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  1. TheOmnibusDriver

    City of the Dead: A Zombie Apocalypse (Recruiting?)

    Duly noted - thanks for your consideration, and best of luck with your future games. I'll keep an eye out. :)
  2. TheOmnibusDriver

    City of the Dead: A Zombie Apocalypse (Recruiting?)

    Ah, question - I intend on taking a bonded item instead of a familiar, specifically a dagger. Bonded items automatically start as masterwork - would this be an issue? I highly doubt that I will be doing much stabbing if I can help it, but I could pick another type of item if need be. I'm just...
  3. TheOmnibusDriver

    City of the Dead: A Zombie Apocalypse (Recruiting?)

    Right, I was shooting for fields more specific and appropriate for the character's background and training, since Knowledge (religion) wouldn't quite fit. I'll get them switched over, regardless.
  4. TheOmnibusDriver

    City of the Dead: A Zombie Apocalypse (Recruiting?)

    Splendid - I may have to wrap up final details and check all of my math tomorrow (pending a general air of approval, of course), but I will update this post as the process comes along. Race: Human Class: Wizard (Necromancer) Level: 1 Alignment: Lawful Neutral Languages: Abyssal, Common...
  5. TheOmnibusDriver

    City of the Dead: A Zombie Apocalypse (Recruiting?)

    Hey, room for one more? I would love the chance to play a Necromancer. Maybe one to provide a little insight into what is going on? Basic concept would be a scholar on the studies of Life and Death, with an interest in prevention and treatment of ailments through judicious use of necromantic...
  6. TheOmnibusDriver

    What would happen in your game?

    The Paladin kicks down the nearest door, regardless of whether or not it is impeding their progress. The rogue then proceeds to steal any and all doorknobs in the room for sale later. The wizard then proceeds to set the remnants of the door on fire. Some groups just really hate doors.
  7. TheOmnibusDriver

    How many different ways are there to be hurt?

    It seems that there are many different ways to be hurt on the job - since so much material has already been presented, I would like to focus upon organization and suggest a tree structure. If properly designed, it will enable easier and more intuitive assignment of damage. As an rough example...
  8. TheOmnibusDriver

    Paralyzed, then dropped below 0 hp

    I agree. Utilizing rules of common sense, if it wouldn't work against a zombie, it certainly won't work against a corpse. So, mind-affecting effects would be right out. As for physical effects, I'd imagine it would depend on the source. If your blood is replaced with poison, that sticks with...
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