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  1. M

    Nick Herold's Pathfinder Bestiary Project!

    Those are some amazing beasties Demiurge. I especially like the whole gecko menagerie, with a whole group of critters with the same theme and they are all really usable. All the others are awesome as well, although I will probably never be able to use the Oliphaunt, but its awesome nonetheless...
  2. M

    D&D 3E/3.5 What book is the 3.5 Dire Moose in? (OGC please)

    There is a Dire Moose in this pdf on page 7/8, as far as I can see.
  3. M

    Lizardfolks in Dragon #268

    yeah, it sounds good. It seems to be more a variant of the standard lizardfolk than a totally new race.
  4. M

    Lizardfolks in Dragon #268

    Uuuh, totally missed that one :)
  5. M

    Lizardfolks in Dragon #268

    Yes, they are nearly identical, so that should be it. I am currently using all of them in a campaign and its works very well, thanks for all the help.
  6. M

    Lizardfolks in Dragon #268

    Yeah it looks good, was thinking about a bonus on handle animal and wild empathy checks concerning crocodiles, but its probably not needed.
  7. M

    Lizardfolks in Dragon #268

    That sounds very good, that makes them a bit tougher than ogres, just like lizardfolk are a bit tougher than humans. I would also go with a helbard in their attack entry, plus bite and tail and add claws+bite+tail as an alternate attack routing. I agree with freyar, that their AC is fine, a...
  8. M

    Lizardfolks in Dragon #268

    Shouldn't the physical attributes like strength and con be higher as they are large size? I don't know how 2nd edition stats for large creatures translate into 3.5, but seeing as most giants had a strength of less than 25 in those days, I would imagine that its current strength stat should be...
  9. M

    Lizardfolks in Dragon #268

    No, looks like a very decent brute...have to try it out in a game
  10. M

    Lizardfolks in Dragon #268

    yes, tail slap is definitely a good idea. The rest looks very good.
  11. M

    Lizardfolks in Dragon #268

    Good idea, but perhaps only twice its normal speed. Both things combined should make for a hefty LA though.
  12. M

    Lizardfolks in Dragon #268

    Another possibility would be the sprint ability of the cheetah, which is only extraordinary.
  13. M

    Lizardfolks in Dragon #268

    I thought about that speed burst because of
  14. M

    Lizardfolks in Dragon #268

    Let's take Agrutha. They will probably have 4 HD and the racial stats that Shade posted. As special abilities I would say powerful build (like half-giants, as Agrutha will probably border large), some speed burst ability (also like one of the psionic races) and hold breath. Plus claws, bite and...
  15. M

    Lizardfolks in Dragon #268

    yes, looks perfect. I will use it this weekend in my savage tides campaign :)
  16. M

    Lizardfolks in Dragon #268

    That sounds good, but why are we keeping the hold breath. In the general rules part for all those lizardfolks varanids and geckonids are not mentioned to be good swimmers, probably as varans and geckos aren't good swimmers either.
  17. M

    Lizardfolks in Dragon #268

    yes, any exotic weapon might be good, not that complicated.
  18. M

    Lizardfolks in Dragon #268

    Yes, that seams very reasonable. HD should be the same as standard lizardfolk. I don't think that the ambidexterity ability is necessary. They are described as either using double weapons or stuff that is probably a light-weapon anyway. Perhaps one could give them a bonus exotic proficiency in...
  19. M

    Lizardfolks in Dragon #268

    Probably Varanids, they are nearly the same as standard lizardfolk. I would lower the natural AC to +3 and give them a tail attack. Plus Two-Weapon Fighting as a bonus feat and proficiency in one exotic double weapon of their choice. I would also eliminate the swim bonus and the hold breath ability.
  20. M

    Lizardfolks in Dragon #268

    That ability looks very interesting. That should probably be it for the Iguanids.
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