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  1. Dezhem

    ZEITGEIST Zeitgeist Adventure 11

    Thanks for the preview, looks great so far. I can already see my players groaning at the number of things they have to do in a short period of time again. In a good way.
  2. Dezhem

    ZEITGEIST Any plan for Epic Destinies on Zeitgeist?

    Thanks for clarifying that. I'm inclined to agree that awesome things like that are better than that sideways mechanic (and my players agree most wholeheartedly!). Just wasn't sure if that was on the agenda for you guys.
  3. Dezhem

    ZEITGEIST Any plan for Epic Destinies on Zeitgeist?

    Oh, okay. It's just that in the PF version of Godmind, it says that they end up level 19 at the end of Godmind. That's 3 books at level 20, basically? Wasn't sure how that will pan out for the last 3 books, since they haven't really released 'Epic' rules as we know them. I referred to the Wrath...
  4. Dezhem

    ZEITGEIST Any plan for Epic Destinies on Zeitgeist?

    From the Pathfinder side of things, what are things looking like at level 20 and beyond? I would caution adoption of the Mythic rule set, if you've considered it. After having played the Adventure Path linked to it, it becomes clearly that it hadn't really been thought through and would need a...
  5. Dezhem

    ZEITGEIST A Zeitgeist Playlist

    Seconding the Arcanum soundtrack, I find it fits quite well. I like the Bioshock music too, has a similar theme to the world/setting. For some of the more epic scenes I like Tom Bergersen of Two Steps from Hell.
  6. Dezhem

    More information on Srasama?

    That's an interesting idea, letting the player come up with the code of conduct. My players are a bit more reliant on me for that sort of thing but I'll keep that in mind. It seems fairly close to what I had figured, though, which is good.
  7. Dezhem

    More information on Srasama?

    So after running my players through the Crypta Hereticarum in the add-on dungeon and bestowing the Vekeshi in the party with the First Blade, I was asked if there was more information on Srasama in terms of her codes/standards/aphorisms etc... as he wants to try and be more aligned to Srasama's...
  8. Dezhem

    Update from the Risuri front! [Adventure Path Update]

    Thank you very much for your contribution; it is truly appreciated. Good luck in you future endeavours, or at the very least, enjoy a well earned break. :)
  9. Dezhem

    Maps and terrain for encounters

    I've been using Photoshop to resize the maps so 1 square = 1 inch then using PostErazor to turn them into printable A4/A3 pages. Works quite well. Can be quite expensive though if you don't have access to free printing at work or the like. I could look at placing the maps I've resized into...
  10. Dezhem

    Could someone with HeroLab tell me if our files are working?

    E-mail sent. Would be happy to help. :)
  11. Dezhem

    Possible cover designs for Adventure 8 - Diaspora; feedback requested

    I prefer the cover of the first one, but the less spoiler content of the back cover of the second.
  12. Dezhem

    ZEITGEIST 1001 things PCs are totally allowed to do in Zeitgeist campaign

    30. Allowing fire and explosions to solve many issues. The docks on Axis Island will never be the same again. Neither will the Waryeye's Alchemical shop. (The audit will be fun!) 31. Spending many a session roleplaying; sometimes not rolling dice for hours. 32. Flashing badges and pushing...
  13. Dezhem

    ZEITGEIST Zeitgeist difficulty level

    I'm also running zeitgeist for Pathfinder; my group is about 2/3 of the way through Book 2. My players are mostly experienced but don't care a great deal about optimization. They've loved almost all the encounters because they matter to the plot and aren't random flees. In terms of challenge...
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