• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

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  1. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    I don't know, but now I want to find out! I really love dark, weird, horrific fantasy and macabre fairy tales, so I can see myself doing something along those lines.
  2. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    That’s a hard one, because I don’t really feel like a gaming celebrity! Working in a company next to Monte and Bruce, who are very recognizable and have a much longer gaming history, means that I can kind of stay under the radar. The truth is that I’m actually very shy and introverted, and I...
  3. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    Thank you so much! I love video games so very much. ALMOST as much as tabletop games :) I play different games on different platforms. Right now, I'm playing Elder Scrolls Online on my PC (it's hooked to my treadmill desk, so I can play while I work out). I like Borderlands and Fallout on the...
  4. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    -That’s a really interesting question. I would say that they might not know how far ahead companies are thinking and working. For example, we were researching kids’ games and working on the concepts for No Thank You, Evil! for about a year before we announced it. We’re currently working on ideas...
  5. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    Thank you! That has been my experience as well. I feel very lucky to be surrounded by players and industry professionals who treat each other as individuals, and not as their gender (or race or sexual orientation, etc.). The other part of that experience for me is that in the event that someone...
  6. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    I'm not sure if you're asking about someone else getting a license from us for those things (if so, the answer is yes, as we've licensed a computer game, two board games, and a short film so far). If you're asking whether MCG will license someone else's property to make a game out of the...
  7. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    We'll be updating The Strange corebook PDF with a short version of the recursion, including the art. And a longer version of it will also be available to everyone as a free PDF. The writers named it "Ohunkakan," which they derived from Ohúŋkakaŋ, a Lakota word meaning “myth” or “story of the...
  8. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    I wish I could! Keeping secrets about stuff that I'm excited about is actually really hard for me! We've definitely talked about doing organized play. It's so much fun, and a great way to get players involved. We don't have the resources for it quite yet, because we're such a small company, but...
  9. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    -I got into playing RPGs when my babysitter introduced me to Bunnies & Burrows (I was about 6, I think?). I didn’t grasp the rules so much, except that I got to be a bunny and thump my feet on the floor a lot. Which was pretty awesome for me at that age. I started playing D&D in high school, and...
  10. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    We’ve been working closely with the designers at inXile as they’ve been creating Torment, mostly in terms of world building and the game mechanics. You’re right that the computer game is alos informing the PnP game as well. We added the location of Torment to the Map of the Ninth World that’s...
  11. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    He isn't. (* waves * Hi, Ray!). Actually, I have no idea why or how he's so awesome, I'm just glad that he is. For those who don't know, Ray Vallese does the majority of our editing for MCG, and he's really fantastic. (He's also a great writer--his novella for the Torment: Tides of Numenera is...
  12. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    Thank you for saying that! We really want to make sure that players can get the game wherever and however they want, and of course, we're huge fans of brick-and-mortar stores. We started our Asset Team last year too, where players run games in-store, to further support local stores, and the...
  13. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    Thank you so much for such a nice comment – I hope your daughter loves No Thank You, Evil! (and all things geeky!). I definitely knew it was something I wanted to incorporate into the game before I began working on it. Both my mom and sister are teachers—my mom mostly works with children with...
  14. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    Yes! It’s called Numenera, the Strange, and The Cypher System Rulebook ☺
  15. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    Very soon! The authors – Alina Pete and Anthony Pastores finished writing it last month, and they did an absolutely wonderful job. Artist Winona Nelson has been working on an art piece to accompany it; we just saw her early sketch and are very excited about it. If all goes well, we're hoping to...
  16. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    Hm, that depends. When it comes to writing, Monte is way faster. When it comes to shooting bad guys in Borderlands, though, I am the speed queen! I am also better at Words With Friends. Just sayin.
  17. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    Well, Bruce and Monte never want to have ice cream sundaes for lunch, which is clearly ridiculous, so we fight about that all the time ☺ Honestly, I can’t think of any real sticking points, but we do talk a lot about projects as a team and figure out where we want them to go. Each of us have...
  18. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    Okay, you’ve opened the floodgate now! I have way too many favorites to list, so I’ll just tell you some of what I’ve loved in the last year or so: Comics: -The Wicked + The Divine -Sweet Tooth -Locke and Key -Y the Last Man -We3 -Sex Criminals -Ms. Marvel -Rat Queens -Saga Books (A lot of...
  19. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    My pleasure! I’m going to tackle these questions in order: -That’s probably more a question for Monte than myself, since he is the really the mind behind the Cypher System. I think that we do consider it to be setting agnostic, but in an adaptive way. What I mean is that each game we’ve put out...
  20. Shanna Germain

    AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)

    Thank you so much for the nice words! I can’t reveal too much yet, unfortunately. All I can say at the moment is that we are a creative team who loves to push the boundaries and come up with new things, and that we’re always planning at least a year out, so right now we’re thinking a lot about...
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