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    D&D 5E Mike Mearls's Tweets

    Interesting. If they do go with playtesting the idea of not using stat-bonuses to damage on weapon rolls, I wonder if critical strikes would allow that exceptional strength (or dex or whatever the weapon calls for) bonus to be added in again. A long sword crit might allow the fighter with a 17...
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    Savage Worlds is flippin' awesome.

    I took a look at Savage Worlds after seeing the price of the core book and more than any other system I've ever looked through SW made me immediately come up with ideas spanning so many different genres. My group and I tend to play fantasy strictly, mainly d20 games (D&D and its ilk) but Savage...
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    Acquisitions Incorporated: The Lost Episode

    I didn't see a single use of it either, and there were circumstances that I would have thought it would be given. Wil's character firing from hiding on completely clueless enemies, for example.
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    Acquisitions Incorporated: The Lost Episode

    I was pretty entertained, but I'm easily entertained. It helps if the sessions are seen as just a group of fellow geeks playing a loose game of D&D with no slogging through bizarre (and utterly insane) politics and line-in-the-sand drawing that crop up around the gaming hobby these days. Its...
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    D&D 5E Which 5e innovations do you like the most?

    - Combat Superiority dice - Ray of Enfeeblement (gone is the misery of fiddly math that this spell used to bring). - At-Will spells. - Backgrounds/Specialties - Advantage/Disadvantage - Possibility of players defining their role in a group rather than the system making that choice for them based...
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    D&D 5E 5e Monster design and monster PCs

    I'm wondering if perhaps it would be easier with 5e than it was with 3rd at least (4th was fairly easy to just make monsters into playable races). The reason might lie in the fact that stats are capped in 5e. Sure, the ogre might get a +4 to strength when creating him, but he can only have up...
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    Indie game designers unite to buy D&D!?

    I personally believe it would only serve to decimate forward initiative in game design not only for D&D as a brand, but ALL of those designer's new works. Going to a business model that only supports old things could mean D&D stagnates at a point. Every single one of those designers at each of...
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    D&D 5E And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    I personally like the idea. I can see it expanding out into other options that aren't just numerical. Burning a dice to make an extra opportunity attack against a second opponent breaking away to attack the mage, for instance, can give a very 'tank' feel to the fighter without specifically...
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    D&D 5E Do you want D&D Next to succeed?

    I certainly wish success to 5e. I see no reason to destroy creative effort even on the very obscure chance it turns out that I don't wish to play the system. Too much time and effort is wasted on trying to destroy rather than create, and fit everything into very narrow points of view or see...
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    D&D 5E Monster Creation in D&D Next

    I am glad to see some of these things outlined, though I share a bit of the confusion. I'm glad to see the idea of 'Elite' and 'Solo' returning, something I loved from 4e to give boss monsters that extra 'oomph'. I know 'mook' is a working title, as its stated as such, but I am a little sad to...
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    D&D 5E A Modest Proposal to Unify the Fanbase without D&D Next

    I have to admit, I might just not be getting the logic behind the original proposal. I'm not sure why a new edition must be stopped. If they had done that with 1e, we wouldn't have 2e. or 3e. Or 4e for that matter. Are these the only valid editions because they came before? Are there...
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    D&D 5E A Modest Proposal to Unify the Fanbase without D&D Next

    The answer is never" 'make less art'. The answer is: 'make more art'. If the new edition displeases you, there are always other options out there. Positive ones. Ones that don't put down the people who _do_ want to see innovation and attempts at refining things. To belittle and push aside...
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