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  1. Reynard

    TTRPG Resolutions For 2026

    Separate from creative work, there are a bunch of games I want to find the time to run for at least 6-12 sessions this coming year: Dragonbane, Alien, and Daggerheart. I am running a monthly DH campaign that is an extension of a con campaign, so that should be okay. I don't know if I can gather...
  2. Reynard

    Daggerheart General Thread [+]

    A thought I am having about classes -- or, more specifically, "classless" Daggerheart (for use with Gammaheart): If we analyze how the domains are shared among the classes, and the base functions of those classes, it should be reasonable to figure out what each Domain provides as a function of...
  3. Reynard

    TTRPG Resolutions For 2026

    I intend to restart a blog or maybe do a newsletter -- either way as long as I can create and share fun game things. I don't really want to dive fully back into freelance or go through the trouble of publishing, but I like to make stuff and I like it when people see that stuff in some form or...
  4. Reynard

    Should traps have tells?

    Specifically the tension of "oh crap don't move or you'll die" is not something I have ever seen work at a table outside of its gameplay implications. There is a degree of removal from the action, with the dice and character sheet etc... serving as a veil. Like I said, i don't think it is...
  5. Reynard

    TTRPG Resolutions For 2026

    I know we have a bit over a month left, but sometimes these things take some thinking and planning. So, do you have any New year's Resolutions for your gaming life for 2026? A big project you want to embark on, or a new campaign, or a a character to play, or whatever?
  6. Reynard

    TTRPG Podcasts

    Dungeon Master of None is a good podcast.
  7. Reynard

    Should traps have tells?

    Cinematic tools for drama and tension don't really work that well at the table, in my experience. Unless you have really immersion oriented players, it still immediately becomes a gameplay conundrum and everyone looks at their character sheets for a system appropriate solution. I think this is...
  8. Reynard

    Kickstarter Traveller 5e powered by the DnD SRD in 2026 crowdfunding

    My question is simply: who is this for? I can't imagine too many Traveller fans want it in a completely different, class and level based system. And 5E already has a metric ton of sci-fi adaptations out there. Why does this exist?
  9. Reynard

    Daggerheart General Thread [+]

    I think that Communities can work pretty much as is for a post apocalyptic game, although I might be inclined to create something like a Vaultborne and/or a Pastborne (cryonic/hibernation) community. The real question is what to do about classes and domains to shift them from the heroic fantasy...
  10. Reynard

    Should traps have tells?

    Traps might be designed to make some sort of sense in the world, but they are really the ultimate expression of D&D being a game, not a world simulator or a story engine. Traps exist for essentially purely gameplay reasons. So the function a given trap serves in the gameplay should determine...
  11. Reynard

    Daggerheart General Thread [+]

    Final first draft of the mutations section: ----------- Random Mutations “Gammaheart” is an attempt at a post apocalyptic science fantasy setting for Daggerheart in the vein of Gamma World, Darwin’s World, Mutant Year Zero and similar properties. This random mutation system is intended to...
  12. Reynard

    Should traps have tells?

    What is a "trap" in the context of this question? Does it just refer to intentionally constructed hazards meant to maim or kill those who set them off? In that case, no, traps should not have tells. But if "trap" is a broader term that includes everything from unsafe architecture to natural...
  13. Reynard

    Shadowdark Shadowdark General Thread [+]

    I tend to run it TotM until a big combat, then break out the TacTiles. I also leave mapping to the players. If they don't care, neither do I, but if you gotta run...
  14. Reynard

    Game Balance, what is it to you, why is it important, and what if you all but threw it out?

    "Balance" is important when their is competition. This might not be direct competition -- it might be competition for spotlight time, for example. Imbalance also potentially feels bad for players -- especially if characters are not balanced in a way to allow everyone to shine and contribute...
  15. Reynard

    Daggerheart General Thread [+]

    Yeah, I am planning on editing the list to get the PA flavor in there. i just wanted something foundational from the SRD.
  16. Reynard

    D&D General Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.

    Hey @Dyson Logos I am looking to use one of your outdoor maps for a convention hexcrawl. Autumnlands is too big for my purposes. Do you have a smaller region or even island that you would recommend?
  17. Reynard

    Daggerheart General Thread [+]

    Here is the revised list. I will have to invent a couple to fill out 19 and 20. ---------- Primary Mutations (roll 1d20) 1. Purposeful Design: Decide who made you and for what purpose. At character creation choose one of your Experiences that best aligns with this purpose and gain a permanent...
  18. Reynard

    Daggerheart General Thread [+]

    One idea that I am fiddling with is "Gammaheart" -- a Gammaworld-esque post apocalyptic hack of Daggerheart. So I decided to start with a random mutation table that replaces choosing an ancesry. Instead, you roll for two ancestry traits (the top and bottom traits separately). This is what the...
  19. Reynard

    Shadowdark Shadowdark General Thread [+]

    Why not roll up a handful? The dungeon creation rules in SD are inspired, and in less than an hour you can easily have a full session dungeon on hand. And this allows you to flavor to taste for your younger players.
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