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    Looking for interesting thrown weapon mechanics.

    ^^^ Great idea, what about one handed medium weapons, long swords and what not ?
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    Looking for interesting thrown weapon mechanics.

    Most seam pretty bland. "Throwing knives 30ft + str". for example just doest grab me.
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    What games, homebrews or advise does anyone have on making running the game more of a Co-op experience.

    I think the biggest obstacle to the cooperative experience is the GM wanting to control the game, by deciding what counts as the "real" stakes of the game. So I think concepts like "the plot", "the adventure", "sidequest" - all terminology which prioritises the GM's vision of the game over the...
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    Mouse Guard/Torchbearer question, Are there any premade aids for these games? Goals, Beliefs...etc

    Thanks, I tried it but could not register with for forums for whatever reason
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    Mouse Guard/Torchbearer question, Are there any premade aids for these games? Goals, Beliefs...etc

    premade goals, beliefs, missions and so on ?
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    Looking for a game with pregenerated quests/plot lines that can turn into a full story.

    And the story would be random every time.
  7. L

    Loops in RPG Adventure and Game Design

    Like pregenerated quests that can turn into a story. I agree the Burning wheel is amazing.
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    Loops in RPG Adventure and Game Design

    Has there been any boardgames/tabletop rpgs that have been able to do this well ? Looping a story I mean.
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    What games, homebrews or advise does anyone have on making running the game more of a Co-op experience.

    Prep does't bother me, I'm looking for a different storytelling experience. Like a sandbox coop style, where the dm is just as part of story as the players are...I'm asking a lot I know :)
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    What games, homebrews or advise does anyone have on making running the game more of a Co-op experience.

    i picked up mouseguard.....easily one of best rpgs ever written.
  11. L

    What games are the best organized / easy to understand ?

    what are the "fixed" skill challenge rules?
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    What games are the best organized / easy to understand ?

    Valid question. I'm not sure that the d20 requirement helps, because d20 is perpetually plagued with "does a hit mean I'm injured," "what does 'hidden' mean," and "how do the rules handle this" questions. Agreed, I guess said D20 because I am the most familer with it. But I'm open to reading...
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    What games, homebrews or advise does anyone have on making running the game more of a Co-op experience.

    Something that can brige the gap of player and DM and there working together on the story. Rules are that written without a DM guide. Like if a new person read how to play the game they would also understand how to run one.
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    What games are the best organized / easy to understand ?

    As in well written and won't have to reference a website or a friend to understand it. Some kind of D20 type is preferred. Thanks all !!!
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    how many attacks should be allowed per round before its just nonsense or a pain for running a game.

    how many attacks should be allowed per round before its just nonsense or a pain for running a game ?
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    New or dynamic ways for Armor class suggestions

    We all know the " rolled 10 + 5 so you hit the goblins AC of 15" But is there any ideas or different ways to make it feel more natural without complicated it too much or just something different? Hope that made sense all. :) Sent from my SM-G920V using Tapatalk
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    Game concept: In game death, permanent vs Mario style. Is there a happy medium ?

    I'm trying to make a death and resurrection concept that is not " well your character see ya next week with a new one " and also not " O your character died, eh pay the healer 5,000 gold and your good ". Is there a happy medium that doest kill the momentum of the game but also doest let players...
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