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    Q'Barra: Facing Truth Chapter 2

    Charles sees the effects of Catherine's holy light and takes this chance to move forward. He moves at a incredible speed, drawing his spear as his does so, and attacks the walking corpse when he comes in range. Dodge on the closest undead thing. Move to G-7 and attack if no one is in the...
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    Q'Barra: Facing Truth Chapter 2

    Charles awaits to see the effects of Catherine's turning attempts, but he is battle ready. Initiative (1d20+6=20) If you don't mind, I also would like wait until happens with the turning attempt.
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    Q'Barra: Facing Truth Chapter 2

    Charles gives his arms a long stretch and a few cracks can be head. I have no objections. He moves a little closer to the door and looks to Sepoto, Which of us will lead and which of us will assist?
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    Q'Barra: Facing Truth Chapter 2

    This is a very old place... Charles mutters while dusting him off. Shall we make some search rolls?
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    Q'Barra: Facing Truth Chapter 2

    Charles looks around, returns his spear into a safely attached position, and cuffs his bloody wrists. Hmmm, not so bad! He smiles brightly to everyone in the room, which quickly fads when he notices no one is feeling it. Well, ahem, anyway... we survived. The help was incredible and I'm...
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    Q'Barra: Facing Truth Chapter 2

    Charles races around the table to get a better attack at the Dwarf. He sees the severity of Kaelen's punishment and only hopes to make it in time to do some damage to the Dwarf. He does his very best to strike at the Dwarf. Kaelen, unless somethings prevents my attack, add +1 to all your...
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    Monte Cook's HP House Rule: Health & Grace

    I've been considering this! (And have Con modifier become a natural DR ontop of Armor DR)
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    Q'Barra: Facing Truth Chapter 2

    Charles, out of alchemist's vials, rushes at the dwarf and readies his spear. He attempts to strike him in hopes that it will turn the attention away from Treb. Move to G-11, or 10 feet from NPC + 15 feet from starting place. Attack (1d20+6=13) ew! Don't think I hit, but here is damage...
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    Q'Barra: Facing Truth Chapter 2

    Son of a... Charles eyes down the lizard, but then turns back to the Dwarf. Do not let her die! he shouts. He tumbles back, drawing vial of Alchemist's Shock, his final vial. He eyes the dwarf carefully and chucks it at him with great focus. Tumble back to D-11. Tumble (1d20+12=32) Aw, what a...
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    Q'Barra: Facing Truth Chapter 2

    Hmmm, what happened to the alchemist's frost? Did he run out of range or did Charles miss? What I do this turn is based on that, whether I draw a new one as a run or not. Charles races to his left to get a better shot at the Dwarf. "Catch!" he shouts. Again, trying to get 10 feet within the...
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    Q'Barra: Facing Truth Chapter 2

    Charles bursts into action, eying the armored Dwarf. He shouts a whimsical battle cry and retrieves his vial of Alchemist's Frost as he dashes foward. With a toss, it flies at the Dwarf. Initiative; Action Point (1d20+5=11, 1d6=6) Init 17. (bah! Was hoping for a 20+!) Dodge on Dwaft Moves...
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    Q'Barra: Facing Truth Chapter 2

    Charles raises his hand and makes a gesture to show the door is safe. Then he waits.
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    Q'Barra: Facing Truth Chapter 2

    Yeah, I'll search it, sorry for the wait. Search (1d20+9=17)
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    Q'Barra: Facing Truth Chapter 2

    Shall I also search my door? If there is a trap, and I spring it... could be bad for our plan to say the least!
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    Q'Barra: Facing Truth Chapter 2

    I like Sep's attitude. I do think we will be victorious today.
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    D&D 4E Hate or aggro rules in 4e

    Rather than "hate or aggro", I would prefer it if "tanks" protected their companions with positioning and abilities. Like, instead of the monster wanting to hit the Paladin instead of the Wizard, the monster can't hit the Wizard because the Paladin blocks his path with some fancy shield work...
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    Q'Barra: Facing Truth Chapter 2

    Charles chuckles, walks to a corner, and sits down. I get the feeling they do not enjoy the presence of us sneaky types.
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    Idea for weapons and iterative attacks

    How does this fair? Balanced? Complex? Simple?
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    E6: The Game Inside D&D (with PDFs!)

    I have this wild plan adapt a videogame(Final Fantasy 11, the MMORPG one) to a tabletop game. E6 / E8 has been perfect as a base to work on. I was wondering has anyone tried maneuvers(from Nine Swords) and Iron Heroes or elements of Iron Heroes with this system?
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    Idea for weapons and iterative attacks

    I've also considered something like this, however I've also been considering "speed" and "type of attack"(like damage or to hit bonus) come in another form and have the attack roll represent how effective that person fights against someone for those 6 seconds. However, I'm getting a bit off...
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