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  1. M

    D&D 4E 4e Encounter Design... Why does it or doesn't it work for you?

    One reason for my love of 4e is because I find 4e encounter design to be very cinematic, plot oriented, and goal oriented. I've never felt a previous edition was able to capture this, though after having played 4e, I think I have a much better understanding of this type of design, so I could...
  2. M

    Unconventional fantasy setting

    I just happened to read his second post before replying.
  3. M

    Unconventional fantasy setting

    A crossover universe, somewhat like the TV show Once upon a Time would be pretty easy to larp with the materials readily at your disposal. Harry Potter universe is another possibility where you can put your existing costumes to good use. L5R is pretty awesome, but I'm not sure if you can...
  4. M

    Does a Con warlock's Painful Transference need fixing? How?

    I'd replace "Charisma modifier" with "5 damage". So allies take 5 damage, or you take 10 damage. Either way, it's good to get rid of a dominate or stun, and most allies would be willing to pay that cost. If you're dominated, you'll be dealing a heck of a lot more than 5 damage to an ally, and...
  5. M

    D&D 4E Viability of a flatter math 4e campaign?

    I'm running 4e as is (as far as flat math goes, no changes), but even at level 14, goblins are a threat. You just need to change how they become a threat mechanically. You're obviously not going to make an encounter where the PC's enter a cave and have to fight 6 goblins, at level 14. The scale...
  6. M

    D&D 5E The Rogue: Are skills enough?

    IMO, skills don't make up for combat. One character may gave a wide variety of skills applicable to specific situations, while another may have fewer skills applicable to a wider variety of situations. This is a fine out of combat balance. But I want everyone to have a niche in combat too. I...
  7. M

    Short People

    Little too Disney Pixar for my taste, look it's a halfling adventurer! I have no problem with 3e/PF/4e representations of halflings.
  8. M

    Battle Song Expertise Update?

    It's +1/2/3 to hit per usual with any weapon, wand, and item designated as bard implement. Also you push/pull/slide an extra square with bard powers and bard PP powers.
  9. M

    D&D 5E Divorce Abilty Modifiers from Attack Rolls

    I'd love a fixed attack bonuses, independent from stats, I've been begging for one ever since the release of 4e. I was pondering a simplified D&D at some point, removing attack bonuses, where the enemies you are fighting would be labeled, easy, average, or hard, meaning you need a 5, 8, or 11...
  10. M

    D&D 5E Cleric questions about Oct 29 Packet

    Maybe I'm trying to do too much, in my effort to try and not do too much? I was trying to not have two primary stats, leave Strength for the fighter, and grab Wisdom, and a little bit of Int/Cha... Intended to grab Priest background, and since I get two knowledge skills and...
  11. M

    D&D 5E Cleric questions about Oct 29 Packet

    I've skipped a packet or two, but I'm looking to give this one a whirl, so it's entirely possible I'm missing some history somewhere. I'm trying to make a Lifegiver Cleric, and have some questions. 1. It says I can cast Cure Minor and Resistance without expending the slot. So, those are my...
  12. M

    Homebrew: "Twin Strike" for an Avenger

    They would stack, if they could stack. But same named bonuses don't. So you may have +1 enhancement bonus from primary and +1 enhancement from off-hand, but they wouldn't sack. Same with feat bonuses, items bonuses, what have you.
  13. M

    Homebrew: "Twin Strike" for an Avenger

    Nope, your initial idea is two attacks, two damage rolls, my idea (stolen from whirling barbarian), is one attack, one damage roll. The damage from the off-hand weapon is just extra damage, so it won't get any modifiers. It will amount to more reasonable damage, some will still consider it too...
  14. M

    Homebrew: "Twin Strike" for an Avenger

    Twin Strike is already pretty abusable through normal channels like half-elf dilettante shenanigans, but is costly in resources and kicks in at paragon, so you have to survive with one or two two-weapon powers through heroic. I'd go for something simple like: Twin Blade Smite (at-will)...
  15. M

    Big changes a'coming! Merging the D&D forums

    I don't mind 4e and DDN getting mixed together, 4e discussions are peetering out anyway. I don't know anything about Pathfinder... It feels a little awkward to me, lumping it together with D&D. The identity of ENWorld in its early days, was all about the next edition of D&D (whatever that might...
  16. M

    Pathfinder conversions P.E.A.C.H.

    I would find Death Rattle to be annoying in play (much like I find Dragonfear to be annoying). Bunch of attack rolls you have to resolve, for some hard to track/remember conditions, on a power that can be used every encounter. From a design perspective, either make it an auto condition, or make...
  17. M

    How to do a Blue Lantern?

    Sure, it'll work, but not the direction I'd go with it. I would find divine classes to be more fitting. A paladin or cleric with hope domain, or maybe a runepriest (Enlightened Word?), or a hybrid of one or two of those. Maybe multiclass or hybrid invoker for Flame of Hope or Angelic Aspect...
  18. M

    Your opinion/experiences with some houserules

    Yes, until they get used to it, it's best to make the mechanics of such terrain devices very transparent, just like another power on their character sheet. As a matter of fact, throwing a card on the table with the terrain power written on it is a good way to entice them. Once they get used to...
  19. M

    Your opinion/experiences with some houserules

    If you want people to spend actions on flipping tables, knocking over candelabras, etc. then you have to make those actions worthwhile. Using an action on a terrain feature should do something *better* than what a character can do with that same action at-will. Otherwise, they will simply get...
  20. M

    "Enter the Crucible" L10 Endurance Utility - Resist 10 all for Encounter

    It is quite powerful, but at level 11+, it's very easy to ignore one PC who has the resist, and attack the others. If it's a defender with this power, they are tying up one or two creatures, and tanking them, it's fine, it's what they do, I don't have a problem with that. If it's a striker, I'll...
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