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There is no need in waiting more than five rounds. On their fifth round the pc can roll their death saves one at a time and follow the normal death saving throw rules. 3 success - stable, 3 failures - dead, nat 20 - 1 hp, crit fail - 2 failures
Sorry that my formatting screwed up quoting, but thanks for fixing it. Anyway on to your comments:
Bonus Feat: I do like the idea of just giving them the skill proficiency (not expertise) and the additional usage of the skill
Monk: I haven't played a monk personally but a friend of mine seemed...
Here are few house rules I am thinking of applying to my next campaign and wanted to get opinions on balance or if any rule would overshadow another class.
Character Creation:
Ability Score: 27 Point buy;
Bonus Feat: Gain a skill feat (UA 4/17/17) at 1st level minus the ability score...
One of the things I have done to build suspense was the fallen pc didn't make any death saves until another character came and checked them. This helped alleviate the feeling "oh they have at least three rounds". I had one pc who was down for 4 rounds and the party thought he would be ok, but...
Blue,
Thank you for taking the time and looking over it. I have made a few changes based on your suggestion.
I have fixed the average hit points to be 6.
I moved the fighting style to the 1st level because gaining both Favored Enemy and Terrain on the 1st really did nothing for the ranger...
Edited 3/22/16
In my opinion, the ranger base class should represent a person who can thrive in wild by understanding the terrain and the creatures that inhabit it through experience (i.e. no spells). So, this is my attempt at creating that base class. Below are the major changes from the PHB...