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  1. Celebrim

    AD&D 1E On Demi-Human Level Caps

    @Lanefan I had this problem in the revised dragon thread discussing the game with you; you've made so many adjustments to the game that it is almost unrecognizable as AD&D (and the RAW was completely unfamiliar to you because you've been playing your game for so long). If you are nerfing...
  2. Celebrim

    AD&D 1E On Demi-Human Level Caps

    Just off the top of my head, the fighter is linear and arguably the strongest class in the game. But it is helpful to have high level casters because their power grows exponentially. The trouble is, it's almost impossible to get a high level single classed M-U in RAW AD&D unless your DM is...
  3. Celebrim

    AD&D 1E On Demi-Human Level Caps

    Yes. To get the benefit of two classes for basically the price of one. I find it interesting that most of the criticism I got on the "thief" thread was "the thief is fine as it, it doesn't need your power creep", and the criticism that I'm getting in this thread is, "This is not nearly enough...
  4. Celebrim

    AD&D 1E On Demi-Human Level Caps

    That's actually pretty reasonable. Only the problem is that it's just like introducing Wild Elves and Grey Elves and Drow Elves as PC options. All you are really doing is ensuring players just pick a Greater Deity as a patron.
  5. Celebrim

    AD&D 1E On Demi-Human Level Caps

    Gestalt classing is just inherently more powerful than single classing, especially in a system where the XP needed to level is exponential. You are losing 1 level of advancement to gain N-1 levels. That's an insanely good deal. I realize that there were some 3e groups that preferred to play...
  6. Celebrim

    AD&D 1E On Demi-Human Level Caps

    Indeed, that is what I'm doing.
  7. Celebrim

    Homebrew Star Wars D6 - Exposure to Vacuum Rules

    With respect, I'm addressing a specific instance of the rules in Star Wars D6. You have a wound track - Stunned, Wounded, Unconscious, Mortally Wounded, Dead. What I am saying is the vacuum damager can't advance you from mortally wounded to dead. However, in the Mortally Wounded state you...
  8. Celebrim

    Homebrew Star Wars D6 - Exposure to Vacuum Rules

    Not all the ISN was snarling mustachioed evil villains that kicked babies and ate puppies. The ISN was fully aware that the X-Wing was a good space superiority fighter, but in theory an interceptor leaning TIE should have the edge on space superiority fighters in a dog fight based on clone wars...
  9. Celebrim

    Homebrew Star Wars D6 - Exposure to Vacuum Rules

    Canonically, the ejection system of the X-Wing is more like an escape pod than an ejector seat. Of course, that wouldn't do you any good if the canopy was breached. However, I chalk it up to the Alliance just being a bunch of insurgents without a lot of military discipline or bearing...
  10. Celebrim

    Homebrew Star Wars D6 - Exposure to Vacuum Rules

    Cool. That's close to what I'm doing. I do have the escalating difficulty thing going, though it's not clear what the intention of "passing out from lack of air" means. Does that mean vacuum is never life threatening in Star Wars? You go unconscious and then...? I have to adjudicate...
  11. Celebrim

    D&D General Should I buy any old Ravenloft books?

    The 2e Von Richen Guides were pretty revolutionary at the time because they treated monsters as characters in their own right, fully customizable and diverse. They'll probably seem less revolutionary now that that has become the norm, especially post 3e. However, you may find the guides to...
  12. Celebrim

    AD&D 1E On Demi-Human Level Caps

    At the time I was playing AD&D, I never really questioned the demi-human level caps which in retrospect surprises me a little considering how much I did question and try to change. However, whether I had a bias then or now, I still don’t feel a need to actually eliminate the mechanic. Were I to...
  13. Celebrim

    Homebrew Star Wars D6 - Exposure to Vacuum Rules

    What part of vacuum dwelling spider monsters with blades for legs screamed realism to you? :D I do think that since I'm running a Bounty Hunter campaign it tends toward gritty in a way that much mainstream Star Wars aside from Andor does not. And I do think it's fair to say that I'm running...
  14. Celebrim

    Homebrew Star Wars D6 - Exposure to Vacuum Rules

    Survival is used in the RAW to see if you can successfully eject from an exploding vehicle. So that's what you remember. It's used significantly more commonly depending on how you play. I've avoided desert planets so far, out of a feeling Tatooine and Tatooine like planets are overexposed...
  15. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    Please read the thread. It's an old thread. This has all been covered. So, while that's a good story, in my campaign that would not be considered a particular heroic use nor one that is dramatically appropriate. That's a very mediocre usage of a force point, which while it wouldn't cause...
  16. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    So Star Wars D6 wasn't designed as a nar game, and at the time it was written the concept didn't really exist and only was showing up as a mechanic in fairly obscure places like Toon, Amber, and arguably Paranoia. Furthermore, my players all come from traditional gaming and have less interest...
  17. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    My point isn't how common they are. For the purposes of the discussion, we can assume that there is only one of them per PC and PC's typically use them heroically, and further that I have assumed such things prior to my discussion. Last session a force point was spent to use first aid to cut a...
  18. Celebrim

    D&D 3.x "Just the Good Stuff" 3.x Ruleset Deckbuilding

    So my rules implement this by getting rid of prestige classes and typically turning prestige class abilities that have no other source into feats if that ability seems reasonable. Additionally, there are very low minimum requirements to get into a class - for example you have to have at least 9...
  19. Celebrim

    D&D 3.x "Just the Good Stuff" 3.x Ruleset Deckbuilding

    I have a 600 page house rules document that is a fork of 3.0e that I call 3.25e or 3e AD&D that reworks a ton of the base game to fix balance issues, deal with problems that the designers tried to kludge into the PrC concept without using PrCs, and generally be a crunchier game that is harder to...
  20. Celebrim

    AD&D 1E Redesigned and Rebalanced Thief for 1e AD&D

    I think as much as anything you are dealing with internal disagreement between the authors of the game over what the right way to play the game (to maximize fun) actually is. I don't think you should presume any more agreement between individuals at TSR over what the game is than you have...
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