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  1. Reynard

    D&D General A Rant: DMing is not hard.

    Existing groups that have a member who wants to get behind the screen should absolutely give that person a chance.
  2. Reynard

    Worlds of Design: After the Apocalypse

    I love the PA genre, but I have exactly no interest in playing through the Apocalypse. Misery-porn is no fun for me.
  3. Reynard

    D&D General A Rant: DMing is not hard.

    I also think people generally over emphasize scheduling difficulties. Not that they don't exist, but in my experience it is easier to have set day of the week/month/whatever you play, rather than try and schedule from session to session. life still gets in the way, of course. I have to concel...
  4. Reynard

    D&D General A Rant: DMing is not hard.

    I am not sure why anyone thinks that the metric for being able to do a thing should be measured against perfection.
  5. Reynard

    D&D General A Rant: DMing is not hard.

    No, it isn't. It just takes practice. It takes being allowed to fail.
  6. Reynard

    D&D General D&D Dungeon Map Design: Good and Bad

    I don't quite understand the elevations.
  7. Reynard

    D&D General A Rant: DMing is not hard.

    What expenses, out of curiosity?
  8. Reynard

    D&D General A Rant: DMing is not hard.

    Why do you think that is? Are new players less tolerant of new DMs?
  9. Reynard

    D&D General A Rant: DMing is not hard.

    One of the things I really dislike that has come out of the rise of popularity of D&D (and to some degree other RPGs; but let's be honest, it is mostly D&D) is the monetization of convinging people that being a Dungeon master is hard. Early on as 5E gained steam, we had people like Matt Coville...
  10. Reynard

    General video game discussion

    I did some googling and it is interesting that there isn't a generally agreed upon term. The best one I could find is "scripted sequence" which is accurate but not very pithy.
  11. Reynard

    D&D General D&D Dungeon Map Design: Good and Bad

    I like Heroic Maps too, and they are pretty affordable for what you get. I wish you could buy them directly for Fantasy Grounds with the LOS built in.
  12. Reynard

    D&D General D&D Dungeon Map Design: Good and Bad

    I don't do this nearly often enough. I will make myself a note! Yeah, I was speaking of castles specifically. There are tons of very cool real world inspirations for dungeons -- endercities like you mention, as well as caverns, underground river paths, and (my favroite) the underground cities...
  13. Reynard

    D&D General Which Campaign or Adventure Would You Adapt To Prestige Television?

    Mostly because novels have characters and plots and things, and I wanted to avoid adaptations of that sort of thing. I am more interested in what sorts o adventures people think would translate well to being the sort of series bible, rather than talking about casting Drizzt or Raistlin.
  14. Reynard

    General video game discussion

    They are still called cut scenes, but are usually referred to as "in engine cutscenes."
  15. Reynard

    Daggerheart General Thread [+]

    This is a good interview with Elise Rezendes
  16. Reynard

    D&D General D&D Dungeon Map Design: Good and Bad

    I have tried to use real world castles in play and they just don't work well for what D&D is trying to do. I don't think realism in dungeon design creates fun play.
  17. Reynard

    What Does "Simulation" Mean To You? [+]

    Is there a difference to the players, do you think? (assuming they don't know whether the GM used a table or not)
  18. Reynard

    D&D General D&D Dungeon Map Design: Good and Bad

    Let's talk about map design for dungeons in D&D. What works, what doesn't. What promotes good exploration play versus what hinders it. I see a lot of maps on r/battlemaps (for example) that are IMO bad dungeon design (even for small dungeons) They are usually linear, without any real choices in...
  19. Reynard

    What Does "Simulation" Mean To You? [+]

    I strongly disagree with your whole take, but this is where I think you are revealing the weakness in your argument: you are imagining some sort of viking hat GM as the only possible explanation for "falling damage should kill you" and it is easily, demonstrably not the case. Look, if you had...
  20. Reynard

    What Does "Simulation" Mean To You? [+]

    I think this is wrong because the motivation (as far as we know) for Gygax was to model something, not create a useful or fun gameplay element.
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