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  1. EarthSeraphEdna

    ZEITGEIST I absolutely love the power scaling of Zeitgeist

    I am miffed right now, because Pathfinder 2e released an adventure with a city with two-man (sometimes, four-man) patrols of 17th-level town guards. It is a superhuman eugenics city, but 17th-level is still way too much for beat cops on constant patrol. I would like to be positive and rave...
  2. EarthSeraphEdna

    ZEITGEIST Zeitgeist, Pathfinder 2e, the magical traditions, and alchemy [spoilers]

    I know that RangerWickett has been looking into Pathfinder 2e recently, so what would the following Zeitgeistian types of magic fall under, as far as arcane vs. divine vs. occult vs. primal? • Astrology, astronomy, and skyseeing magic? I am thinking primal, though it has always been a little...
  3. EarthSeraphEdna

    ZEITGEIST [Spoilers] Possession in book #7

    The Mortal Possession ritual/spell seems to be ripe for abuse after the adventure. It seems like a cheap way for a PC to swap their body into that of a high-Strength/Constitution/Dexterity NPC and then indefinitely run around with many of the benefits for having high physical ability scores...
  4. EarthSeraphEdna

    ZEITGEIST [Spoilers] On duplicants

    Duplicants pose a few tricky situations when it comes to PCs wanting to use them? 1. What exactly is stopping the PCs from picking up the duplicant technology in Islas dolas Focas and using it for themselves? Sure, Benedict Pemberton might dominate them, but there are ways around that, such as...
  5. EarthSeraphEdna

    ZEITGEIST [Spoilers] Handling the urn

    The godmind urn seems like a troublesome item for a DM to handle. 1. How is the DM supposed to adjudicate how broad a given domain can be? "Death," "fey," and "machines" are broad enough. What about the likes of "knowledge" or "magic"? 2. "Non-ambient planar energies" (e.g. wayfarer's...
  6. EarthSeraphEdna

    ZEITGEIST The Ire of Veles and the Risuri navy

    I just read of the Ire of Veles in pages 60 to 61 of Admiral o' the High Seas. How is the ship not a bigger deal in the Risuri navy? It is by far the most powerful ship in the entire world, far more so than the Coaltongue. How is it not the flagship of the Risuri navy, more so than the Coaltongue?
  7. EarthSeraphEdna

    [Gamers Wanted!][Online]Recruiting for D&D 4e Zeitgeist

    I am recruiting up to three players for a D&D 4e game to take place in one or two weeks. I am running the Zeitgeist adventure path. Zeitgeist is set in an industrial-revolution-like setting, with trains, factories, disgruntled laborers, firearms, fairy courts, and Victorian occultism. It casts...
  8. EarthSeraphEdna

    ZEITGEIST 4e monsters and NPCs mysteriously missing hit points?

    I notice that all across the 4e version of this adventure path, many monsters and NPCs are missing hit points that their level, monster role, and Constitution scores would entitle them to. For example, in Always on Time, Olivert Boone is missing 5 hit points, Ottavia is missing 2 hit points...
  9. EarthSeraphEdna

    ZEITGEIST Clarifications on the anti-Kell mission of book #5

    1. The book allows PCs to use the Prestige system to requisition up to 50 extra officers or up to 12 soldiers, but it is actually possible for PCs to use the Prestige system in the player's guide to requisition much more than that. Could a PC, for example, requisition four 12-soldier units, or...
  10. EarthSeraphEdna

    ZEITGEIST Roland Stanfield's statistics for the one-off prequel side adventure

    How do Roland Stanfield's statistics for the one-off prequel side adventure actually work? Does Roland Stanfield have four Roland units on the map at all times, with a separate action economy for each individual Roland unit? Or do they share a single pool of actions?
  11. EarthSeraphEdna

    [Gamers Wanted!][Online]Recruiting for Pathfinder 2e playtest

    I am a GM recruiting players for the Pathfinder 2e playtest. There are two available time slots. Please note which one you would like to apply for. Slot A: The Resonance Test (5th level, pregenerated characters) and Doomsday Dawn parts #6 (14th level) and #7 (17th level) are left. This is...
  12. EarthSeraphEdna

    ZEITGEIST On the Wayfarer's Lantern

    The wayfarer's lantern is rather confusing to me. 1. Given its name, does the lantern have any relation to the constellation of Alesia the Wayfarer, mentioned in Digging for Lies? 2. Can soulless witchoil serve as a Bleak Gate oil for the lantern? What of witchoil containing souls? 3. What...
  13. EarthSeraphEdna

    ZEITGEIST Canal sequence-breaking

    The player's guide mentions that "Strange occult symbols scrawled on the undersides of bridges that cross the canal have provoked suspicions that the Ragman might be retribution from the long dead witches of Cauldron Hill," which can definitely give players the idea to investigate the canal...
  14. EarthSeraphEdna

    ZEITGEIST Are magic item powers usable in Danor in 4e?

    Are magic item powers usable in Danor in 4e? Page 41 of the player's guide claims that "Magic item powers, enhancement bonuses, item bonuses, and properties function normally, subject to DM adjudication." Meanwhile, Always on Time stipulates that "most activated powers of items don't...
  15. EarthSeraphEdna

    ZEITGEIST Mistake on appropriate wealth for PCs in 4e by the end of Digging for Lies?

    4e PCs start with 100 gp. Before the Axis Island mission, they earn 728 gp. At level 2, they earn 1,072 gp. At level 3, they earn 1,479 gp. At level 4, they earn 2,096 gp. At level 5, they earn 2,900 gp. At level 6, they earn 3,760 gp. At level 7, they earn 5,260 gp. Therefore, by level 7, the...
  16. EarthSeraphEdna

    ZEITGEIST Several questions in preparation for Always on Time

    1. The three-PC party has completed Digging for Lies on the 10th of Autumn, rather than the 31st. This means that they effectively have 21 more days (three more weeks) to prepare for the train mission. How should this extra time be handled? 2. Is it possible for the PCs to requisition the...
  17. EarthSeraphEdna

    ZEITGEIST Finona Duvall's trained skills in 4e (or lack thereof)

    Finona Duvall in 4e has absolutely no skill trainings. This conflicts with how she is supposed to be an arcane researcher (Arcana training is required to detect magic, for one), and with how she is supposed to be a viable double agent whom the party can bring along the train (this would suggest...
  18. EarthSeraphEdna

    ZEITGEIST [ZEITGEIST] On the gunner role for naval combat

    How does the gunner role for naval combat work? A. When officer positions are set, the gunner chooses a firing arc. The gunner can use either gunner ability only from that firing arc. B. When officer positions are set, the gunner chooses a firing arc. The gunner can make the extra attack only...
  19. EarthSeraphEdna

    I will answer 10 questions about Mordenkainen's Tome

    What comprises the list of all new player options (races, archetypes, feats, spells, etc.) in the book?
  20. EarthSeraphEdna

    ZEITGEIST [ZEITGEIST] Understanding power sources in Zeitgeist 4e

    I am trying to understand power sources in Zeitgeist 4e. Is the following diagram correct? Is it indeed accurate that the arcane power source is actually the power of Vona, the sun, which means that even ice wizards draw upon the sun for power? Is it true that this is not actually an...
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