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  1. Zurai

    (APG) Substituting Archetype Abilities

    Bad, bad idea. The archetypes are balanced assuming the whole package is taken. Some abilities are stronger because other abilities are weaker. If you allow the player to keep the strong abilities and trade away the weak ones, you undermine the whole thing.
  2. Zurai

    Help me nerf the druid

    Not true at all.
  3. Zurai

    Help me nerf the druid

    There's a shapeshifting variant Ranger in the APG ... ;)
  4. Zurai

    Help me nerf the druid

    I'm amazed at all the people who still think Wild Shape is overpowered. It's nothing but a utility ability now. Its combat usefulness to a spellcasting Druid is just about zero. It can still be a powerful combat tool, but only a Druid who sacrifices all the rest of his stats to be competent at...
  5. Zurai

    Please Help: Archer Build

    You can easily do everything but the spells with a Fighter. Don't forget that there's no penalty for putting ranks in cross-class skills in Pathfinder. It's entirely possible to build a Fighter (especially an Elven one with their bonus to Int) with max ranks in Stealth, Perception, and Survival...
  6. Zurai

    Pathfinder 1E Factotums in Pathfinder

    Rogues get rogue talents every even level. Starting at 10th level, they can choose Advanced Talents instead of the normal list. Skill Mastery explicitly states it can be chosen more than once, choosing different skills each time. That means you can take it at 10th, 12th, 14th, 16th, 18th, and...
  7. Zurai

    Pathfinder 1E Factotums in Pathfinder

    And how many skills does a rogue need to be able to take 10 on in combat? Of all the skills in Pathfinder, UMD is the only one that you can't take 10 on outside of combat, and the number of skills used in an average combat is exceedingly small. And, if it's that important to you, Skill Mastery...
  8. Zurai

    Pathfinder 1E Factotums in Pathfinder

    Err... Rogues do get such an ability.
  9. Zurai

    PRPG Advanced Player's Guide Playtest: Summoner and Witch

    Currently, the base form cannot be changed.
  10. Zurai

    PRPG Advanced Player's Guide Playtest: Summoner and Witch

    Wow, it's been so long since I've played FF4 that I'd forgotten. She also summoned Titan at the start of the game. Sorry, statement withdrawn. Although child-Rydia is an even better analogue of the Summoner class in that case, because she hasn't lost her white magic yet but also doesn't get all...
  11. Zurai

    PRPG Advanced Player's Guide Playtest: Summoner and Witch

    Rydia actually doesn't get both white magic and summons at the same time (she has white magic and black magic as a child and black magic and summons as an adult). And everyone in FF10 is a competent white mage, because it's a classless system and anyone can go anywhere on the sphere grid; IIRC...
  12. Zurai

    PRPG Advanced Player's Guide Playtest: Summoner and Witch

    Tell that to Yuna. Or Rydia. As a matter of fact, if you asked anyone outside of D&D what a "Summoner" is, I'd bet you'd be far more likely to get a response that closely resembles the "Eidoloneer" rather than the "ISpamMonsterser", as it's far, far more prevalent in popular culture and mythology.
  13. Zurai

    PRPG Advanced Player's Guide Playtest: Summoner and Witch

    As Hunter said, the ruling isn't that they lose the ability to spend evolution points on armor proficiencies (they do, but that's a side effect). The ruling is that they cannot wear armor. They also can't wear bracers, so no bracers of armor.
  14. Zurai

    PRPG Advanced Player's Guide Playtest: Summoner and Witch

    For those that aren't following the Paizo boards, Jason handed down a little playtest errata today: He defined how eidolons interact with gear (no armor any more, can only use weapons or shields if they have the arms evolution, can use two rings if they have arms, etc). No big surprises there...
  15. Zurai

    PRPG Advanced Player's Guide Playtest: Summoner and Witch

    Yep, I'm aware of that, but like I said, the monsters on the lists are still significantly weaker (minimum 4 CR if your opponent is a CR+2 from party level) than what it's going to be fighting. After looking through my SM6 (and 1d3 SM5/1d4+1 SM4) options, I've pretty much decided that summoned...
  16. Zurai

    PRPG Advanced Player's Guide Playtest: Summoner and Witch

    As long as you realize you're disagreeing with the expressed intent of the designer of the class, I'm fine with that. As for economy of actions: the Summoner doesn't have an awful lot of economical action choices of his own. He has very, very few offensive spells (which are at low DC thanks to...
  17. Zurai

    PRPG Advanced Player's Guide Playtest: Summoner and Witch

    You've got these reversed. Jason's gone so far as to say (on the Paizo boards) that the Eidolon is designed to be at least as important, if not more important, than the PC. The Eidolon is the core competency, not the summon monster spells and SLAs, and if anything goes, it won't be the Eidolon...
  18. Zurai

    PRPG Advanced Player's Guide Playtest: Summoner and Witch

    Have you played a Pathfinder druid? I'm going to assume "no", from this response. I'd guess you havn't even looked at one. Wildshape is a pale shadow of its former glory, and spellcasting in general is less powerful than it is in 3.5. Not to say that Druids aren't still on the top tier of...
  19. Zurai

    PRPG Advanced Player's Guide Playtest: Summoner and Witch

    As opposed to the druid, who get casting in heavier armor, a pet that's as tough as a fighter, full casting with better spells than a bard, plus spontaneous summon nature's ally? Summoners and Bards fulfill entirely different party roles. The Summoner is as close to a gish base class as you're...
  20. Zurai

    New errata for core books, dated 7/2/2008

    No. If you added Fire damage to Radiant damage to a 30 damage attack against a creature with 5 Radiant and 10 Fire resist, you'd do 25 damage. If you instead turned all of the damage into Fire damage, you'd do 20 damage.
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