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  1. NaturalZero

    Fallout Tabletop: What are you doing/planning?

    Wasn't the OG Fallout a GURPS hack? Never actually opened a GURPS book myself.
  2. NaturalZero

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    I haven't had a chance to playtest it yet but I have plenty of gaming buddies who aren't hardcore optimizers but do enjoy choosing whatever tactic seems strong in an RPG. There's a lot of argument about the likelihood and narrative value of having combat-optimized and completely non-combat...
  3. NaturalZero

    The Created In Fantasy: Warforged, Clockwerks, and other Magical Androids

    One of the cool "exploits" in 3.5 involved being a warforged with the adamantine or mithril body 1st level feat and becoming a dragonborn, since the transformation was a ceremony in 3.5. You lost your racial features but kept feats, so you wound up with an adamantine body or mithril body dragonborn.
  4. NaturalZero

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    For me, the issue becomes the imbalance of the offerings though. If I want to survive combats and be competent, proficiency wildly over shadows +1 to two experiences, or +1 to ability scores I don't use, and it feels like a baseline requirement instead of an option. I'd rather feel like I'm...
  5. NaturalZero

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    One thing that I'm dubious about is choosing what you get when you level up and eschewing other benefits. There are some caps on how much you can improve certain things at certain tiers but I see some things (proficiency!) being "must haves" while other options feel like bad choices by comparison.
  6. NaturalZero

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    The game isn't rules-light, it's options-light. EDIT: got ninja'ed right when i posted this lol
  7. NaturalZero

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    Technically, any ancestry can be a fungirl.
  8. NaturalZero

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    Having options to flesh-out a DM's unique vision is better than not having them. IMO it's weird that a single author's worldbuilding is expected to dictate the worldbuilding of anything that's considered fantasy. The setting I'm working on for 5e has more variety in character gen than base 5e...
  9. NaturalZero

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    I do think this would be a great opportunity to break the shackles of DnD tradition and reorganize the spell caster line-up. Necro has enough concept to be a whole class, as does Summoner. Sorc only exists in DnD because the developers wanted a different vancian casting mechanic in 3e but didn't...
  10. NaturalZero

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    Fungril was the ancestry that immediately caught my eye because I've wanted a fungus PC race in DnD. It has the worst feature, hands down. It's something with no mechanical benefit and might not even have an RP benefit, depending on the session.
  11. NaturalZero

    D&D (2024) A Revised Necromancer Subclass?

    One of the earliest characters i played was a Necromancer wizard. I was literally unable to have even half my spell list be necromancy because the PHB list just does not support it. Not only that, but there's nothing stopping a wizard with a totally different subclass from specializing in that...
  12. NaturalZero

    D&D (2024) A Revised Necromancer Subclass?

    I feel like the Warlock really needs to drop the Eldritch Blast centric design if it's supposed to encompass very specific tropes like the necromancer. I almost like the warlock as THE summoner while letting someone like the sorcerer be the blaster with EB.
  13. NaturalZero

    D&D (2024) A Revised Necromancer Subclass?

    The Necromancer is the one of the strongest examples showing how the wizard chassis is clunky and needs to be deconstructed. When 95% of your features and abilities are just the same spells that every other wizard gets, it's time to strip the concept out of the wizard and make it its own thing...
  14. NaturalZero

    D&D (2024) Force damage in one dnd

    How many monsters in the 2024 MM gained force damage?
  15. NaturalZero

    D&D (2024) What should be ability score cap for standard PCs?

    I like the idea of 22 being the cap for symmetry's sake. The untrained peak human with a 22 gets +6 to a roll and the average Joe with a 10 gets +6 if he's the most proficient. I'm fine with it staying 20 though. I also strongly prefer going to back to the 3.5/4e paradigm where you just get...
  16. NaturalZero

    D&D (2024) Should all races/lineages have +2/+1/+1 ASI?

    I think it's about time we just phase out math bonuses for race and just design them around flavorful features. In both 4e and 5e, I've seen groups move from coded racial ASIs toward floating ones and it always leads to an explosion of diverse racial picks during PC generation. When races give...
  17. NaturalZero

    D&D (2024) Limiting Short Rests to 2x/day

    The Oberoni Fallacy.
  18. NaturalZero

    D&D (2024) Sorcerer (Playtest 7)

    One of the very first characters I played when 5e came out was a necromancer and, boy, the utter lack of necromancy spells completely killed the concept. My spell list was practically the same as the other wizard at the table. For me, the way 5e hands up spells is problematic for 2 reasons. On...
  19. NaturalZero

    D&D (2024) Sorcerer (Playtest 7)

    I remember when illusionist was it's own class and could see the Bard as the main receptacle for the illusion and enchantment spells. Those slots, on top of skill-based, performance, and combat features and subclass focuses would give it a clear identity. The part that would be anathema to the...
  20. NaturalZero

    D&D (2024) Sorcerer (Playtest 7)

    If we were to get serious about this rabbit hole, there are a few huge pillars of fantasy that don't really have good representation in DnD. The necromancer in DnD is just like any other generalist wizard but with some extra HP on their zombies. Same Sleep, Fireball, Shield, et al spells...
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