Search results

  1. N

    Pathfinder 1E Evil Character Questions.

    I echo delricho. This is a real world issue all the time - great sports players that can't work with the team get traded. Skilled workers who can't work as part of the team or are a poor fit for the organization get fired. There are plenty of other adventurers out there - a PC has to have...
  2. N

    Pathfinder 1E Evil Character Questions.

    A key question anyone should ask in designing a character is "what's wrong with this character?" Flaws and drawbacks make characters interesting, not just cardboard combat stats. The immediate followup question should be "why would others want this character around?" That is, what does he...
  3. N

    Pathfinder 1E level 20 saucer stats

    I can only assume a Beauty and the Beast campaign...watch out for the cup with the chip in it!
  4. N

    D&D 3E/3.5 Was 3.5 Knowledge Local ever settled?

    The rules say: Nothing I see says Local Knowledge is restricted to a small locality. Nothing indicates that any other Knowledge will provide information on legends, personalities, inhabitants, laws, customs, traditions or humanoids, so if the DM is giving that knowledge to other skills, he is...
  5. N

    Pathfinder 1E Phalanx fighter question

    The lance, I think, is a special case. It is a two handed weapon which "can be wielded with one hand", not "which can be used as a one-handed weapon when mounted". The rule changed is that the two handed weapon does not require two hands to wield effectively. The general rule that "use with...
  6. N

    Pathfinder 1E Phalanx fighter question

    I assume we are discussing a Phalanx Soldier. His special ability allows use of a 2 spear or pole arm as a 1 handed weapon. Per the rules: So you get the normal STR add, not a 50% premium, using the weapon one handed. The advantage? 2 handed weapons tend to have higher base damage and/or...
  7. N

    D&D 3E/3.5 [3e] How to distinguish between 3.0 and 3.5?

    As I recall, 3.0 published a lot of Class and Race Splatbooks which were all overridden by new 3.5 versions of the same splatbooks. Actually, 3.5 was a pretty good strategy for re-releasing all that had gone before with a few updates and modifications.
  8. N

    Barbarian Fast Movement Clarification

    Funny...I also post on the Hero System web site, and Hero is often criticized for the ever-increasing size of its rule books. Why are they ever-increasing? More detailed explanations and more examples. Fast Movement as written is 124 words. Boneguard's example is 181 words (and will take...
  9. N

    WhT makes a good campaign?

    A lot of good advice above. I think that planning is essential - the roadmap, and where we are going. However, a large part is also not planning in too much detail. I don't know where the L12 game went off the rails, but the L20 game clearly rolled with the events early on. Series of hot die...
  10. N

    Pathfinder 1E 3d6 instead of 1d20

    Rolling a 13 (6-6-1) as a potential critical hit when a 16 (6-5-5) is not may offend the senses of anyone who wants "high roll = better roll) to be maintained, but it's a possible approach. Dealing with weapons that Crit on an 18 or 19+, and dealing with Improved Critical, will also need to be...
  11. N

    Pathfinder 1E 3d6 instead of 1d20

    I'm assuming "highest roll" as a potential critical and lowest as "always fails to hit or save", but you're right that you can't roll 1 or 20 at all. A lot of the rules would need to be revised. GURPS excuse me or Hero System strike me as likely candidates. But translating D&D to these...
  12. N

    Question about amount of time for crafting and handle animals

    There is a progress by day rule, which uses your roll in CP. I prefer to just allow daily use, and you get 1/7 of the progress you would have made (Pathfinder uses "divide by days in the week"). Maybe that should be 1/5 if we assume people have 2 of 7 days' rest. Both have the "fraction of a...
  13. N

    Pathfinder 1E 3d6 instead of 1d20

    Further reflection: kiss Critical Hits goodbye unless you revamp those rules. a Nat 20 comes up 5% of the time on a d20. 19/18? 10%/15%. An 18 on 3d6 is one in 216 (under 0.5%) and a 17 is 4 chances in 216 (so about 1.85%).
  14. N

    Question about amount of time for crafting and handle animals

    From the Wiki SRD: The fact you can fall out of a tree with a bad enough Climb check does not prevent Taking 10 if you are not threatened or distracted. Craft is no different. A typical Craftsman likely always Takes 10, voluntarily increasing the DC to speed the process if he's good enough...
  15. N

    Suggest a Feat for a Scout/Ranger

    Not sure if Greenfield's group allows Races of the Wild, but it's a nice choice for a ranged combatant/sniper if they do.
  16. N

    Pathfinder 1E 3d6 instead of 1d20

    I have to agree with Delerechio. This issue gets discussed every now and again from the other side on the Hero Games boards, as Hero is driven by 3d6 rolls. The value of a bonus when rolling 3d6 increases considerably. Consider that the likelihood of rolling 11+ on 3d6 is 50% (same as 11+ on a...
  17. N

    Question about amount of time for crafting and handle animals

    Taking 10 means you rolled a 10 on your check - apply that to determine progress made.
  18. N

    How do Governments Align?

    I would suggest that his self-interest is not in itself evil. It is his selfishness (from the definition you suggested above, self-interest above all regard for others) which is evil. Where did we say the businessman was dishonest. He can lay out the facts – if you do not agree to work under...
  19. N

    How do Governments Align?

    OK so far. This is laissez-faire capitalism at its finest. Can it work? In some cases. However, it presupposes equal bargaining power. Let us assume that our business deal relates to an employer/employee relationship. The employer knows that the economy is poor, the worker had a family to...
  20. N

    One person discovers DnD Leveling: Nightmare level side-effects.

    Seems like the two are linked - is the xp system we now perfectly understand one where xp is gained purely by mechanics, or does the judgment of the Great GM in the Sky apply to assess whether any given task was suitably important, risky and challenging to merit an xp award?
Top