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    [House Rules] Speeding Up Combat

    I agree 100% with Dragonblade. Put some responsibility on the players to know their characters and to pay attention. As long as you're not jumping into a Paragon or higher game with characters made by someone else, you shouldn't have much to consider on your turn. When my players get stuck, I...
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    How the hell do you sort dungeon tiles? Or even tokens?

    Like others have mentioned, I sort them with the Master Sets that came out. As to the tokens, I don't really use them. Most of mine are un-punched in their original sheets. However, some pill separates with the days of the week on top could be used to sort tokens. I use minis extensively. I...
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    D&D 4E Is PF combat any faster than 4e?

    From my experience, it comes entirely down to player knowledge. We just wrapped up a PF campaign at 8th level, and I was playing a ranger. Between my multiple attacks at different attack bonuses, miscellaneous buffs from the bard and cleric, and other floating modifiers, my turn took much longer...
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    Separating Attack and Utility Spell Slots

    I totally agree. It's definitely up to the players and DM as to how much and how heavy the combat is. If it's always a knockdown drag out fight, you better bring your A-game. However, it's entirely possible where the utility-only wizard is the most effective member of the party. This will...
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    Separating Attack and Utility Spell Slots

    But the freedom of making whatever you wanted also comes with the trap of making a character that can't participate in cornerstones of gameplay. Combat is definitely a large part of the game, it can't be denied. And we all love those great RP sessions, but as far as I've seen, a regular, average...
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    Separating Attack and Utility Spell Slots

    I just like that in 4E, everyone is on even footing. In combat, everyone can participate. In exploring, everyone can do something. When interacting with NPCs, everyone can do something. (However, I don't like when RPing is tied too heavily to the character sheet, but that's another issue.) What...
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    Separating Attack and Utility Spell Slots

    I agree with the OP. I like separating spells by usage. Sure, fireball can be used out of combat to burn something away, but why wouldn't that player just use a torch instead? Also, if a spell can be used as a ritual (like Alarm), why would a caster ever prep it? Face it: there are a LOT of...
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    Guidelines on monster behavior and priorities in combat

    To use the kobold lair example, the party could fight their way down through the narrow, trap filled hallways, and have skirmishes with small bands of kobolds trying to defend their home. The kobolds flee when bloodied. At the end, the party reaches the big open chamber where the chief and his...
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    Please step away from the 4th edition "effect everything" abilities.

    People call hunter's quarry and sneak attack lazy design, but if you want players to be creative, you need to stop being lazy DMs. Throwing a golem at a 3E rogue that essentially "turns off" his big combat contribution is exactly like putting a wizard in an anti-magic field. It's not fun to do...
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    Good drowning rules

    I believe in 3.X, a character could hold their breath for a number of rounds equal to their Con score. After that, I'd have them make Endurance checks. I'd personally start at DC 20 and go up in increments of 2. Failure could be healing surge loss or 1d6/1d10 damage per tier. The damage has to...
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    How do you handle food and drink?

    I agree. I usually hand wave the costs, unless they players make a big deal about it. For example, the players have a favorite tavern they patron, and like tipping the wait staff, so they record how much they spend on room and board (even though they can more than afford it).
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    Readying Tide of Iron

    Also, as he could only take the one immediate action per round, only the first attack could be nullified this way. The four other brutes can walk right up and wail on him!!
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