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    Help me design a Wayfarer prestige class (now in its third iteration)

    I am compiling a list of spells available to different priests for a variant priest class I have made for my campaign and as such I've been pouring over the Player's Handbook and Spell Compendium looking for spells with the right flavor that are well ballanced. A couple spells to compare this...
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    No Prestige Classes

    By the way you are wrong about the saving throws. Add it up and you'll see. Over the course of their careers the worst saving throw progressions still grant 1.5 points per level on average which is only slightly below the +2 they get at first level. If you add up the saves from all the base...
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    No Prestige Classes

    .... As we said: benefits you forgot to line up for the fighter: 1/2 bonus feat (he'll get a feat next level) No xp penalty (or still has favored class to use) .3 reflex save .3 will save .6 fortitude save (those are the average save gains per levelj gained as a fighter, as you'll see it adds...
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    No Prestige Classes

    Yes there is! Don't let them take any of those classes without roleplaying. You don't want them to powergame??? Give them a reason to roleplay. If all you can offer them is more rules then they'll never learn -- instead they'll simply adapt their powergaming to the new ruleset. If you make...
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    No Prestige Classes

    It is a two way street. That's the point. I know that it's not ENTIRELY about entertaining your players but it is LARGELY about that. If you don't entertain them then what do you have? Why are they there? Just to humor you and be a captive audience for your hobby of creating rule systems...
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    No multiclassing penalties?

    Yes, get rid of those stupid rules. They are arbitrary and usually just get in the way. However, I selected other. Although these rules are very poor at what they are trying to do I do think that it is good to provide a bit more structure for multiclassing. My general guidelines: 1) Do NOT...
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    What Do You Do For: GUNPOWDER

    The guns themselves don't seem very useful. Why use those when even a first level could get 3-5 bow shots off in the same time. I know lots has been said about the history of guns, probably by people who know more than I, but it's my basic understanding that they were relatively easy to use...
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    No Prestige Classes

    Fair enough. But do consider your players too. It's your job to entertain them, really, and not the other way around. :)
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    What Do You Do For: GUNPOWDER

    Sometimes you just have to say no. Not, "well it's a DC of 40" but "no". Just like you say "no" when someone tries to use the out-of-character information they have learned from, say, you publically announcing the results of a successful spot or listen check. Or the information they receive...
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    No Prestige Classes

    And FWIW, I do understand AD&D dual classing. I'm not sure how my comments were inconsistent with what you have to say about them. You have to forget about your training as a fighter anytime you want to learn anything about magic (i.e. you won't get xps for the encounter if you bother to...
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    No Prestige Classes

    I have offerred a guideline: all class choices after your original must be approved by the DM. One, simple guideline. Players can think about their characters at creation time and run any likely multiclassing through you. And then, later, if they get a different idea then they aren't stuck in...
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    No Prestige Classes

    Well that at least pinpoints our central point of disagreement. I'm not the least bit interested in archetypes and I don't think that they are required for getting people to roleplay. I think they are required for getting people to roleplay in predictable/archetypical ways. And I think your...
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    No Prestige Classes

    Except most of that stuff won't work or won't work well. For example, hide and sneak aren't class skills for a fighter and so, even if your fighter has an 18 int, he's going to be hard-pressed to have commando skills. Your rogue taking feats to be a rogue/monk would end up very unfocused and...
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    No Prestige Classes

    I played plenty of AD&D and I too think you're taking a big step backwards. AD&D multiclassing made no sense at all. It was just a big hackish mess of rules that we slogged through because that's what we had but that never really brought out any good gameplay. In general multi-classing in 3e...
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