Search results

  1. R

    Hero Points / Action Points - Yay or Nay?

    Yes, absolutely. the d20 is so stupidly swingy that players need some kind of meta-currency to avoid whiffing constantly, especially with the new and improved (re: old and still dull) maths. Sorry, I just think that the characters should be more important than the randomizer, 5e seems to e going...
  2. R

    The classes you would actually want to play poll

    The most fun 4E class I ever played was a swordmage. I'd like that too.
  3. R

    D&D 5E What do you want to see as the 5e Iconics?

    Honestly, I'd like to see them break the mold this time around. Instead of going with the typical cliche-ridden mix-n-match, I'd like to see them break out the characters that are only playable in the later editions. Like the dwarf wizard, the halfling ranger, half-orc paladin, gnome fighter...
  4. R

    D&D 5E 5th Edition is Right About Lower Bonuses

    I'm not convinced for a simple reason: I want my character's badassness to be more important that the random dice roll. With flatter math, the opposite is true, the dice becomes more important than anything directly related to my character. I get they're trying to compensate with the avoid the...
  5. R

    D&D 5E How should combat maneuvers be handled in Next?

    The one thing I really want to see is WotC opening up the ability check / contest mechanic as the actual core of the game. All these maneuvers should be ability checks, contests, or saves. My preference is contests by and large. They should all take an action. Any character can use them...
  6. R

    [Eberron] Timeline Advancement?

    But you can write pulp-noir fantasy adventures without WotC's approval under the OGL.
  7. R

    [Eberron] Timeline Advancement?

    Damn your teasing.
  8. R

    Dear Wizards of the Coast blog post...

    All true. However, RPGs are not exclusive, typically. A gamer doesn't usually have such brand loyalty that they only buy one--and only one--game. There are collectors who buy whatever they can of games they like without ever playing them. There are gamers dedicated to fantasy who buy anything...
  9. R

    Dear Wizards of the Coast blog post...

    Not quite. She's saying Wizards shouldn't leave money on the table and sell their potential customers what they want, what they've been begging for for years now. Access to new copies of the old material. She's saying Wizards should make the old stuff available as PDF and POD because it doesn't...
  10. R

    Dear Wizards of the Coast blog post...

    Thanks for that link, I'll check it out. But how is attracting new customers by releasing old product splitting the customer base? They're not customers. That's the point. Wizards is trying to regain the grogs by making an edition that appeals to them. Bringing in new customers, or bringing...
  11. R

    Dear Wizards of the Coast blog post...

    Yet, there are thirty kinds of cheese made by a single manufacturer. Scores of ice cream flavors. Dozens of lines of cars and trucks put made by the same company. People who won't buy a new edition, won't buy a new edition. They still play the old stuff. WotC choosing not to profit from that is...
  12. R

    Dear Wizards of the Coast blog post...

    You forget three very important thing: 1. That's not why TSR went under. 2. Re-releasing old product has nearly zero development cost, at least compared to creating new products. 3. That fractured user-base you mention, releasing all the previous editions would mean they could all give you...
  13. R

    Dear Wizards of the Coast blog post...

    I haven't seen this posted so I will. Not my post, but spot on as far as I can tell. Whoever you are, well done. And I for one hope they listen. Dear Wizards of the Coast.
  14. R

    Is this WotC's pipe dream?

    The poll results are interesting. They only need to draw in more players than they lose by stopping 4th and going to 5th. Yet just in the number of pathfinder players you beat the number of 4E people who wouldn't switch. Not to mention all the others coming along for the ride. This just might work.
  15. R

    Combat hit dice healing...

    Random poster on Wizards forums, what do you think?
  16. R

    LONG REST: let's add some realism.

    So 20th level D&D is completely unrealistic. Good to know. Read the playtest packet again. Hit points are not representative of bits of flesh being torn off your character when they take damage. Hit points are a mix of several factors. Read the description of what half hit points means, read...
  17. R

    LONG REST: let's add some realism.

    Realism isn't something that D&D does. How does it add realism by adjusting the recovery rate of a purely abstract resource (hit points) that in themselves have no sense of realism? Read the playtest, hit points are not purely a physical damage meter. Which makes Mearls' comments about "realism"...
  18. R

    Is this WotC's pipe dream?

    With the exceptions of higher starting hit points and at-will spells for casters, this basically is AD&D with an updated core. Admittedly a very stripped down core, but it's there. I think themes and backgrounds will go a long way to bring in the versatility and customization of 3E (which is...
  19. R

    Is this WotC's pipe dream?

    I want that middle ground, between AD&D and 4E. The ease of use, speed of play, and madcap zaniness of AD&D with the simpler core system, interesting options, and heroic feel of 4E. For me--and my group--that's the sweet spot. Whether that's how the core is, or whether that's presented in a...
  20. R

    Rogues: Not Skill-y enough?

    The halfling thief pre-gen is a skill monster. He can't roll lower than 10 on any check related to a skill he's trained in, has twice the skills as anyone else in the packet, and has a really high Dex (covering 90% of what rogues do). The only quibble with the rogue's skills should be his...
Top