27 to hit; 1d10+6 = 7 dmg If he falls move to M7, if not stay where I am and mark K8 with my attack
  15. V

    FR Heathen

    After ripping his axe free of his dead enemy's skull, Grieve challenges the bloodied maceman standing diagonal to him and swings his weapon in a wide angle in front of him with a cleaving attack... Roll Mark and cleave attack on J8 1d20+10 = 16; 1d10+6 = 13
  16. V

    FR Heathen

    Greive takes a few quick strides to find a clear path, hoists his battle axe high above his head and charges at the nearest vagrant... Roll Move to J12 (move action), draw weapon (minor) then charge to K9 (standard) Melee basic attack (+1 for charging) 20,11 = 31 That's a critical = 16 damage
  17. V

    FR Heathen Adventure OOC (Full)

    Greive Faellstein Half-Elf Fighter 5
Top