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  1. Celebrim

    Systems that actualy emulate Western movies?

    No. Or, any system can, depending on how you look at it. To emulate those old movies and TV shows you'd have to have a table of participants who can talk and think like the characters in the movies. It's probably not the action you are trying to capture, but the vibe, the visuals, the music...
  2. Celebrim

    What's your current campaign about?

    I don't know that I can answer what the campaign is about yet. Right now it's mostly trying to give the players a sense of what it would be like to be Bounty Hunters in the outer rim at a time when the profession is considered somewhat honorable. It's about the dark underside of the Star Wars...
  3. Celebrim

    What's your current campaign about?

    At a guess, a sense of humor. But it's OK, I don't have one either.
  4. Celebrim

    OSR Why does OSR Design Draw You In?

    In the context of an RPG, I consider "the game" to be the shared imaginary world. I consider "the meta" to be the real world where the rules and conversation about the rules are taking place. A player thinking about solving a task in the game world may or may not have any connection to the...
  5. Celebrim

    OSR Why does OSR Design Draw You In?

    I'm getting old I guess, but that to me doesn't even sound like engaging with the game. That sounds like engaging with the meta, in as much as the actor is the player and the audience is the other participants, as opposed to the actor being the character and the audience being other characters...
  6. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Here is a short reference document on AD&D initiative I found in a good thread about it on EnWorld. https://www.enworld.org/threads/ad-d-osric-how-did-initiative-work.713644/page-2#post-9675717
  7. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Sure. For some reason I've become a bit obsessed with analyzing a game that I gave up on like 30 years ago, and which after trying to play several times since then decided never to play again. I don't know why that is what I'm hyper fixated on, but here we are. Here is the thing; not nearly...
  8. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    One thing that you can absolutely be sure of is that people who play or played 1e AD&D don't know the rules.
  9. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    This is the second time in the thread someone asserted that, and I have to ask, "How did that work?" What's the translation from 1e AD&D to B/X when the 1e AD&D creature says "Surprised only 1 time in 20" and the other creature has a "90% chance of achieving surprise"? How did you convert that...
  10. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    I can't help but find these two statements contradictions. You've invented as is usual your own method of ability score generation. But, also, your invented method of ability score generation has a higher baseline than anything but Method III, but more spikes (more 18's) than any official...
  11. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    sigh I knew when I posted that you'd obstinately miss the point. Yes, there aren't so many wishes and in general they aren't used for that. The more salient observation is the system is designed to produce that outcome. This is Gygax saying "no" while pretending to say "yes". But the...
  12. Celebrim

    Dragon Reflections #102

    I was in a very long running campaign which went over name level, and at that point we tended as much as playing with our primary PC's play ensemble sessions with one primary PC surrounded by his henchmen (played by other players), and one character played a Ranger Lord who had a long running...
  13. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    We're on the same page then. Gutting the ability score system is a bridge too far, and you can't fix it and have something that is recognizably 1e AD&D. But I think changing the way classes interact with it is something you could do. I also think now that it would really help if I port down...
  14. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    I think that the solution is actually somewhat the reverse - make paladin, cavalier, ranger, barbarian, bard, and so forth actually easier to get into. You have a choice to go into classes that give you a lot of benefits that aren't tied to ability scores if you have a broad but achievable...
  15. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Wholesale changes to ability minimums is one of the things I'm thinking about as a way to "fix ability scores" while still leaving the game recognizable 1e AD&D.
  16. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    I've met people who played "1e AD&D" for over a decade who weren't even aware those things were rules because they'd always played characters with 18's and generally never read the rules and so had ignored those tables explicitly or implicitly. Generally the solution in many cases is just to...
  17. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    It doesn't really though, or at least, not much. The problem is hypothetically a 1st level fighter can have +6 to hit and +9 to damage from first level. This is an insane number compared to the increases likely available for magical weapons. And for extra attacks, those bonuses carry to the...
  18. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    That's the obvious thing to do, and you can see a variation of that in my write up of the thief. The problem with your specific concept is counter intuitively, the best way to make a fighter is to "dump stat" strength. That is, given an array of ability scores, you maximize your character's...
  19. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    I'm not familiar enough with BECMI to address how it worked, though I do think the BECMI dividing the round into stages is a very elegant solution. What I think is likely however that your solution isn't really a solution to the problem AD&D creates in the general case. At least the answer...
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