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    ZEITGEIST [Spoilers!] Questions from a first read

    Yeah, I think this is how I will run it. "Yes, the modifications have been made; once lit, it will project a suggestion that will greatly weaken support for Aodhan and his knights. Unfortunately, the alterations we've made to it will compromise the degree to which the lighthouse will shield...
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    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    I'm not sure if you're still looking for feedback, but I'm in the middle of running Always on Time now, and one issue I've been having is keeping the movements of all of the suspects straight during the overnight stays in the cities. My group opted to split up and tail multiple suspects...
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    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    Always on Time, Battle of Colmar's Folly: * Privateer Officers: Someone in this thread mentioned early on how underleveled enemies don't work very well in 4e but couldn't recall exactly where they were used. Here's one (another is the Kaja fight in Digging for Lies). You would probably be...
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    Millerism

    I was going to ask this as well. I was trying to come up with talking points for Captain Smith, so what I ended up doing was searching for quotes on hypocrisy, empathy and related concepts. A better approach might be to take take inspiration from (and mash up) elements from The Republic by...
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    ZEITGEIST Zeitgeist level pacing (spoilers)

    I think you have a point, but it hasn't been much of an issue in my group so far. However, I have done some light adaptation. I converted a few "skill vignettes" into full skill challenges, and I did not have the party level up at the end of Act 1 of Adventure 3. Clearing the framed PC's name...
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    [4e] Theme balance, power and utility and other thoughts. (Spoilers)

    Overall I like the changes. Eschatologist: I like the eschatologist's death avoidance buff, but to me Icy End still seems far too double-edged and situational. Not being able to heal or gain temp hp as a PC is a huge liability (especially when you're bloodied and taking additional...
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    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    Xambria's "Pleased" Concordance power reads: Power (Daily *Force): Standard Action. Attack: Close Burst 3 (enemies in burst). 1d20 + Level +3 vs. Fortitude. Hit: 3d10 + Intelligence, Wisdom, or Charisma force damage and push the target 4 squares. Miss: Half damage and push the target 2...
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    ZEITGEIST Tukka's Zeitgeist Campaign, Take Two

    A couple of things before the ziggurat. Metagame-wise, the party knew from the start that Asaad is a Vekeshi Mystic, but didn't know anything about the various vekeshi plots he was involved with (although at some point I took him aside for a couple minutes to speak privately, so they were able...
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    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    Saxby, Macbannin and Creed are being misled about the overarching goal of the conspiracy, but they're still in it pretty deep, and have pretty solid places in the Ob hierarchy. Compare them to Finona (who has a ring), whose only connection to the conspiracy is Caius. Xambria describes Saxby as...
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    ZEITGEIST Tukka's Zeitgeist Campaign, Take Two

    After the Incident, the party was a bit at a loss as to what to investigate. They had three bodies and weren't sure which ought to be questioned, and with all of the weird magical tech around they also weren't sure what was responsible for the creatures' appearance. I decided not to have the...
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    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    I guess Macbannin and Saxby should have Ob rings, but if they do it's not mentioned in the adventures (at least I couldn't find it). As they're members of Colossus cell, the rings are bronze. The best I could come up with as far as inscriptions go, for Macbannin: Overcome Black Arts, for Saxby...
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    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    Adventure 1, the Golden Icon of Avilona. It says it on Axis Island (or if the Axis Seal is broken) it gives the user a "Jump speed," which is not something that's defined in the rules in either 4e or Pathfinder, that I'm aware of. I think I ruled that it gives the bearer a +20 to Athletics...
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    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    * In Digging for Lies, Finona's druid, Kranto, has his name spelled as "Krantos" in the name section of his statblock, as well as under the the Aquatic trait and the Amphibious Alternative section describing the PCs' options. Everywhere else it's spelled Kranto. * The way Finona's specialist...
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    ZEITGEIST Tukka's Zeitgeist Campaign, Take Two

    The adventure 2 summary was probably pretty hard to read. Sorry about that. Adventure 3 I ran the first day at the expo as a skill challenge to see give them an opportunity to explore the the sights, notice the pickpocket pattern, etc. Alain's sister (a criminal with Vekeshi sympathies) saw...
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    ZEITGEIST Tukka's Zeitgeist Campaign, Take Two

    Adventure 2 * Murder at the Danoran consulate. The players were not quite as thorough as they could have been, being new to the whole "investigation" thing, so I was a little charitable through the early part of the adventure. * However, through Clairette's post-mortum questioning of Nilasa's...
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    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    In Digging for Lies, it says that calling in a favor to get Captain Smith and the Impossible has a favor level of 6. This means that with maximum Prestige (having a Yerasol Veteran and no screw-ups in previous adventures) it will take about a month for the favor to be fulfilled according to the...
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    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    I think I've spotted an inconsistency. In Digging for Lies, the map in the Ziggurat that shows the location of the Mashiva temple incorporates ancient brass plates. The Ancients are supposed to have lacked metalworking ability apart from their use of gold.
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    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    To attempt to answer Mdusty's questions about the Unseen Court/archfey/fey titans, I believe it goes something like this: Fey titans are god-like creatures, roughly analogous to Golarion's Eldest or 4e's Primordials. Most of them are asleep thanks to King Kelland's victory and ongoing pacts...
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    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    Adventure 3: * Initiative value missing for mutated centipede. * The descriptive text given for the encounter suggests centipedes have Thoughtform, but this is not in their statblock. I have decided to run the centipedes without thoughtform because the insubstantial monsters with relatively...
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    ZEITGEIST Zeitgeist with 3 or 4 players?

    So far I've run most of Adventures 1 and 2 unaltered for 4 players. For the Cauldron Hill battle I staggered the appearance of the monsters (which I think is what the book suggests, though it's not too specific about how) with the most deadly creature appearing last. Other fights I made more...
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