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  1. C

    long term curses?

    There really isn't any "flavor text" in the book outside of the clearly-identified in-character "quotes". Spontaneous curses essentially consist of the user yelling "Hey! Malevolent or wrathful spirits who enforce curses! Over here! That's right, over here! Listen to me! I want you to go...
  2. C

    Curses for those who can't cast spells

    Outside of the general resemblance of folklore and the fact that they're both using curses, there really isn't much resemblance. Hm. Lets see, checking on Ravenloft: Ravenloft -does not describe how curses actually operate -does not describe how curses can be nullified without using an...
  3. C

    At will abilities

    Well, the Path of the Dragon and Innate enchantments from Eclipse will do it nicely, Binders can pick up a variety of stuff, and - technically - quite a lot of the racial classes from Savage Species include at-will abilities.
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    Dragons Through the Editions: An Analysis

    2'nd edition pretty much eliminated "subduing" dragons. I suspect that the basic assumptions differed: 1'st edition went with the heroic sagas: one mighty (name level) warrior, possibly with a few magical devices = one dragon. Second tried to compensate for the fact that everyone ran around in...
  5. C

    Most Unique and Fun Class?

    Well, we went to Eclipse: The Codex Persona point-buy long ago, so its an everyone designs their own class situation for us. Mostly its the super-specialists who are dull (regardless of how powerful they are).
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    EN World critique requested on my exp system

    Hm... Well, if you aren't going to reveal the rules you're using to the other people in the game, why do you need formal rules at all? Secondarily, whether or not you reveal the rules, they'll still reward people who's play style suits the rules and penalize those who's play style does not...
  7. C

    How to gain Turn Undead...

    It's broken down into a series of purchase options in Eclipse. Given that those convert easily to Feats, that's probably the easiest way.
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    Gaining 3rd domian?

    Given that most domains consist of (1) access to a thematically-linked set of nine spells and (2) an ability comparable to a feat, all you want is a couple of feats - one which grants access to the spells under your usual rules for spell selection and one for whatever the special ability is. If...
  9. C

    Paladin/Monk

    Monk or paladin multiclassing is a pretty narrow segment of the material available to start with, combining both with Vow of Poverty gets you down to virtually nothing. If you want to customize to that extent, you may be best off either writing up your own ideas and trying to get the game master...
  10. C

    The Golden Compass

    Well, depending on the level of vulnerability you want your companion could effectively be simply a minor remote presence - a bit like an unseen servant combined with a minor scrying effect, it could be an animal companion, or it could be an aspect of yourself. Or you could let the players mix...
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    Starting with NPC classes (my players out!)

    Well, Eclipse: The Codex Persona includes rules for 0-level characters that will develop straight into first-level characters of pretty much any type. That might work out for you.
  12. C

    2 feats, 200gp, to good?

    A couple of extra feats aren't especially overwhelming, but they are very useful to everyone in the world - and if they're relatively easy to train for, almost everyone should have them. If they're very difficult to train for, they're worth a lot more than 200 GP. It seems like you need a much...
  13. C

    leading an american- indian campaign

    You might want to look into the Hexcraft rules from Eclipse: The Codex Persona. They'd work nicely for totemistic shamanisn.
  14. C

    The Most Powerful Item

    Most raw energy: the effect which drew on the entire multiversal quantum fan at six hours into the future for power. Most flexible: the device which redefined the laws of nature as desired on a planetary scale.
  15. C

    Magic items that grow over time?

    Well, you can increase the power of your devices by investing more points in them in some systems, I believe that both Four Colors to Fantasy and Mutants and Masterminds allow this. BESM offers much the same procedure. Both Eclipse: The Codex Persona (Imbuement and Empowerment are easiest) and...
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    Books that proved worth the money spent

    World Tree, from Padwolf Publishing. The best-developed world setting I've ever run across. Champions is still probably the best-developed super-hero game out there, although it doesn't scale that well on either end. The older Shadowrun editions were pretty creative in their day, but are hard to...
  17. C

    Turning the aristocrat into a true PC base class

    The problem with the "noble" as a single class was that they generally had the money and influence to get training to suit their talents, rather than following any particular progression. Maybe you just want a noble talent that lets you multiclass more freely or a full point-buy system.
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    Experts as PCs

    Eclipse: The Codex Persona has a section on converting non-player character classes to player character classes in the back. That might do what you want as well.
  19. C

    How much of your typical play time is combat?

    Maybe 10% - and its only that high because combat takes up a disporportionate amount of time in most systems.
  20. C

    Running on water

    Straightforward displacement calculations (shove foot into water, exert force to displace water, reaction force keeps you up) depend on how deeply your foot goes (and thus how much water is displaced), how much drag you get removing your foot, and number of footfalls per second. It then...
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