I don't trust WotC's current design philosophy enough to trust them with anything new, but I could get behind reprints of their older stuff. A series of volumes fully reprinting the Strategic Review and Dragon Magazine wouldn't go awry, for example.
Hence the advice in the book explaining what using these rules risks. Way better IMO than just saying "no".
No table is required to use these rules. If someone has to say no let it be the GM, not the rules.
And like I just said, I'm sure that's how you are seeing it. I don't. Why do you assume that the player doesn't value that verisimilitude as well? Is it because that's how you'd feel about it? If so, then please just state your personal, subjective opinion plainly.
I don't recall anyone identifying the whole conversation in that manner. If you want to control a group of creatures in the way I'm describing, it's a more complicated class that requires more attention. It's not a simple proposition, and that IMO should be ok. Just make that clear in the book.
Ok. While I don't personally see the problem (at least at that level of action), if you do there are plenty of techniques that can be used to handle controlling multiple creatures more efficiently. You know who uses them all the time? The GM.
The information is out there.
Then why are we seeing these terms attempting to be applied to other games? I said above if they stay in their lane it's no problem. But they don't, and confusion results.
It is every player and GMs responsibility IMO to make an effort to understand the rules of the game they're playing. Obviously they should receive as help and support in this task as they want to accept, but I think they still need to try.
I have made it clear that what WotC wants to do is not my concern. The claim was it isn't designable. I disagree.
And everything that gets done in play should give a nod to the goals of play at that table and the social contract. Neither of which are the same across the community.