Search results

  1. V

    D&D 5E Age of Worms Adventure Path

    After a lengthy pandemic-inspired break, we're continuing on this weekend so of course I've got more comments. At this rate, it will only be another 5 years before we finish! Area #21 "The Star Chamber" is at the bottom of the blood waterfall where they face Moreto the true ghoul. You...
  2. V

    D&D 5E Age of Worms Adventure Path

    ...one more! 9) #15 has an iron panel that slides out of the wall and blocks the tunnel. But when does it retract? The trap says "repair reset" which (I looked it up) means that someone comes to repair it. Who the heck is repairing the traps in this place? How long does it take them?
  3. V

    D&D 5E Age of Worms Adventure Path

    <Deleted Duplicate Post>
  4. V

    D&D 5E Age of Worms Adventure Path

    Played another session last month (and playing again tomorrow). Some notes/questions from that session and next, all from "A Gathering of Winds" conversion: 1) #13 mentions Earth Glide, but doesn't provide a reference (MM 304 "Xorn" has it) 2) #14 you don't have Allustan's stats, which makes...
  5. V

    D&D 5E Age of Worms Adventure Path

    I believe the general conversion notes that Tormyr uploaded has a full table of 3.5 to 5e DC conversions with explanation.
  6. V

    D&D 5E Age of Worms Adventure Path

    3) (Room 5) "Creatures take 1d6 fire damage per minute." That seems really slow for walking on hot coals? I sped it up to 1d6 damage per turn and that presented a lot more challenge. I was so excited when the players realized it was the Earl of "COALchester". Such glee! It says that Antyress...
  7. V

    D&D 5E Age of Worms Adventure Path

    We're a few sessions into "A Gathering of Winds" and as usual, I've got questions/comments: 1) (Room 1) "For creatures not in contact with the portal with some portion of their body:  the ghoul has advantage an attack rolls  attack rolls against it have disadvantage  it can use its sneak...
  8. V

    D&D 5E Age of Worms Adventure Path

    The city is/was full of dopplegangers. Have a greater doppleganger from a rival gang offer to step in for 30% of the prize money (or more!). Or have their manager go find one. The manager is going to search for a replacement pretty hard. Have them find a paladin (or matching class) that is...
  9. V

    D&D 5E Age of Worms Adventure Path

    The Champion's Belt was finally fought! ...and as always, I have thoughts/comments/errors to point out. :) a) Ulgurstasta is mis-spelled in the 5e conversion document as "ulgurstata" b) the "to hit" for the ulgurstasta should be +15, not +10, given the 30 STR c) An ulgurstasta has an 18 INT...
  10. V

    D&D 5E Age of Worms Adventure Path

    Our bard used silver pieces. At the beginning, when the barbarians are taunting and insulting them, he walked over and tossed the coins as the barbarians feet and said, "this is so you can buy yourself better insults" and then walked away. I was really impressed with his dramatic role playing...
  11. V

    D&D 5E Age of Worms Adventure Path

    After all that worry, they remembered to try Dispel Magic. They only had one spell slot left, and if they did a long rest, the player in the box would die from the d4/hour ability score drain. I decided to go with 1/hr to give them a chance. They had bardic inspiration to enhance the Dispel...
  12. V

    D&D 5E Age of Worms Adventure Path

    Interesting idea to use exhaustion for CON damage. I took his CON down by two and he suffered the HP loss, and I figured it would recover one point per day (or all of it). But exhaustion might be better. Permanent Bestow Curse makes sense to me, I like it! DC19 for the Dispel is still...
  13. V

    D&D 5E Age of Worms Adventure Path

    We're playing tonight and I'm not sure how to handle the monk being trapped inside the chest in Bozal Zahol's room (29). It wasn't included in the conversion. DC 20 Will save (DC 15 CON) or 2 points of CON damage. He saved the first time he touched it (picked the lock!) and lost 2 CON...
  14. V

    D&D 5E Age of Worms Conversion

    <deleted - wrong thread>
  15. V

    D&D 5E Age of Worms Adventure Path

    Wow. That did not go as expected! I decided that Bozal just needed his reaction to free the ulgurstata, and they managed to take him down without him ever getting even that. The monk just kept stunning him and they killed him with their very last action before he cast mass heal and got back...
  16. V

    D&D 5E Age of Worms Adventure Path

    Attacking the party makes sense, but it can't get down the tunnel and I suspect my PCs will try to hit from range. So it might start heading up (as per "Tactics"). That will scare them too! If he doesn't release it (say they charm him somehow before killing him), I wonder how if there's any...
  17. V

    D&D 5E Age of Worms Adventure Path

    I actually just stumbled across a post you made in a different thread with a picture. Impressive purple worm mini! It sounds like you let Bozal release it from a distance. I was pondering whether to require that he touch the sphere. And based on that other post, I'm very curious how it...
  18. V

    D&D 5E Age of Worms Adventure Path

    ...reading further on, we've got the "The Apostolic Scrolls" sidebar. 12) Touching the sphere is 12d6 necrotic damage, DC15 CON check for half (vs. negative energy and DC20 Fortitude) 13) Can be destroyed by high level spells that don't matter because my group doesn't have access to (is...
  19. V

    D&D 5E Age of Worms Adventure Path

    They've stumbled into the Shrine of Kyuss under the arena and as I'm prepping, of course there are more questions! 1) Room #8 has a glyph of warding "slay living" but Slay Living isn't a thing anymore. Not noted in the conversion. Could be Blight. Or Symbol: Death 2) Room #28 has an...
  20. V

    D&D 5E Age of Worms Adventure Path

    Woah! Counterspell has a 60' range? The wizard has certainly never mentioned that particular aspect of the spell! I'm really glad you mentioned that. Yeah, given that it's an unfair gladiator battle, it does seem reasonable to bring in some specific spells. Certainly every other team had...
Top