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    WOIN Ambush Round and AoE

    So the ambush round is about ambusher vs ambushee. If a group of players wish to ambush an enemy force, each player rolls against their intended target, with only the ones who beat their target acting in the Ambush Turn. So, what happens if a player wants to throw a grenade or use an area of...
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    WOIN Delayed Actions / Holding Your Turn

    Does WOIN have any rules for holding actions / turns, or delaying actions turns? I tried to find anything, but didn't have any luck.
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    WOIN Damage Types and Soak

    So what is a character deals 6 fire damage and 11 blunt damage. The target has 5 soak from armor, but has 10 soak specifically against fire? What if the target onlt has 5 soak from armor?
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    WOIN Damage Types and Soak

    I would like to clarify who different damage types and SOAK work. Let's take the Firemage's Flaming Touch ability as an example. Flaming Touch causes your unarmed attacks to deal 1d6 heat damage in addition to their normal damage. Let's assume that this means the character is doing 2d6...
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    WOIN Looking for NEW players

    For those unfamiliar with a West Marches game, it's a style of sort of shared world, open pool approach to games. You get a group of players and GMs together, make a shared area map - say a chunk of space, or a planet, or for a fantasy game it might just be "the borderlands" - either way, it's...
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    WOIN How does the quality of a shield effect the defense score you get from having it equipped?

    Your base dice pool is attribute + skill + equipment which is capped by max dice pool. Anything beyond that, exploits, modifiers, etc? All that is after.
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    WOIN [WOIN] How to handle minion groups?

    There are two ways I would do this. For simple minions, I would use normal stat blocks and give them 1 health. 1 hit and they go down. This is for things like ninjas or low-end security guards for a NOW game. Enemies that can be a threat individually but should be easily dispatched. For mobs...
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    WOIN ETA on OLD errata 1.2

    I noticed that the 1.2 errata for NEW came out in November of last year. With a new game coming up soon, I was hoping that the updated errata for OLD would be in the pipeline. Any chance of that arriving soon?
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    WOIN [WOIN] Exploit usage per turn

    Exploits that apply passive benefits like Iron Fist are always on. Since they aren't active they don't have the activation limit of 1/turn. Things like firebolt however are normal exploits which can only be used 1/turn. As for the stupidity of treating greater firebolt as a separate exploit...
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    WOIN Balancing Party Buffing Spells

    I'm looking for advice on balancing Spells in WOIN. Something my group quickly realized was that the cost to make buffs into AoEs was very low, and the cost to make things long duration was downright reasonable especially if you took an hour to buff in the morning. The end result is powerful...
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    WOIN OLD - What is the Skill for Shields?

    I know that in the most recent Errata the skill requirements for equipment bonuses were removed, however that requirement is something my group rather enjoys. It really does a lot to balance the game, even if it does have some weird issues with dice pool caps. So what was the original skill...
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    WOIN WOIN Base Campaign

    WOIN is a generic system. While there are small elements of flavor baked into some things (Elves with Muskets in the OLD book for example) the system really shines when you are using it to make your own world and your own custom content. Or adapting another one for that matter. Unfortunately...
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    WOIN Character build questions

    Check the errata. It actually fixes that oversight.
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    Yet Another Question

    It seems every week I'm making another thread with a question to ask. Sorry for filling up the forums with my group's inquiries! But this week's question is this: How do offensive spells act in regards to exploits? 1) Can you use attack modifying exploits on spells? 2) If yes, are spells...
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    WOIN Suggested Career

    It's incredibly easy to make new careers in WOIN, which is one of the strengths. But in your case of playing the knight, it's worth remembering what a state is worth. An agility of 3 isn't "incapable of walking straight" its the average agility of a person who doesn't have much need of it. Sure...
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    Questions My Group Has

    My group has been playing WOIN now - specifically OLD - for two weeks now. We've run into a handful of questions. I figured I'd make a list and see if we couldn't get some answers before next session. 1) When using an ability that grants multiple attacks (such as the archer's rapid shot) do...
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    Defense cap for OLD?

    So it looks like we may have been doing this wrong and I want to make sure we understand correctly. Defense is capped based on your dice pool, with your dice pool being made up of (stat + skill + equpiment). At grade 5, this cap is 5d6 for a static defense of 18. Then, flat modifiers apply...
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    Exploits that grant exploits

    For exploits that grant other exploits such as the Gladiator's Skills exploit (Which grants two universal exploits from a specific list), do the exploits gained need to meet the prerequisites? So for example, Gladiator's Skills can grant the Crippling Strike exploit, which Deadly Strike and an...
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    [WOIN] Borrowing From Other Systems

    Perhaps one if the things I like most about WOIN is that it is quite modular. Like many generic systems, adding subsystems or tweaking existing ones is built into the philosophy of the game. However what set WOIN apart for me is the number of very interestingly or well designed subsystems. The...
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    Just going over OLD and NEW and confused about the races attribute stat modifiers

    I can't speak on the reason for the disparity but I can attest as to why Orcs get a +3 to Int. Int isn't Intelligence. It's intuition. As in a quality that a tribe of hunters and gatherers and barbarians would have in spades. I don't think by default orcs are supposed to be the dumb brute race -...
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