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  1. Laurefindel

    Let's Talk About Metacurrency

    I'm warming up to DM's metacurrency because oftentimes, "DM doing whatever they want" is often 1) unnecessarily antagonistic and 2) an unfair use of the rules or system beholden by the game. Sure, a DM can say "rocks fall, everybody dies", but that is usually played in (and met with) disdain. I...
  2. Laurefindel

    Space Travel: a Sketch

    Looks like you're off to a good start. I have a Twilight Imperium RPG that I made based on the system of The One Ring 1e a few years back, before FFG published their own TTRPG based on their Genesis engine. (Twilight Imperium is originally a 4X board game with a rich space opera setting, now in...
  3. Laurefindel

    RPGs that you feel trip over their own cool ideas

    One system I thought was tripping over its own feet was 7th Sea (1st ed). In an enthusiastic bit to emulate a “de cape et d’épée” fiction, the system introduced a lot of knacks (skills) such as defence-swigning (for when you swing on the rope of a chandelier), defence-footing (for fighting on...
  4. Laurefindel

    RPGs that you feel trip over their own cool ideas

    Same for me That said, any example given in this thread will be subjective to a certain extent.
  5. Laurefindel

    D&D General So… psionic powers are no longer purely mental?

    I jest, but in TV comics and mangas, « mind powers are often accompanied by visual and auditory cues. Even if it’s just a wooosh and visible shockwaves, not to mention the psion straining/bracing themselves. These media are not as good to convey olfactory cues but they wouldn’t be hard to imagine.
  6. Laurefindel

    D&D General So… psionic powers are no longer purely mental?

    « Quiet guys, I can smell psionics! »
  7. Laurefindel

    D&D General The Revised Monster Manual was released 1 year ago today! How have you liked facing down and using the new monsters?

    No stress, The stat blocks are a definite improvement (except a few that I like less than their 2014 version). I’m still discovering here and there that « oh, this creature is no longer resistant to fire » and such (still having similar confusions with spells in PHB), because old habits die...
  8. Laurefindel

    D&D General The Revised Monster Manual was released 1 year ago today! How have you liked facing down and using the new monsters?

    That is my experience. Even after a year I find page-turning annoying. I never got used to red dragon instead of dragon, red. At first I welcomed and dig the art; now I wish there was less. The humanoid blocks are pretty good all things considered; enough that I find I use them a lot more than...
  9. Laurefindel

    D&D General The Revised Monster Manual was released 1 year ago today! How have you liked facing down and using the new monsters?

    TL;DR: stats blocks good, scattering of demons/dragons/humanoids throughout the book bad. I like the art. Better than that of the PHB. Although the more I use it, the more I find it takes too much place and detracts from information. At first, I didn’t mind the male/female representation but...
  10. Laurefindel

    D&D General Faerun '68 (+)

    Yes! I can see airships all over the place for local transit, but the equivalent of international airports is public portal hubs. Rich people and wealthy corporations have private portals akin to private jets, but perhaps there was never a need to develop an airplane as we know it. I like the...
  11. Laurefindel

    D&D General Faerun '68 (+)

    Eberron barely makes it to early industrialisation, which is very modern in D&D standards, but I think a FR ‘68 would go much further. People in Eberron live much like to people of the early 19th century. In a FR68, we’d be in the second half of the 20th century. Eberron has trains and public...
  12. Laurefindel

    D&D General Faerun '68 (+)

    Oh, that’s interesting! Are we looking for an advanced timeline of FR to the equivalent of our late sixties (post-industrialisation, Cold War reality, mass media, edging on post-modern), or a 1968 fantasy using FR tropes? A post-modern FR would lose some of its current tropes for example.
  13. Laurefindel

    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    it was decided that the fighter would suck at everything other than fighting on day 1 of D&D. Then, it was never decided that the fighter would not suck at anything else, mostly because being good at something else was ground for a new class. « Sucking at things » is baseline in the history of...
  14. Laurefindel

    D&D General Why is the multi-classing spell slot math so weird?

    Don’t they all round up now (and therefore why rangers and paladins have spells at level 1)? The artificer used to be the only one that rounded up on multiclass, but don’t they all do so in 5.24?
  15. Laurefindel

    How Complex Do You Prefer Your TTRPG Systems In General

    I don’t mind complexity as long as it doesn’t translate as difficult. Similarly, I don’t mind simplifying the rules as long as it doesn’t end up more difficult to play. Obviously, what I find « difficult » is very subjective. PHB 5.14 is right where I like it to be for players option, 5.24 MM...
  16. Laurefindel

    D&D General So how do Half-Elfs feel different to Elfs?

    You’re mixing up Mielikki and Loviatar. Unless the Goddess of animals took a bad turn somewhere? I knew her unicorn Goddess friend Lurue was a bad influence on her! What, with that horn of hers and all…
  17. Laurefindel

    D&D General So how do Half-Elfs feel different to Elfs?

    Appaling or not, this view is closer to the classic depiction of elves in D&D. But that’s the thing, D&D’s elves are not folklore elves. They’re closer to Tolkien’s elves, themselves inspired but not copy of folklore elves, and who were all about the past. Don’t get me wrong, I think your...
  18. Laurefindel

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    There’s that. The Star Wars movies and TV crowd, the Star Wars computer game crowd, and the Star Wars TTRPG crowd are not the same crowd, event if there are overlapping zones in this Venn diagram. Wookiepedia as a whole, has probably a bigger overlap with the Star Wars movies+RPG part.
  19. Laurefindel

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    Agreed Such a systems should be able to support the narrative, but not driving the narrative. That would take too much place in a Star Wars game, where there should be at least a semblance of plot. A Star Wars RPG should allow a dynamic and dramatic game, but it should also allow other styles...
  20. Laurefindel

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    You mean the game where the goalposts keep changing and new stuff is added at any time? Yeah, that tracks with the media…
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