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  1. n00bdragon

    How do YOU design a dungeon?

    I'm curious how others go about it and who knows, someone just might learn something. When I design dungeons (or really any locale with highly defined map and more than one highly likely combat encounter) I usually start with the boss, and there's always a boss. Whether it's the ultimate big...
  2. n00bdragon

    D&D 5E Let's do math

    So the new October playtest has random magic item generation in it. The tables look pretty wonky so I decided to run them through some good old mathematics. Before you complain: First, I am running on the assumption that the DM is meant to roll on these magic item tables after EVERY encounter...
  3. n00bdragon

    RPG Codex Interview w/Mike Mearls

    RPG Codex Interview: Mike Mearls on Dungeons & Dragons and D&D Next :: rpg codex > doesn't scale to your level I feel sick to my stomach.
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