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  1. Justice and Rule

    Taylor Navarro Joins Wizards of the Coast as D&D Designer

    Oh, you won't find an argument from me. But I honestly think a lot of this is just people being "Oh, it's brightly-colored" and assuming it's all happy.
  2. Justice and Rule

    Taylor Navarro Joins Wizards of the Coast as D&D Designer

    I think for some people simply having lots of colors means that there cannot be bad things.
  3. Justice and Rule

    Pathfinder 2E Do you think 1st or 2nd edition is more complicated?

    I've not experienced Pathfinder 1E specifically, but I have a decent amount of experience across the variety of 3.X games, and honestly I'm amazed that this is a conversation. I feel like some people may have played enough 3.X games that they just don't see the complexity the same way a new...
  4. Justice and Rule

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    I mean, it's a lot easier to practice with them compared to a bow because you just don't have a fear of losing ammo in the same way you do when training with a bow. You can't always pick up an arrow and fire it again. With a sling, you can always try with a random rock. It offsets fairly well.
  5. Justice and Rule

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Slings are a shepherd's weapon! Easy to make, can practice with wherever you are at. Obviously bullets are better than random rocks, but a sling isn't as difficult to learn as a bow and much cheaper, plus it doesn't weigh much. Given that D&D mixes ancient and medieval stuff a bunch, not...
  6. Justice and Rule

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Crossbow/Sling/Dart Wizard are one of those wonderful pieces of nostalgia that are really difficult to explain to anyone not familiar with how old D&D works and why a Wizard would use such weapons. They are such D&Disms, but they do make me smile a little bit from their goofiness.
  7. Justice and Rule

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Popularity is subjective, too. It is not an indicator of anything other than "People are okay with this". It doesn't necessarily mean they love it (Everyone's favorite second choice, right?), just that they will use it. My whole point is that we shouldn't appeal to popularity as some sort of...
  8. Justice and Rule

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Hey, I get it. Lord knows I've been there for other games (I've been in a few wargames playtests that did not go the way I was hoping they would). It's always rough. 🫂 At the same time, sometimes you don't know what you want until you actually try it. I remember being told about the PF2...
  9. Justice and Rule

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    I mean, I feel like the "Argument from Popularity" fallacy is a fallacy for a reason, and if you had a real point to make you'd find a way to properly argue it instead of saying "Well, it's popular, that has to count for something". Well, it could, but that doesn't actually speak to quality...
  10. Justice and Rule

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    I'm not saying change everything, I'm saying to exercise some designer authority instead of simply ceding all power to surveys. I bring up the druid wildshape for a reason: it's a change that made sense (even if it needed refinement), but instead was cutoff at the legs because I don't think the...
  11. Justice and Rule

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    At this point it's now fighting for spot 2 with its former self. lol But I think part of the problem was putting too much power in the surveys. You are game designers, you have to sometimes make decisions that might not seem popular at first because your fanbase is conservative about your game...
  12. Justice and Rule

    Wizards Hires Erin Roberts as Game Designer for D&D

    Feels very much like we've properly hit the changing of the guard for D&D. I look forward to it and hope that D&D evolves with its new designers. :)
  13. Justice and Rule

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    The PF2 discussion in this thread is honestly baffling to me given my experience is completely different. But that's not what the thread is about, so let's move on... I think if you want to make the Wizard less complicated, it will take an entire class rework. Honestly, an entire magic rework...
  14. Justice and Rule

    Pathfinder Announces Two New Rulebooks

    Yeah, Dark Archive had an actual hidden adventure in it, and Howl of the Wild had some really fun narrative stuff. Honestly more books should do narrative stuff; the old Shadowrun splats that covered stuff like Renraku Arcology or the Chicago disaster were amazing uses of those narrative devices.
  15. Justice and Rule

    D&D General How do you really handle illumination in your games?

    When I'm at a physical table? I make note of things and maybe vaguely take heed of what is or isn't lit ("Oh, you'll need to move about the room with the torch to see the entire mural"). For VTT, it does the work for me, which is nice. Playing online has some disadvantages, but it also comes...
  16. Justice and Rule

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Let's do the big one first. There is a difference between "supremacy" and "complete supremacy", hence why I included it. I've never denied that the GM gets final say, but I also think that the GM should be fairly willing to try and include the players in what they want to be included. If your...
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  18. Justice and Rule

    Pathfinder Announces Two New Rulebooks

    Also worth remembering that a bunch of spells are technically legacy content since the remaster. There are certainly a good amount of spells, but many more that haven't been remastered.
  19. Justice and Rule

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I'm sorry, but there isn't any sort of "clarification" from Baker attempting to "correct" anything. He says "if we didn't include it, don't let it stop you from using it". The lore is not the barrier for it, nor should it be. That's the point of what I was saying, but here you are trying to...
  20. Justice and Rule

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Yeah, but Eberron also specifically says it takes multitudes and you can fit in whatever you like, so it's not using its length as an excuse to cut down on people's character concepts, which is the point being made. Adventure paths are scripts, not just lore. And God help me, those generally...
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