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    Animal Companion Advice

    What's a good animal companion for a ranger-7 cleric-1 FistOfRaziel-6 who's a front-line combantant? What tricks would I teach him?
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    Quick Spell Descriptions, please

    I'm prepping for Friday's game and someone suggested that I learn to use one of the following spells. I won't have access to a Spell Compendium until that night, but could anyone briefly describe the effects of these spells for me? (By "briefly" I mean don't violate the rules by copying the...
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    Anti-Feats

    I seem to remember a set of rules somewhere that allowed characters to take permanent disadvantages such as blindness, deformity, strict vows, or object of predjudice. The character got some kind of trade-off of such as an extra feat or saving throw bonus or something. Does anyone know about...
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    Monster Summary List

    Does anyone know of a place with creatures and their attributes listed in some kind of brief format? I want to be able to, for instance, look for a 12 HD creature with high STR for use with Polymorph, and scanning through a list would be easier than paging through the entire Monster Manual...
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    How to abuse Ring of Spell Storing?

    A GM I had once told someone that he had no hesitation in letting my superhero character choose time-travel powers, because he knew I would never "abuse" it -- the way, for instance, he himself would since he was so familiar with game rules. Maybe I'm just an ingrate, but I felt insulted; he...
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    Advice for Transmuter/Cleric

    I have a character I haven't played in a long time; not at all in 3.5, I believe. Briefly: he's an 11th level Transmuter, 1st level Cleric. Feats include: silent spell, still spell, eschew materials (transmutations only), maximize spell, enlarge spell, extend spell. His best spells include...
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    Grant Move Action

    My character has reached Bard 2/Marshall 4, and with it the ability to Grant Move Action. (This allows me, on my turn, to interrupt the fight and give all my allies - but not myself - a move action, and then continue the fight.) What is the best time to use such an ability? What's a good...
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    The Healing Bard

    Due to circumstances (not the least of which is our Druid's player can't make too game often) my character (Bard 3, Marshall 1) has become the defacto healer. Up to now I've mainly supported the party in battle with my Bardic Inspire Courage and Marshall's minor aura. I've got two spells...
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    Reincarnation

    If you reincarnate from some normal race (say, you're a 9th-level elf) to a 9th-level human, I know that from now on you get a bonus skill point per level. But do you get, retroactively, 9 bonus skill points (plus 4 at first level) as if you had always been a human? Similarly, do you get the...
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    Mixed Group of Monsters

    The DMG shows how to comptue the encounter level of two dissimilar creatures (basically, CR X plus CR X-2 = CR X+1). But what about more than two? For instance, a 5th-level ranger with three trained dogs. Or a Hag Covey (three hags with CRs of 4, 5, and 6 respectively). Or a hag and two of...
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    Dungeon Design: Outdoors

    The writer’s guidelines for Dungeon magazine describe a “dungeon” as any self-contained environment where the parameters are clearly defined for the players – “They can’t go beyond the walls or into rooms that aren’t’ there”. This includes (as they say) castles, ruins, or anything that has...
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    Lighthouse

    How much magic would it take to make a decent lighthouse beacon -- one visible for, say, a mile at night? How many light spells, daylight spells, continual flames, etc?
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    My name's Thrud; I'm here to rescue you.

    Let’s say that the heroes (four 6th-level PCs) find a friendly 10th-level sorcerer tied up and gagged by the bad guys. Just as they’re ready to free him, the bad guys (a gang that constitutes a EL 6) rush in and start the battle. While most of the heroes fight, one unties the sorcerer so he...
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    Summoned Spellcasters

    According to page 173 of the PH, “When the spell that summoned a creature ends, and the creature disappears, all the spells it had cast expire.” Since it uses the term “expire” rather than “the spell ends” or “disappers”, I assume that the spell’s duration simply ends, but that an instantaneous...
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    Incorporeal Opponents

    A ghost which has manifested is incoporeal, so it can affect opponents with its touch attacks but not with physical attacks (such as ordinary ghost weapons). (But using a magic ghost weapon it can affect opponents 50% of the time.) 1) This would mean that a ghost threatens adjacent squares only...
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    Ghosts in combat

    I want to have a ghost which relies on its ghostly melee weapons, rather than its touch attacks. (The idea is that he's not really aware that he's a ghost.) A ghost which has manifested is incoporeal, so it can affect opponents with its touch attacks but not with physical attacks (such as...
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    Advancing a character

    I'm looking for suggestions on how to improve a character as he advances. My character Phil is Fighter 2, Sorcerer 2, STR 10, DEX 13, and Weapon Finesse: Short Sword. His 1st-level spells are Shield and True Strike, and somewhere he managed to get a wand of Haste. I was working on the...
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    Here, catch!

    Let's say that a fighter in combat has been disarmed of his sword, so his companion has to throw one to him. Or say a sorcerer tosses his magic wand to the wizard so he (the sorcerer) can draw his bow. What are the rules for a character throwing an object to another in combat?
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    Recharing Staffs

    Are there any rules for adding charges to a staff, wand, or rod? At the very least, I suspect you can just make a "new" one using the original object, but I'm hoping there's an easier method.
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