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  1. Reynard

    General video game discussion

    I did some googling and it is interesting that there isn't a generally agreed upon term. The best one I could find is "scripted sequence" which is accurate but not very pithy.
  2. Reynard

    D&D General D&D Dungeon Map Design: Good and Bad

    I like Heroic Maps too, and they are pretty affordable for what you get. I wish you could buy them directly for Fantasy Grounds with the LOS built in.
  3. Reynard

    D&D General D&D Dungeon Map Design: Good and Bad

    I don't do this nearly often enough. I will make myself a note! Yeah, I was speaking of castles specifically. There are tons of very cool real world inspirations for dungeons -- endercities like you mention, as well as caverns, underground river paths, and (my favroite) the underground cities...
  4. Reynard

    D&D General Which Campaign or Adventure Would You Adapt To Prestige Television?

    Mostly because novels have characters and plots and things, and I wanted to avoid adaptations of that sort of thing. I am more interested in what sorts o adventures people think would translate well to being the sort of series bible, rather than talking about casting Drizzt or Raistlin.
  5. Reynard

    General video game discussion

    They are still called cut scenes, but are usually referred to as "in engine cutscenes."
  6. Reynard

    Daggerheart General Thread [+]

    This is a good interview with Elise Rezendes
  7. Reynard

    D&D General D&D Dungeon Map Design: Good and Bad

    I have tried to use real world castles in play and they just don't work well for what D&D is trying to do. I don't think realism in dungeon design creates fun play.
  8. Reynard

    What Does "Simulation" Mean To You? [+]

    Is there a difference to the players, do you think? (assuming they don't know whether the GM used a table or not)
  9. Reynard

    D&D General D&D Dungeon Map Design: Good and Bad

    Let's talk about map design for dungeons in D&D. What works, what doesn't. What promotes good exploration play versus what hinders it. I see a lot of maps on r/battlemaps (for example) that are IMO bad dungeon design (even for small dungeons) They are usually linear, without any real choices in...
  10. Reynard

    What Does "Simulation" Mean To You? [+]

    I strongly disagree with your whole take, but this is where I think you are revealing the weakness in your argument: you are imagining some sort of viking hat GM as the only possible explanation for "falling damage should kill you" and it is easily, demonstrably not the case. Look, if you had...
  11. Reynard

    What Does "Simulation" Mean To You? [+]

    I think this is wrong because the motivation (as far as we know) for Gygax was to model something, not create a useful or fun gameplay element.
  12. Reynard

    D&D General Which Campaign or Adventure Would You Adapt To Prestige Television?

    I mean I guess but I nixed it in the OP for a reason.
  13. Reynard

    D&D General Which Campaign or Adventure Would You Adapt To Prestige Television?

    That's not an adaptation of a module though, is it?
  14. Reynard

    What Does "Simulation" Mean To You? [+]

    This raises* the question: what is the line between an abstraction and a simulation mechanic? *not "begs." That's not what "begs the question" means.
  15. Reynard

    What Does "Simulation" Mean To You? [+]

    + doesn't mean "no dissent." It just means, "be productive and civil in your debates."
  16. Reynard

    What Does "Simulation" Mean To You? [+]

    There's a difference between "could survive" and "no chance of dying" at least if some attempt at modeling reality is the goal. There are other ways to do it than rolling hit point damage, of course, so we don't have to toss the baby out with the bathwater. But if the player says "20d6? I've got...
  17. Reynard

    D&D General Which Campaign or Adventure Would You Adapt To Prestige Television?

    No one reads the OP... I considered this, too, but thought it might be too expensive. RHoD is a great module I keep meaning to convert.
  18. Reynard

    What Does "Simulation" Mean To You? [+]

    Right. it depends on how you might frame that failure. First of all, why were we making a roll to lift a tankard? Why wasn't this an automatic success (or failure, I suppose)? Whatever the reason, the failure doesn't mean "Lol, the barbarian is too weak to lift his ale!" The description of the...
  19. Reynard

    D&D General Mapping: How Do You Do It?

    The problem with mazes is by themselves they are simply not fun. I have had good success with having the PCs stalked through a maze, though, but then it is less about mapping and more about surviving and hoping to blunder across an escape.
  20. Reynard

    D&D General Which Campaign or Adventure Would You Adapt To Prestige Television?

    While true, this thread is about D&D tv.
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