Search results

  1. Celebrim

    Battletech Public Playtest Thread

    My experience with weight class based initiative is that it made mechs that already suck, much worse. Mechs like the Cicada, Quickdraw, and the Assassin get penalized hard. I'm not all that terribly worried about the 4/6 assaults though because Assaults are already too good and I'm OK with WH...
  2. Celebrim

    D&D General The Great Railroad Thread

    Sure. It's not the sleeping that is a time skip. The time skip is, "Do you want to do anything before you sleep?" or if you can manage it, "You go to sleep, then..." That's where the railroad comes in, when you can get the players on board the train.
  3. Celebrim

    D&D General The Great Railroad Thread

    Agreed. But that doesn't mean that I didn't railroad them. Fundamentally, it's railroading whether the players see the rails or not. So taking your case, I say something like, "Does anyone want to do anything before nightfall?" and I know (but the players don't) that a dragon attacks in the...
  4. Celebrim

    D&D General The Great Railroad Thread

    The definition that I'm using was adopted precisely because I got tired of the "I know it when I see it" definitions that rely on subjective statements. Agreed. Railroading to some extent is a part of all games. It's not possible to railroad 0% of the time. This is something I discuss, and...
  5. Celebrim

    D&D General The Great Railroad Thread

    Yes, because it's why its so easy to get away with it. Most of the time you have consent. They board the train willingly, because they want to reach the destination quickly. See the parallel now? The trouble of course is that almost never could a player know what they are actually skipping...
  6. Celebrim

    D&D General The Great Railroad Thread

    Ok. You'd be wrong, but OK.
  7. Celebrim

    D&D General The Great Railroad Thread

    No, it's not far beyond railroading. It's just bad railroading. Time skips are one of the most important railroading techniques. All time skips are in fact railroading. But how would you have felt if the GM had time skipped you forward to the point you are now somewhat established in the...
  8. Celebrim

    Redirected to "Google" Site When Browsing EnWorld.

    @MGibster: Heh, you live in my birthplace! Sadly I left when I was five, so I don't really know anyone you'd know.
  9. Celebrim

    Dragon Reflections #97

    Contrary to some online reviewers, this is the only nugget dragon has had in several months from my perspective as a DM, as while this wouldn't come up often it would come up and Stephen Inniss presents comprehensive and well thought out rules that are entirely balanced. It also opens up some...
  10. Celebrim

    Hit points as luck

    I made the example a bit extreme in order to make it clear, but the answer when you tone down the scaling is still the same and for the same reasons. Only because by making the advantage smaller you make the problem smaller. Probably not. You see most low-level healing is level capped...
  11. Celebrim

    Hit points as luck

    Suppose a balanced 1st level spell did 1d8 damage. Would the same spell be balanced at 1d8/character level? Well, this is doubly better than that spell, in that healing is more powerful in D&D than damage (unlike say MtG) and the spell is scalling by the level of a the target. So imagine a...
  12. Celebrim

    Battletech Public Playtest Thread

    That's exactly what I expected. It becomes like fighting a vehicle or using targeting computers. It just ruins the game entirely. Presenting the undamaged torso is such a huge part of the game that if you take it away there isn't a lot left.
  13. Celebrim

    Hit points as luck

    I think that's perfectly reasonable and would explain a otherwise conceptual problem in the game which is that if cure light wounds was only curing the physical and not also the spiritual/metaphysical/supernatural, then you would expect cure light wounds to scale with the character level (but...
  14. Celebrim

    Alignment myths?

    The gist of the Dragon article was that killing the sickly child could be a moral act if you just decided that it was.
  15. Celebrim

    Alignment myths?

    Oh dear. I did not read this article when I said I would. One moment. reads article Well, that was a waste of time. The article is eye rolling bad (Sorry, Paul) and so cringy I'm surprised it got published. But I at least I am now not a liar. I did read the article when I got the chance.
  16. Celebrim

    Hit points as luck

    It makes a difference because a fighter's supernatural skill to slip blows is harder to squeeze into being every other resource in the game than generic "luck". Which, is probably a good thing. You'd not want hit points to be that fungible. You'd want more like, "I can spend 4 hit points to...
  17. Celebrim

    Hit points as luck

    That's not exactly what he says. He instead says at higher levels hit points increases mostly not through greater durability but rather to other seemingly supernatural or metaphysical characteristics which will differ depending on the type of character - fighters get better at evading wounds...
  18. Celebrim

    Tell Us About Your Pirate Campaign(s)

    I mean that in both the first and second adventure booklets the are interludes with absurdly difficult combats that show up with swarms and combat in water and so forth that a non-optimized party of four could not realistically expect to survive. You probably shouldn't speculate too much on...
  19. Celebrim

    Battletech Public Playtest Thread

    I don't like removing the side hit locations, it makes the mech feel too much like a vehicle. But I am very much in favor of reducing damage from an ammo explosion, as the existing rules very much favored not fielding mechs that carried ammo because an ammo critical was just too big of a risk...
  20. Celebrim

    D&D General Why wouldn't you run a Dark Sun game?

    I never particularly liked the archetype nor did I particularly like the over the top power creep when the setting was first introduced. It didn't really see how it could play interestingly and the "Mad Max but Fantasy" vibe went together for me like chocolate and broccoli. I love both of...
Top