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  1. J

    Putting Hit Points back into Mutants and Masterminds

    Thanks for all the replies and useful tips on how to avoid the dreaded stun-lock death spiral. This has been most educational. I still like my made up system better than what's available officially as it makes characters somewhat tougher which is in keeping with a comic book style campaign. I...
  2. J

    Putting Hit Points back into Mutants and Masterminds

    I can't speak for Relique but It could be that since it says in the core book that "character is stunned for one round: unable to take actions, losing dodge bonus to Defense, and suffering an additional –2 reduction in Defense. This lasts until just before the attacker’s turn in the initiative...
  3. J

    Gaming Theory: M&M 2nd with Hit Points

    Don't leave us hanging man! How is the testing of this concept working out? I already posted my idea for introducing a hit point system into M & M to help bridge the gap between it and a more typical d20 system in another thread here...
  4. J

    Putting Hit Points back into Mutants and Masterminds

    Wow! Thanks for posting that ton of info Diamond Cross! That's very interesting. However, as others have said, the current in game system for hit points is unsatisfying. It makes no direct use of power levels or power points to allow a player to easily custom build his or her character's hit...
  5. J

    Putting Hit Points back into Mutants and Masterminds

    Anyway you can provide a link for that? I'd appreciate it greatly! Been scouring the Internet for days in search of a guide for introducing Hit Points in M&M including the Atomic Think Tank site but haven't found one posted yet so just threw mine together out of desperation. Would love to see...
  6. J

    Putting Hit Points back into Mutants and Masterminds

    A lot depends on being able to use Hero Points actively. The system works with or without hit points if you have a GM who dispenses them and the GM Fiat or Villain Points liberally enough and players who use them freely yet wisely. I just thought this would be a fun alternative and maybe easier...
  7. J

    Putting Hit Points back into Mutants and Masterminds

    I've toyed with the idea of doing away with the M&M damage save altogether for my campaign but after having played with it a little and seen how hero points can work with it to help keep the combat dynamic It occured to me that it might be fun to try to have the best of both worlds instead...
  8. J

    Putting Hit Points back into Mutants and Masterminds

    Necro post of epic proportions no doubt but still... I gotta post this as I was inspired by stumbling upon this brilliant old? thread to attempt to create a feat which allows a form of hit dice for a M & M campaign I'm planning while still preserving the pace and feel of comic book style...
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