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    Rising Knight starting level?

    I'm getting ready to start the Rising Knight and was wondering if I should start the PCs at level 1 or 2. I recently TPK'd a level 1 party a little too easily. Here is the party makeup: Human cleric Human ranger/wizard multi-class Elf rogue Half-orc fighter Half-orc druid Any thoughts or tips...
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    Curious about options from other games

    I'm starting up a C&C campaign and really like the idea behind skill challenges from 4e. Has anyone tried them? How well did they work with the SIEGE engine? How did you set them up? Also, I'm trying for a world with a little less emphasis on magic. I especially don't want the cleric to be just...
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    White Plume Mountain - doable as a one-shot?

    Pretty much what the title says. I am looking to do a one-shot in a couple weeks running C&C, and was thinking about running WPM. It's one of my favorite adventures, a fun dungeon crawl with plenty of puzzles and cool quest items. Anyway, it's been a loooooooong time since I played it, and...
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    Dungeon Tiles 6 - Dire Tombs

    Anybody have these yet? I was wondering what they are like? I am getting to run an adventure in the Rippers setting for Savage Worlds where the PCs enter an ancient Egyptian tomb (the Black Ankh for those who know it) and was wondering if these tiles might be of use. I don't know if it's...
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    Super undead creator maintainer thingy

    I got the following email from a friend of mine, and I am asking the collective brain here at ENWorld for some help. "Ok. So here's the deal. I have a section in a dungeon that I am creating where I want a friggin' butt-load of orc undead that are either just huddled around this obelisk (or...
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    Savage Worlds - battlemat required?

    I am getting ready to start my first Savage Worlds campaign in a couple weeks, using the Rippers setting. I know the rules say that a battlemat helps, but I am wondering how necessary it is. I would prefer not to use one, but didn't know how easy it would be to leave it out.
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    Desert of Desolation series - individual modules or mega-adventure

    I have heard a lot of good things about these adventures, but never got the chance to play/run them. Now my FLGS has parts 2 and 3 of the individual modules for $5 a piece. They also have the mega-adventure for $30. Which version is better? Is there anything extra in the mega adventure that...
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