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    [Dread] Jenga beat up my dice! My results from the indie horror RPG.

    You got me on that one! In, say, D&D, plot revelation happens relatively slowly, due to the nature of its action-resolution framework. It gives you a lot more time to come up with things while, say, doing the nigh-automatic work of checking die results against DCs. You can start with a loose...
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    [Dread] Jenga beat up my dice! My results from the indie horror RPG.

    I rather agree. You make a very good point about managing flow. The tower is a metaphor for (and in many ways, a chart of) the rising and falling action of the plotline. Keeping the story in sync with that is the beauty and challenge of Dread. I think the main issue I ran into was that of...
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    [Dread] Jenga beat up my dice! My results from the indie horror RPG.

    I'm running a pre-Halloween game of Dread tonight. This is going to be the second game of Dread I've run (though I am a fairly experienced GM for other systems). My first game... did not go so well. I ran the "Beneath a Metal Sky" adventure from the book, and, bolstered by the constant...
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