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  1. Rabbit503

    The Cost of Magic (potential house rule)

    Thanks for the feedback everyone. There have been some good points and ideas that will help for sure. I agree that the Fortitude save (or any save) may have some consistency issues and seems easy enough for a player to circumnavigate with stat buffing. I think using a Spell Pool (Spell...
  2. Rabbit503

    The Cost of Magic (potential house rule)

    So I was trying to think of a way to adjust magic in D&D (likely 3.5) making it more costly for characters to use. My goal being that players still have access to varied and amazing spells, but returning some mysteriousness and awe to magic. In other words a low magic world with magic characters...
  3. Rabbit503

    I have another n00b question but it's kind of personal

    Oh. Yeah that might be awkward, but is it technically cheating? No. However I don't know if you can ever win an argument with, "But honey, I wasn't technically cheating." I think you and your wife should discuss and find your comfort levels.
  4. Rabbit503

    I have another n00b question but it's kind of personal

    Good for her, then. Or is the issue that you don't feel comfortable with her witch's um, lower moral compass?
  5. Rabbit503

    I have another n00b question but it's kind of personal

    Ask your wife? I'd say no. If you write a story in which one character "is laying down" with another is that cheating?
  6. Rabbit503

    Bodak Death...raise ok?

    I think there are two different types of save-or-die scenarios. One better than the other. 1) Springing monsters who can death gaze, petrify, etc on characters in a dungeon when they have no reasonable clues to expect them is not very fun. Boo! You're petrified! 2) However, the “Perseus and...
  7. Rabbit503

    Bodak Death...raise ok?

    I don’t like using any creature that has an effect that can kill a character due to one bad dice roll. The 3e/3.5 MM had a habit of giving such effects to creatures to make their CRs higher, but that always seemed counter intuitive. Making it easier to arbitrarily kill off characters the longer...
  8. Rabbit503

    Campaigns in a nutshell. Adventures in a sentence.

    Thanks! I was trolling the interbot for ideas and stumbled upon this thread/site. Worked out so well I wanted to share.
  9. Rabbit503

    Campaigns in a nutshell. Adventures in a sentence.

    There was a “jack and the bean stalk” type adventure idea floated on here a while ago. I really liked the idea and ran with it. The campaign was built around how players decide to interact with the different races/factions living in and around the cottage while trying to find a way home: Major...
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