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  1. J

    The Monk -- a Martial Controller

    People tend to think of unarmed combat when they think of monks, so it should be a viable option. Otherwise, it's the obvious choice to use a weapon of some sort. Perhaps you could give a +(Level/5) bonus to attack, damage, and extra critical hit damage dice. The unarmed monk would usually be...
  2. J

    4th Edition Bard

    Woops. I'll shut up now. ;)
  3. J

    Level scaling

    I worked through the same analysis yesterday and got similar results. Though I'll point out that Light and Heavy armor scales at the same rate (though at different times), assuming that the light armor user is raising Dex/Int at every opportunity. Light improves by 2 (masterwork) + 4 (Int/Dex)...
  4. J

    4th Edition Bard

    I've only read a little bit so far, but I love what I've seen. I have one balance suggestion: Granting extra saving throws doesn't seem to be treated as a minor effect by the game in general (for instance, see the Cleric 2 utility Divine Aid). Either the damaging or saving throw effect of...
  5. J

    The Monk -- a Martial Controller

    This is a cool design. When I first started reading it, it sounded way overpowered. But then once all of the monk's limitations started to sink in, it seems fairly balanced. I especially like how the stances interact with Quivering Palm. In that Quivering Palm is really tough to set up (given...
  6. J

    power balance - h4ter needs help

    Now that I think about it again, it probably is too harsh. megasycophant was probably on the right track when he mentioned using feats for this. I just picked healing surges because it's a convenient resource that PCs have. :) I was trying to make a point, which I should have just stated...
  7. J

    power balance - h4ter needs help

    I think that, whatever your solution is, getting extra uses out of a power should be costly. Unless, of course, you're okay with the PCs being significantly more powerful than usual. Here's one way to do this (though not a very polished one): Spend a healing surge and one use of a power: Regain...
  8. J

    D&D 4E 4e Expanded Armor Tables/Types/Varieties

    The gist of the idea here seems reasonable. Though to make the choice of armor more interesting, I would increase the number of parameters. Speed modifiers are considerably more punishing than skill penalties, so mixing those up a bit more would be interesting. Perhaps perception and attack...
  9. J

    How are Attack Bonus Calc for Monsters

    As far as I can tell, it's because they decided simplifying the DM's job was more important than symmetry. PC attacks/defenses go up by something close to one per level. Between the 1/2 level bonus, ability score increases, and magic items, the PCs numbers go up by an average of around .85 per...
  10. J

    A 6 PC Optimized Adventure Group (custom made)

    They look pretty good to me. However, it doesn't seem like the top heavy 18/14/11/10/10/8 array is best for every character. I'm basing that mostly on blind faith in system balance, so I don't have specific recommendations about which ones to change. And to pick at nits: It looks like you...
  11. J

    Scaling to small party size

    My group has gone through parts of KotS alternately with four or five PCs. It seemed to me that what you're saying might be true, but I haven't played enough to be certain. In your case, it might just be suboptimal class choice that was hurting your two PC party. Wizards are at their most...
  12. J

    Attribute scores don't make sense

    shameless plug Other attribute problems aside, this thread gave me an idea for 4e-specific house rule that differentiates between even and odd ability scores: http://http://www.enworld.org/showthread.php?p=4289885
  13. J

    making odd ability scores matter

    Thank you :) I suggested tweaking combat encounters rather than point buy values for a couple reasons. First, being that the system gives no benefit to PCs at even levels. Second, because it's more fun to be seen as a generous DM than it is have players snarl at you for taking their points...
  14. J

    making odd ability scores matter

    The "Attribute scores don't make sense" thread got me thinking. I've always hated the fact that raising an even ability score to an odd gives no immediate benefit (feats requirements and 4e hp aside). Here's a house rule to change this that fits right into the 4e framework*. At odd levels, all...
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