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  1. fuzzlewump

    D&D 5E How do you kill a 10th level character?

    I personally think flanking is very important but 3e was my first real edition, I was very young while playing 2e. But the point I was more driving is that we shouldn't be ok with a rule being half baked and needing another system to make the rule meaningful. I think it's worse that the rule in...
  2. fuzzlewump

    D&D 5E How do you kill a 10th level character?

    Right, I get the metaphor, but wouldn't you want a flexible system with better more tested variant rules that you could then tweak? Like, that's just objectively better and makes a stronger game right? We should make that desire known as a subculture, rather than quietly house ruling it...
  3. fuzzlewump

    D&D 5E How do you kill a 10th level character?

    I see what you mean, but I wouldn't call that strong, it's just flexible. Any number of simple systems with somewhat bounded math like the d6 system or any dice pool system (shadowrun, wod) are flexible and can bend without being broken. Obviously it's a matter of degree, every rpg will be...
  4. fuzzlewump

    D&D 5E How do you kill a 10th level character?

    With 5e this mantra just comes across as weak design, and of course, if the answer to any criticism of the game is 'well just tweak it, that's what it's designed for,' it really kills any discussion, but I doubt that's what you meant. The flanking rules in the dmg for example just reeks of...
  5. fuzzlewump

    D&D 5E Criticizing the new edition of D&D (because I like it a lot)

    I agree with this, and I actually like that about 4E. I don't ever look at the books and strictly use the online material, for an online (roll20) D&D game. By freeing themselves of the constraint of worrying about making things obsolete, they were able to make a better (albeit messier) game. I...
  6. fuzzlewump

    An Open Letter to Fantasy Flight and Cubicle 7 -- Cut the "Foreplay" and Give Us the Good Stuff

    I can't buy into this or similar arguments because FFG isn't making some stand and saying Jedi aren't included as to avoid a too many Jedi problem. The Jedi are coming out. They've simply set a Mace Windu time bomb that serves only to disappoint both parties, that is, the people who don't want...
  7. fuzzlewump

    Tell me about STAR WARS: EDGE OF EMPIRE

    I'm talking primarily about damage against the PCs. Blaster pistols will hit and wound PCs (using game terminology), those wounds can be healed with a medicine roll. But, to take you up on that 'first shot not killing a minion,' when does that happen in the movies? Blasters pretty much kill you...
  8. fuzzlewump

    Tell me about STAR WARS: EDGE OF EMPIRE

    It's a solid game with a good, albeit vanilla system. It's a system I could see being a 'World of Darkness' style system, and it's not bad. That said, at first glance, they failed at something critical for Star Wars. Whenever fighting with a blaster in the movies, there are (usually) two...
  9. fuzzlewump

    D&D 5E December Playtest - Rogue Skill Tricks

    So I went through the rogue's skill tricks in an effort to generate discussion and feedback. I start with a summary, then my comments on problems and possible fixes. Charming Presence Spend your skill dice to charm a creature if your charisma check succeeds (as the effect, which gives you...
  10. fuzzlewump

    D&D 5E December Package is here, it was about time!!

    I don't really disagree with you, as with the definition of flexibility and complexity you are using you are correct. Nor do I know of what people on WotC boards claim, but here's a possibly what is meant and how I personally see it. Playing the cleric is less complex with channel divinity as it...
  11. fuzzlewump

    D&D 5E How much should 5e aim at balance?

    I think the issue isn't that resource management is a thing, it's that arbitrary resource management is a thing in AEDU. If the fighter using his encounter power or daily power is simply a luck thing in the setting, like the circumstances only work out 1/encounter or 1/daily about... then how...
  12. fuzzlewump

    D&D 5E How much should 5e aim at balance?

    Yes! Somewhere along the line, balance became synonymous with 'boring.' Which is nonsense. Your point is readily apparent when you look at non-d20 games like Mouse Guard for example. In that game, your skills (which encompass all of the game, fighting is a skill as well) are rated 2-6. A mouse...
  13. fuzzlewump

    Penny Arcade Podcast with Mike Mearls

    Ha... yeah, good catch. My interpretation: Mike aka Gabe has his arms crossed in a defensive position, while also leaning back in his chair away from the conversation. (4e grognard.) Jerry aka Tycho is, in contrast, leaning forward in a 'edge of the seat' position, signifying he wants to know...
  14. fuzzlewump

    D&D 5E Magic Items in D&D Next

    Curious, have you been on the player side of the equation for D&D next?
  15. fuzzlewump

    13th Age Discussion: A Love Letter to The Best Parts of D&D

    The 'One Unique Feature' examples you gave seem kind of... over-the-top? What is there for the group or DM who wants those features to be more gritty? i.e. not the daughter of a star or some such. Also, is it specific at all on how to make it not overlap with your background? Son of a Lich and...
  16. fuzzlewump

    Contests - I don't like

    I agree that perception in particular should be passive. I also wouldn't mind perception being its own stat, like it is in Dragon Age RPG for example, so you don't end up with the Wis 8 rogue problem, where the cleric finds the traps and the rogue disables them. And things like arm wrestling is...
  17. fuzzlewump

    The Caves of Chaos: Not very good?

    It seems like we agree the adventure as written is not very good. That's all I was really wondering about. I know how to make a game enjoyable, at least to a degree where our table is happy.
  18. fuzzlewump

    The Caves of Chaos: Not very good?

    Quick note, almost all of those solutions are made either impossible are very cumbersome to attempt to do through a language barrier. I feel like I keep coming back to that, but man, that really made things un-fun for us. Do people like the whole 'did you pick this language at character...
  19. fuzzlewump

    The Caves of Chaos: Not very good?

    What were the approaches, exactly? I can't see diplomacy working, because of the language barrier. I like the suggestions to, for example, free prisoners from the hobgoblins and getting in that way. The problem is if you already killed gnolls or orcs, and you'll probably have to kill hobgoblins...
  20. fuzzlewump

    The Caves of Chaos: Not very good?

    Did anyone else get the impression that the caves were boring? Bonus points if you were a player, not a GM. As a quick background, my group has pretty much always done set-piece style combat encounters with very little roleplaying and exploration. We felt that 4e did set-piece encounters better...
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