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  1. Mortaneus

    [4e] Combat Tracker Utility

    Holy crap...this thing is still somewhat alive??? Major kudos, DarkSir. Five years of support is a lot more than I ever expected when I first tossed it together.
  2. Mortaneus

    D&D 4E Running 4E combats quickly

    Unfortunately, I never got around to doing the documentation for it, and things have gotten busy enough for me that I'm having trouble getting back to it. Here's a quick summary of how to get started with it: Go to the Library->Open Statblock Library menu option. This is the main 'design the...
  3. Mortaneus

    [4e] Combat Tracker Utility

    The character builder file simply doesn't have them in it. That information is kept internal to the character builder application itself, and it might actually be encrypted. It IS possible to pull them from the Compendium, though that can be tricky, and isn't a simple bit of coding to do. Of...
  4. Mortaneus

    [4e] Combat Tracker Utility

    Ah, crap...updated. They should be in there now.
  5. Mortaneus

    [4e] Combat Tracker Utility

    A new version is up, mainly just a quick fix to a bit of 1.6.0 functionality. You can find it here: DnD4e Combat Manager Page Changes: * When saving, all PC status information will be saved, regardless of out-of-combat status Big change: Now, I have ALSO placed the source code up on the...
  6. Mortaneus

    [4e] Combat Tracker Utility

    Hrm...just realized one problem...if the combat is NOT currently ongoing, it won't save PC damage. I'll have to fix that in the next version. In the meantime, you should be able to work around that by rolling initiative for the party before saving. You can then end the encounter after...
  7. Mortaneus

    [4e] Combat Tracker Utility

    The new version 1.6.0 is up! You can find it here: DnD4e Combat Manager Page Changes: When 'Save Encounter' is used on a currently active encounter, all combat data is now saved. Added Right-Click menu to the main initiative list for quick access of Move-to-Top, Ready, and Delay options...
  8. Mortaneus

    [4e] Combat Tracker Utility

    Negative attack modifier? It may be possible, but it won't be reflected in the statblock, as the basic bonuses are part of the text of the powers, and parsing those is quite difficult. As for saving the entire encounter, as is, it's on my to-do list. It'll probably be coming in the near...
  9. Mortaneus

    [4e] Combat Tracker Utility

    The issue with hotkeying such effects is that the list of possible effects is HUGE. I was originally planning on adding nearly everything you could think of as lists of radio buttons, checkboxes, and data entry fields on the 'Add Effect' window. I actually got about halfway there. However, I...
  10. Mortaneus

    [4e] Combat Tracker Utility

    You use the 'Delay' button. This takes character A completely out of the initiative sequence, and places them in 'Delay' status at the bottom of the list. Then B would take their action, and you would press 'Next Turn' to move onto C, indicating that B is done. However, A decides to jump in...
  11. Mortaneus

    [4e] Combat Tracker Utility

    After a long wait, a new version is up! DnD4e Combat Manager v1.5.3 Changes: PC hit points will no longer automatically refresh when the fight is done (popular request, this one) Added 'Party' Menu with new Short/Extended Rest options (to handle non-resetting PC health) Added 'Select...
  12. Mortaneus

    [4e] Combat Tracker Utility

    A new version is up. DnD4e Combat Manager v1.5.2 Changes: Updated for new version of Monster Builder Added support for multiple-file-select when opening encounters, and when importing from Character Builder from the Library screen. The 'CB Import' button on the actual StatBlock-edit window...
  13. Mortaneus

    [4e] Combat Tracker Utility

    A new version is up, mostly bug fixes this time. DnD4e Combat Manager v1.5.1 Changes: Corrected problem when importing certain beholders eye-powers Negative skill totals should now correctly import without +- problem Fixed a problem with certain older Character Builder formats (the "(" in...
  14. Mortaneus

    [4e] Combat Tracker Utility

    Summary section on the left? Which section are you talking about? What screen?
  15. Mortaneus

    [4e] Combat Tracker Utility

    Huh...not sure what's causing that....sent you a PM.
  16. Mortaneus

    [4e] Combat Tracker Utility

    A new version is now up, and it includes one of the most oft-requested features...import from the Character Builder! DnD4e Combat Manager v1.5 Changes: Importing from Character Builder now active! (look for the CB Load button the library window and on the StatBlock edit window) Cleaned up the...
  17. Mortaneus

    [4e] Combat Tracker Utility

    Actually, my players do that as well, and I wrote it with that in mind. Here's how...once you have all the monsters and PCs in the initiative list, and they're all in reserve status, you can then click on a given combatant and manually input their initiative total on the initiative tab. Simply...
  18. Mortaneus

    [4e] Combat Tracker Utility

    That's an oft-requested feature, and one I'm going to work on when I get time. Specifically, I'm going to add a feature where you can import a PC from the .dnd4 file that the Character Builder saves. However, please keep in mind that while I can get a lot of information from that file, I...
  19. Mortaneus

    [4e] Combat Tracker Utility

    A new version is up, and in a new place! Yep, I created a webpage for it...on the RPGnet Wiki. :) You can find it here: DnD4e Combat Manager Page I'll be keeping it current there from now on, though I'll probably continue posting to this thread to notify of updates. New Version: 1.4.2...
  20. Mortaneus

    [4e] Combat Tracker Utility

    Currently, the only information that is saved with encounters is the specific list of participants (with statblocks), notes, and custom names. Actual HP/Status information is reset between encounters. I'll have to look into what would be involved in being able to save everything. On a...
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