Search results

  1. Lief Stats.png

    Lief Stats.png

  2. Rudiger Stats.png

    Rudiger Stats.png

  3. Haf Stats.png

    Haf Stats.png

  4. hawkeyefan

    Ironsworn Actual Play

    Session Zero Okay, so... Session Zero. We pretty much have two jobs to do here. Detail the world and then create our characters. The book suggests creating characters first but points out that these things largely go hand in hand... my group found it easier to kind of detail the world a bit and...
  5. Ironlands.png

    Ironlands.png

  6. hawkeyefan

    Ironsworn Actual Play

    No worries at all! Please fee free to comment. Thanks for bringing up the Twists on doubles on the Obstacle Dice. That definitely belongs in that first thread. I’ll add an edit to mention it. For the Assets, I plan on getting into them more in my Session Zero post. Should be up soon.
  7. hawkeyefan

    Ironsworn Actual Play

    My schedule over the past several days got busier than expected and then the storm didn’t do anything to help! I’m looking to have my session zero post up later today. Thanks for the interest. I’m glad others will have experiences and insights to share.
  8. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    Okay, if it's only a mild annoyance, then hey, keep on keeping on. But I would say when discussing the game, just keep in mind that what you're experiencing isn't uniform... if you feel like it's a "writers room" it's less about the text. Sure... I think there's a lot going on in Blades. And...
  9. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    That’s not what I’m doing. To hell with the text. Blame your issues with the game entirely on the text if you want. Okay… the text is at fault for causing these issues. Now… what can you do about it as a player? What can the GM do as a GM? Or go ahead and ignore what folks are saying and...
  10. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    No, not at all. I also don't think it's necessary, and I'm making suggestions to you to alleviate it since you seem frustrated by it. The description of the two Actions. When you Consort, you socialize with friends and contacts. When you Sway, you influence someone with guile, charm, or...
  11. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    I don’t know. Do you already know this person? How are you building rapport? How much time do you have to do that? Without knowing all that, I think Sway is the obvious way to go. I think the GM needs to be a bit more active in presenting meaningful choices to the players. As you say, there’s...
  12. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    Sure. If stating preferences was all he was doing, then you’d be spot on. But that’s not all he did, is it? He said anyone who didn’t agree with him was blind. If I’d said anyone who thinks prep results in a more consistent world is blind… I expect you’d quickly point out how that’s just my...
  13. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    And what I’m saying, and I expect most others familiar with the game would agree, is that most of the time, the relevant Action is pretty obvious. Yes, the game allows for more than one… they want players to be creative. But they also want players to be principled in their approach to play...
  14. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    No, I’m not blind. What a douchey way to disagree. I have run both types of campaigns as well. I’m not blind to the differences. I have a different experience than you, and that’s led to a different point of view. Telling someone they’re blind because they don’t have the same exact view as you...
  15. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    Yes, there’s a difference between a player actively seeking to position things to his character’s strengths than “just describing it that way”. I mean… things can be positioned such that a guard cannot reasonably be sneaked up upon. If that’s the case, Prowl is off the table. That the actions...
  16. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    Yeah, I think lowering Position and/or Effect is something that’s missing when I see complaints like this. The book provides a page or more of examples along the line of “you might use Tinker, but Wreck would be better”. I’ve definitely offered different Position/Effect when a player suggests...
  17. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    See… “they are all combat skills” is what I think is off. And also “you just try to describe the thing so that the best skill applies” seems like the fictional situation in play doesn’t matter all that much. Is the character up close and personal, facing off with their opponent? Why would it...
  18. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    This sounds very off to me. It sounds like players trying to angle to use their best action rating for as much as possible. Yes, players ultimately choose which action to use for a given task… but they’re also told not to be weasels about it. And to embrace danger. Hemming and hawing and...
  19. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    Assuming equal skill on the parts of Laura and Liam, it can go either way… but I tend to lean toward Liam as being more likely to portray a consistent world. What I see when you describe tons of prep is tons of opportunity for inconsistency. What Laura’s doing is predetermining a whole slew of...
  20. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Who gets to say what and when… that’s a rule. So if the conversation that is the game is happening, then rules are being used.
Top