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    D&D 5E Rolling for All Spells

    Wrong again. No matter if it is a single roll or a 1000 rolls, when you roll a d20 the average roll will always be 10.5. That is what you get when you have a die numbered 1 through 20 and each side has a 5% chance of being landed on. Yes, they have the same randomness. A coin flip, getting a...
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    D&D 5E Rolling for All Spells

    Wrong. Add every number on a d20 together and then divide by 20. You get one number the average of all rolls on a d20: 10.5. A TN of d20 is 10.5 on average. So it is almost exactly the same as a TN of 11. I'm guessing you don't understand statistics and how rolling dice works because d20-d20...
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    D&D 5E Rolling for All Spells

    2d20l(d20-d20 is actually a shifted version of that curve) is actually a fairly shallow bell curve 2d10 on the other hand is a steeper bell curve. Also flat bonuses influence opposed d20 rolls(with 50% tiebreaker) the exact same way as they would a d20 + bonuses vs a Target number of 11+ with...
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    D&D 5E Rolling for All Spells

    An opposed d20 roll with 50% tiebreaker(something like Attacker wins if tieing roll was even) has the same probability of success (50%) as a d20 roll with a target number of 11 or higher. The only difference is the total number of possible combinations (400 vs 20).
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    CAPCOM said to be porting D&D Beat'em Ups to PSN and XBox Live Arcade

    The website Siliconera has said that Capcom will be announcing at PAX East that it will be porting the two D&D beat'em ups, Dungeons and Dragons: Tower of Doom and Dungeons and Dragons: Shadow over Mystara, to PSN and Xbox Live Arcade. If this is true then I believe it demonstrates how WotC...
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    D&D 5E Damage in this Packet is Totally Out of Control

    Holmes was the one who changed that not Gygax. Gygax just expanded on it in AD&D.
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    D&D 5E Damage in this Packet is Totally Out of Control

    Because Aragon was wielding Narsil/Andúril and Gandalf was wielding Glamdring(which he got from the same pile of magic weapons that Bilbo got Sting).
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    D&D 5E December Package is here, it was about time!!

    The rapier is 1d8/finesse and the short sword is 1d6/finesse/light in my packet.
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    D&D 5E Damage in this Packet is Totally Out of Control

    He also needs to make a DC 16 Wisdom save or avert his eyes each turn (disadvantage on his attacks) unless he wants to suffer from Asmodeus' enhanced version of Frightened (disadvantage to attacks and checks plus move half speed, disadvantage on Str based saves, and deal minimum damage on...
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    D&D 5E Damage in this Packet is Totally Out of Control

    That level 20 Fighter also only hits Asmodeus 70% of the time causing his damage per round to drop to 35.35. It takes a little more than 7 attacks on average for a Fighter to deal 250 points of damage to Asmodeus. You are misreading it. The effects of overlaping clouds do not stack. Each...
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    D&D 5E December Package is here, it was about time!!

    Wrong. Why do so many people forget to factor in chance to hit, save for half damage and multiple targets when comparing Fighter and Wizard damage capability? You should not compare an AoE spell's single target damage unfactored for save for half to a Fighter's damage on a hit. If a Meteor...
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    D&D 5E December Package is here, it was about time!!

    Many wizard attack spells are AoE (i.e. multitarget) and save for half damage. With targets that save 50% of the time, Meteor Swarm deals an average of 31.5 damage per target to all targets within a 4 40ft radius clouds. With targets he can hit 75% of the time, a Fighter deals 37.875 average...
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    D&D 5E December Package is here, it was about time!!

    I'd rather they be something more than just packages of maneuvers. For example, the the duelist style could grant a benefit if only one opponent has the fighter within reach.
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    D&D 5E December Package is here, it was about time!!

    The Fighter's Fighting Style still does nothing. You could excise it and it would not change the class at all.
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    D&D 5E Mike Mearls's Tweets

    You did a good job of implying that I said that with a reply like this: Because I thought that is forum had highly knowledgeable gamers who could deduce implicit information without needing to be explicit because I used a word that means "with a possibility of becoming actual" and imply that...
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    D&D 5E Mike Mearls's Tweets

    A standard two-handed sword's blade is often over 4 and a half feet long with a 10 to 12 inch grip. When wielded at half-sword the blade is gripped at a point between 1/3(18") and 1/2(27") of its length leaving somewhere between 27" and 36" of usable blade length. What D&D classifies as a...
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    D&D 5E Mike Mearls's Tweets

    My original reply to Derren was pointing out the fallacy that in the situation he provided that implied that a shortsword would be potential more effective than a Two-handed sword. Only when you are not comparing them for a job at hand. If you are trying to split boards, both a hacksaw and a...
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    D&D 5E Mike Mearls's Tweets

    Considering that what D&D traditionally considers a shortsword has a 1 to 2 foot blade and a true two-handed sword has a 4 and 1/2 foot blade, a half-sworded two-handed sword would have between 6" to 2 feet greater reach than a shortsword in confined spaces.
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    D&D 5E Mike Mearls's Tweets

    At that point every weapon starts having problems, and a half-sworded two-handed sword would still be potentially more effective than a shortsword.
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    Soldiers of the Blood War

    Planescape (and the Great Wheel) is one of the most controversial aspects of D&D's history. Some players love it and its associated conceits (such as the Blood War, Sigil, the Rule of Three, the Lady of Pain, Dead Gods, and the Cant) while others despise it for other apparent(correct or not)...
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