My wife's away til tomorrow, and I'm saving the pole dancing til then. But I can assure y'all that I've aired my grievances to the cats and engaged in feats of wrasslin'. Which was very unfair, they have sharp claws. 🐅
Aussie movies! I didn't even think to include any. <Very embarrassed face here>
"A life lived in fear is a life half lived!" Strictly Ballroom.
"You're terrible, Muriel." Muriel's Wedding.
"Get a dog up ya!" Idiot Box.
You could use the Fiasco system. Plenty of scenario playbooks (that's not the game jargon for them) that can provide various connections as well as wants and hindrances. There's tonnes of them free online.
Nowadays I like my PCs to have connections to one another set up as part of session 0.
The actual starting session will usually be a low stakes sort of thing where players can get the hang of their characters. I'll introduce a couple of recurring NPCs. Maybe a threat or 2.
E.g. My last...
So there's a lot of chat in the thread about player vs. gm, and the player's right to add to lore vs the gm's right to resist other players' input. And it's so heated.
I don't get it. It's not that hard. You just have to talk it out. We're adults, have an adult conversation. (If you're not an...