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  1. M

    D&D 5E Rogues & damage...

    I think that was the concept: Rogue = High Damage, Low Durability. They can unleash the highest damage at targets of opportunity, but are vulnerable if the enemy survives to counterattack. Fighter = Moderate Damage, High Durability. They don't do as much damage, but they are very consistent in...
  2. M

    D&D 5E Rogues & damage...

    For myself, 3rd Edition was my first real exposure to the 'high DPS' rogue. And it was a very binary sort of damage: Is the enemy vulnerable to sneak attack? Have you set up the conditions to ensure your sneak attack? If so: [Massive Amounts of Damage]. If not: [Accomplish Nothing]. 4E took...
  3. M

    D&D 5E DEX Save, if Grabbed

    Keep in mind - grabbing doesn't mean wrestling someone to the ground, it is more like grabbing onto their arm and keeping them in one place. Also worth noting - there is a specific feat that *does* let you turn a grab into a 'pin', which *does* cause disadvantage on dex saves vs the restrained...
  4. M

    D&D 5E Concentration if GRABBED

    Keep in mind that the 'Grab' action in 5E isn't 'tackle someone in a wrestling hold' but rather 'grab someone's arm and hold them in place'. It stops someone from moving, but doesn't otherwise impede their actions. Sure, you can go and add in more elements that can 'disrupt' a wizard's...
  5. M

    D&D 5E Multi-class power-up examples?

    One of the big things, for me, is that a couple aspects of the design of 5E make multiclass much less of the 'trap' it could sometimes be in 3rd Edition. You don't have BAB around, so it no longer is as big a hit for a martial character to dip into a casting class for thematic reasons...
  6. M

    D&D 5E Multi-class power-up examples?

    Over the course of a career, there will be levels where multiclassing comes out ahead, and levels where it comes out behind. At level 10, a Champion Fighter gets an extra fighting style feature, for example. If there aren't any good ones on the list, maybe my Champion Fighter 9 decides to...
  7. M

    D&D 5E Why should I allow Multiclassing ?

    A lot of it does depend on what you define as a rogue's 'core features'. Let's go ahead and assume it is the following: 1) Finding Traps (Perception / Investigation) 2) Scouting (Perception / Stealth) 3) Disarming Traps and Opening Locks (Thieves' Tools) You could also make an argument for...
  8. M

    D&D 5E MM: How many high levels monsters have some form of magic resistance?

    Sure, but you are rarely going to run into foes that have *all* of the above. And there is usually an answer or approach that can help with each of those abilities. Throw lesser spells at something with Legendary resistance, and see if he's willing to burn an auto-save on Tasha's Hideous...
  9. M

    D&D 5E Disarm questions

    One thought: you could have the result impact where the weapon lands. If the enemy only fails the Strength Save by 1, maybe they retain enough control to drop the weapon behind them. If they fail by a few points, it lands at their feet or in a nearby square. If they fail by a bunch, the fighter...
  10. M

    D&D 5E Scout fighter archetype

    Ok, I appreciate the clarification about talents. At first, it sounded like you were saying a talent was, "Any feat without a stat bump OR this list of utility stat bump feats". Saying that it is those lists, without the stat bump benefit, does make more sense. And yet... I think this newest...
  11. M

    D&D 5E Scout fighter archetype

    The big issue I'm seeing, honestly, is that there isn't much of a theme here, outside of "get lots of skills and feats". I like the idea, say, of having a non-casting ranger by adding some exploration abilities onto the fighter or rogue. But I think what would be best is supplementing that with...
  12. M

    D&D 5E Scout fighter archetype

    Hmm. Not sure I'm a fan - it feels quite a bit like cherry-picking a lot of key abilities from those other classes and tossing them onto the already strong Fighter design, and then tossing in even more feats, for a class that already gets the most. Personally, I think the build would be much...
  13. M

    D&D 5E Why should I allow Multiclassing ?

    Player: "Sure, I guess that works. It still doesn't quite cover what I was looking for, but if you are willing to customize the Eldritch Knight for me, I'll take it." OOC: In all seriousness, I am totally cool with this approach, as it is the sort of thing I tend to do all the time. Thing is...
  14. M

    D&D 5E Why should I allow Multiclassing ?

    Just to be clear, your position is: Cursing someone to be clumsy for several minutes is dark magic, while burning them to death is absent any such moral dilemma? That's the thing - if you just said, "Hey, I'd have trouble playing a warlock without feeling like there were thematic elements of...
  15. M

    D&D 5E Why should I allow Multiclassing ?

    Player: "I want to play a warrior obsessed with alchemy and using transmutation magic to enhance his own body into the perfect fighting machine. Can I play a Fighter / Wizard (Transmuter)?" DM: "Hey, did you check out the Eldritch Knight? It's a build for the Fighter designed to blend magic and...
  16. M

    D&D 5E Why should I allow Multiclassing ?

    Regardless of what abilities you yourself may take, it is entirely possible to build a good-aligned, fey pact warlock with powers focused on things like deception and being mischevious. (My fey warlock quite likes to Hex folks into being bad at dex checks, simply so I can mock them as they...
  17. M

    D&D 5E Why should I allow Multiclassing ?

    This really hasn't been my experience with the system. The biggest hit from being a hybrid is losing out on ability boost / feats. But over the long run, with most builds, that only translates to generally a one-feat loss overall. A Rogue 6 / Barbarian 6 has two feats instead of 3. Not the end...
  18. M

    D&D 5E Why should I allow Multiclassing ?

    So, is the requirement simply having a 'good enough story' to sell you on? What if they had a better story? "I sold my soul to Ashardalon, a fiendish dragon, in return for the power to avenge my parents. But once successful, I grew to regret my dark pact. Until Vanathar, Exarch of Bahamut...
  19. M

    D&D 5E Why should I allow Multiclassing ?

    I've been pretty impressed with what I've seen of the multiclassing rules thus far. Specifically, I like the following elements: 1) Many classes have enough cool features as you level up that it feels like a genuine choice to multiclass - you truly are giving up something important to do so...
  20. M

    D&D 5E POLEARM MASTER (Feat) !!!

    In that case, I'd request you let me also do it without spending a feat, which would also be in line with TWF. :) Or, having spent this feat and clearly specialized in this style, I'd point out that adding your ability modifier is in line with how TWF works for someone who spent a feat...
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