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    Help me run a campaign for a bunch of 12 year olds.

    Let them be the enthusiastic newcomers they are and, as others have said, don't be a slave to the rules... We were all 12-years old once (and who knows, some here might still be). Tap into those memories and go with it!
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    Looking for Game System Recommendations

    Pits & Perils has the rules-light thing down, for sure. Perhaps more than most... Combat can be surprisingly tactical, especially using the simple attacks modifiers in the campaign rules section and combat moves from the supplement (Fear! Fire! Foes!).
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    OD&D The Beauty of OD&D

    Absolutely. And it was pretty inevitable once people started identifying with their characters and role-playing more, so I don't begrudge this trend. However... Real life is "take what you get and work within your limits" and OD&D nailed this! There is a certain challenge (and charm) to...
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    The Niche Protection Poll

    We can make a distinction between capabilities derived from ability scores (i.e., being fast or strong) and class abilities (like using magic). The former are more innate, while the latter suggest formal (and sometime extensive) training, especially with magic. The problem here is having prime...
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    Blueholme: A Simulacrum

    Pretty sweet! :D
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    OSR What Has Caused the OSR Revival?

    The hobby has changed enough (it's been 40 years) that it's substantially different from where it began, and people want to get back to that time because: (1) It is seen (truthfully or not) as being more pure (and this may be true, given that in 1974, fantasy was NOT mainstream and games could...
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    The Niche Protection Poll

    I'd say each class should have exclusive abilities, with the understanding that sometimes, that exclusiveness might indicate a unique combination of powers... That said, this can be taken to far, and there should be limits lest classes (as a mechanic) become meaningless.
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    Do alignments improve the gaming experience?

    I'd say they provide a game play experience and have certain benefits...
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    Favorite D&D books

    Just a few (I could list a lot more)... Holmes Basic: An awesome distillation of what old-school is all about. Even if it's not "complete". Supplement I: Greyhawk - Caught OD&D at the height of it's enthusiasm (to me). OD&D Booklets: Men & Magic, Monsters & Treasure, The Underworld &...
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    Do you always need to save the world

    In a game, it's anything the characters find worth fighting for, even if this means their wallet! There's something charming about Conan throwing in for gold and a good time... Really, it should vary by group. Survey your players and see what their characters find meaningful and create...
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