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    Marvel Shares Sabretooth's Stats

    He doesn't, but the playtest rules are really lacking and cybernetics is about the only way to represent the Adamantium Skeleton he has... though considering how 'broad' these rules want to be they're also massively specific in ways.
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    Why Should You Vote In The ENnies?

    Sadly, they don't matter. With WotC coming away with basically all the awards it shows that sheer voting numbers are what counted. Most of the other nominees were so small that their vote numbers must have been tiny. For Modiphius, who have excellent production values and games, to come away...
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    Second Playtest-- Full Combat feedback

    1) basically nothing positive to say, here are our notes: Melee combat- completely lacklustre it MUST have full rules, including shooting into combat. Lots of skills and weapons for it, but nothing actually fun about it. e.g. boarding on space combat? Melee combat 2- If I have STR 4 and...
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    First Session Feedback

    Where in the book does it mention trading attack dice for damage? I can't see that in the combat section.
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    As of N.O.W. the O.L.D. and N.E.W. playtest documents are P.U.B.L.I.C.!

    I notice on N.E.W. you mention minor changes- what sort of changes?
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    Some thoughts on permanent injuries

    I like the idea of increasing a mental stat- a random one would be better or else you end up with characters doing the 'face' situation above. They could even be linked, e.g.: STR loss= WIL gain: your rehabilitation took the drive to overcome AGI loss= INT gain: you had to learn to get around...
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    Have you created a N.E.W. species?

    You know I've created quite a few, but not sure I could upload them as they are Mantic Copyright technically.
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    First Session Feedback

    Having spoken with another of my players, I'm not sure that will actually work. He's going to log on to explain that at some point, but suffice it to say, he's found a serious flaw in combat. If the exploding mechanic is to be re-added, perhaps it should only work for your Luck Dice- that way...
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    First Session Feedback

    I like the idea of different coloured dice. But yeah, I see what Lucas is saying about damage dice- with most weapons doing 1-2 dice damage, they will barely ever manage to beat that soak- and what about an Ogron in a Battlesuit- 15 soak!
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    First Session Feedback

    Really? It's a fantastic way to spend Despair... and makes it so narrative.
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    First Session Feedback

    Pinned down isn't an issue- as there is nothing stopping you leaving a combat (and chances are if you are the one being shot you probably want to move away). But cover doesn't quite cut it. With combat being so dynamic there needs to be a chance of hitting anyone. Edge of the Empire works in a...
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    First Session Feedback

    Surely it would make sense for the phaser stun to be the same as the three other weapons that stun? I did wonder if you were going to do Ammo like that: I think it would work. If the blaster is supposed to be better, then it should either be at a higher tech-level or cost more, otherwise the...
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    First Session Feedback

    So....?
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    First Session Feedback

    I actually wonder whether just giving you 1 dice per point of Luck stat, rather than converting it into a dice pool would be better.
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    First Session Feedback

    Combat wasn't a problem- there's plenty there to boost. Luck wasn't really used because players got so few Luck dice (many had good WIL so were on 1 or 2 dice)- they were reluctant to use them.
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    First Session Feedback

    With exploding dice I think it mattered less, but now they don't explode it is more difficult. For example we have a Psionic in the group- she will basically never use her Psi-Blast as she only rolls 2d6 for it (she went for breadth rather than min-maxing): she can't beat the basic mental...
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    First Session Feedback

    It was pretty fun, but got bogged down in lots of failed checks. My session started with an investigation- difficulties ranged from quite a few 8 or 10s to one 13- only characters who actually had skills, or ridiculously high INT stood any chance of making those checks, meaning that quite a few...
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    First Session Feedback

    1) Shooting into combat rules? Penalty to shoot? One roll- compare against all Defence- hit the lowest? Perhaps if you roll 5 higher than that you may hit the next highest? .g. firing against Def 12, you roll a 17- you may choose to try and hit the next highest Def- you may miss, but miss your...
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    WOIN Character Generation feedback

    END 5 gives 3 dice, giving between 3 and 18 health. With the triple END rule there's really no point in rolling. So unless that changes, it may as well be the same as Cr. or triple END. My point with the psionic careers is they all require PSI 2+, so there are only the two ways to actually get...
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