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    Monk To Hit- I don't get it, weak?

    Are you absolutely certain that ther hasn't been a mix up such that either the DM or the player is checking the Monk's hit rolls vs. AC instead of Fort/Ref/Will?
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    Monsters not dishing enough damage

    Just a crazy idea here, but in general individual encounters are never that challenging. My party has fought a Level +8 encounter as the fourth encounter of the day and we survived. But far more challenging were the level +4 encounter we faced as the 7th encounter of the day, and the level +3...
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    Do you *have* to use a healing surge?

    It's pretty simple really. When the cleric uses healing word on another PC, that PC can spend a healing surge and if they do then they get additional healing. But the character is entitled to refuse the healing, in which case they get bugger all.
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    Need help with math justification.

    The cleric in our party who selected the following powers begs to differ: Righteous Brand Recovery Strike Healer's Mercy War Priest's Strike Life Transference Moment of Glory Hammer of the Gods Weapon of the Gods Stream of Life Strike of Judgement To provide a nice mix of damage and healing...
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    Solo Monster Encounter Problems

    Monsters like Tiamat and some of her archons (for example Chillreaver frmo the Scales of War campaign) make interesting solos. They have multiple heads with each head having a separate action on a different initiative count and, move importantly giving the body a different move action and a...
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    Coup de grace useless beyond Heroric Tier?

    Well, there is the ever popular Sleep spell, and the equally enticing rogue's Knockout exploit for a start. Moreover a DM might rule that a given monster or NPC is helpless under any number of other situations. The CDG rules aren't necessarily intended to work specifically for monsters who...
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    Coup de grace useless beyond Heroric Tier?

    Maybe I'm missing the obvious here, but is thae argument really that, since CDG doesn't let monsters kill PCs in a single blow the mechanic is useless? Talk about a one sided approach. What about considering it from the PCs' point of view, whereby a CDG remains a valid tactic at any level -...
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    Visions of Avarice trivializes melee encounters?

    Hmm, Grasp of the Grave and Stinking Cloud are no less powerful than Visions of Averice when you take everything into account: GotG has a 5x5 area which is easily increased to 7x7 with enlarge spell (VoA cannot be enlarged). Like VoA it targets enemies only. It automatically does 1d10+int...
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    Visions of Avarice trivializes melee encounters?

    What's so overpowered about requiring a wizad to use two minor actions per turn just to stand a reasonable chance of keeping a bunch of melee enemies stationary? It's effective if used well, but it is a daily power which does no damage and eats actions to keep in play. And the final outcome is...
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    Summoned Armor?

    So? It's not as if they are planning to charge you every time you give a PC summoned armour rather than vanilla armour. :erm:
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    Sorcerous Blade Channeling and basic melee attacks

    You're overlooking the fact that it potentially only allows Acid Orb or Dragon Frost to be used to make OAs, and the Reaper's Touch feat explicitely allows Acid Orb and Dragon Frost to make OAs, together with Avenging Light, Eldritch Blast and Magic Missile. Personally I'd go with the WotC...
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    Wizard AOE...Help me understand

    Other people have already given you a lot of good advice, but this line struck me as slightly odd. In my experience, a melee heavy party, especially one with some decent defenders, is a gift to a wizard. Your melee types should be forming a line whenever possible with you on one side and the...
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    Bloodied vs. Dying

    Obviously some poeple have picked up on the fact that bloodied is defined as being at 50% hit points or less and 0 or negative hit points is less than 50%. That is certainly one interpretation of the above rules. But the argument seems to hinge on the question of whether the above states are...
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    Broken Ranger with Barbarian MC

    Eh? Maybe the way you build them, but an infernal warlock can inflict plenty of damage out of the box. The only trick with the at-will powers is making sure you trigger the additional damage on Hellish Rebuke.
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    Visions of Avarice trivializes melee encounters?

    It's such an important point that I thought it worth repeating again. It's also the same point that I made in the parallel Grasp of the Grave thread. Whenever people are assessing the utility of a given daily power, it should be a given that the situation lends itself to the power and hence...
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    Healing word, NPCs and the like

    MM pg 7 states that all monsters get one healing surge per tier. Those monsters with second wind powers or other ways to active surges are just the lucky buggers who always get to use them.
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    Bloodied vs. Dying

    The PHB isn't 100% clear, but it makes much more sense to regard a dying character as not being bloodied, especially for powers such as Consecrated Ground which can otherwise prevent death by anything other than huge damage in a single round (or taking out the cleric).
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    Staff Fighting and Dual Implement Spellcaster

    Hardly. You're not the first person to ask custserve that question and get the same answer, but I didn't have a link to the previous instance and somehow I don't think "Someone somewhere I don't know got a custserve ok on a previous thread but I can't prove it, sorry" would have gone down well...
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    Staff Fighting and Dual Implement Spellcaster

    Depends on your definition of bug. I've always thought that a bug was when it allowed something which it clearly wasn't supposed to (or vice versa). When something makes sense both from a rational and RAW point of view, and when I've discussed it with the DM for the game in which I intend to...
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    Staff Fighting and Dual Implement Spellcaster

    The main end counts as a +x staff (of a given type) and a +x staff (generic magic weapon), just as a double sword counts as a +x sword (of a given type) in the main hand and a +x sword (generic magic weapon) in the off hand. You quite clearly do count as having a staff in each hand, therefore...
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