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  1. mellored

    D&D General I Just Want To Teleport and Stab Things

    Or.... Origin feat: Child of Mystique Teleport as movement, but you still provoke opportunity attack and need clear line of effect. General feat: Progeny of Mystique prerequisite, Son of Mystique +1 to any stat. Teleport as movement without restriction. That's more what i was thinking. Cost...
  2. mellored

    D&D General I Just Want To Teleport and Stab Things

    Seems pretty straightforward. You spend movement and teleport. With a bonu distance to teleport to allies. Wanting more stabbing i understand. For a rogue, who already spend their level 2 on avoiding OA's, then the upgrade to avoid difficult terrain isn't overpowered. For a origin feat to...
  3. mellored

    D&D 5E (2024) Multiclass Ranger Fix?

    Dunno. Getting Climb +10' speed and a climb speed at ranger 6 is pretty fun. And then Wis saves at 7 (via Gloomstalker) prevent you from losing turns, which isn't fun. Then Con saves at 8, giving you proficiency in all 3 main saves. Then Conjure Barrage, Conjure Animals, and Plant Growth at 9...
  4. mellored

    D&D 5E (2024) Multiclass Ranger Fix?

    Ranger 9 for conjure animals, then druid for higher slots. Stars druid covers Warcaster.
  5. mellored

    D&D General I Just Want To Teleport and Stab Things

    I mean, cartographer IS teleport using your movement. So I'm still not sure why you don't like it. But if you still provoked opportunity attacks, and require a clear line of effect, then you could probably have unlimited teleport as movement as an origin feat. Then go monk to be fast, or...
  6. mellored

    D&D 5E (2024) Multiclass Ranger Fix?

    Druids and rangers have Conjure Animals for their AoE. Also druids get conjure Minor Elemental and Font of Moonlight if you go higher with them. Go on Star druids -> Dragon (+resilent Con) for near unbreakable concentration in melee. Rogues of course get sneak attack. Which stacks, depending...
  7. mellored

    D&D 5E (2024) Multiclass Ranger Fix?

    If you want to still be a "ranger" then going half rogue half druid seems to be the obvious answer. Or i just homebrew the ranger gets +Wis to damage at 11.
  8. mellored

    D&D General I Just Want To Teleport and Stab Things

    Fighter subclass Spatial Slayer Level 3: Skip Strike: When you take the attack action you can teleport 10' before each melee attack you make, or 5' before each ranged attack. Level 7: Tactical Teleport: When you use Tactical Shift, you can teleport up to your speed instead of moving...
  9. mellored

    D&D General I Just Want To Teleport and Stab Things

    I wouldn't go futher than 30', but sure. I don't see a need for BA attack. You can already get one as a feat. Plus Nick mastery. I think being able to disengage + dash + range attack is a too much. You could auto-win against any melee combatant. Especially as you scale the teleport...
  10. mellored

    D&D General I Just Want To Teleport and Stab Things

    Rogue Subclass: Blink Blade The Blink Blade is a master of spatial displacement, a combatant who views distance as a mere suggestion rather than a physical law. While other rogues rely on hiding behind tapestries or lurking in corners, you exist in the "in-between." By fracturing your presence...
  11. mellored

    D&D General I Just Want To Teleport and Stab Things

    If it's not "Misty Step" you can do all 3. Plus teleport again instead of walking, and once more with Withdrawal.
  12. mellored

    D&D General I Just Want To Teleport and Stab Things

    Sure. Remove advantage and make it 30' sounds good. Fair. I'd rather start under powered, make sure it does everything, then buff the numbers if needed.
  13. mellored

    D&D General I Just Want To Teleport and Stab Things

    Yea. Remove "Misty Step", replaced with... Blink Step: You can teleport as a bonus action at-will. The distance is equal to 5 feet per sneak attack die you have. (10' up to 50'). + advantage as before.
  14. mellored

    D&D General I Just Want To Teleport and Stab Things

    Probably shouldn't be actual "Misty Step" since that could stack with multiclassing (i.e. Archfey). But I think bonus action teleport 15' + advantage is good for level 3.
  15. mellored

    D&D General I Just Want To Teleport and Stab Things

    RIght. Though that's level 6, and still has some limitations. One more point for the Cartographer though, they can teleport twice each turn. 10' in, stab, 10' away. Or maybe 30' to an ally, 10' to an enemy, and stab. 3 times with the boots, and/or Misty Step Well... True. Since it obsolete...
  16. mellored

    D&D General I Just Want To Teleport and Stab Things

    Switching to homebrew.. Shadow Stalker, Rouge subclass. Level 3: Sudden Strike: When you use Steady Aim, you can teleport adjacent to a creature within 15'. In addition, you can cast Misty Step once per short rest. Level 6: you can cast Misty Step 3 times per short rest. When you cast Misty...
  17. mellored

    D&D General I Just Want To Teleport and Stab Things

    There's not all kinds of at-will teleporting. Litterally just the Cartographer 3. And Epic Boon of Dimensional Travel at 18. But second place would be Archfey 3, with 30' Misty Step 2 per short rest + 3 per long rest. Stab with pact of the blade and/or Truestrike. Also, Cloud goliath gets...
  18. mellored

    D&D General I Just Want To Teleport and Stab Things

    You can at-will teleport and stab (with Truestrike) at level 3 (Cartographer). With a +1 weapon. Vortex Warp is also on the artificer spell list at 5. Then scale with sneak attack. Thief seems most appropriate IMO (teleport up a wall), but any rogue subclass will work. Misty Step also...
  19. mellored

    D&D General I Just Want To Teleport and Stab Things

    Cartographer is the only one that can teleport at-will, I think. Level 3 is fairly stacked for them. And if your going nightcrawler, thief rogue. They can climb, stab, and use their "tail" to grab things as a bonus action. Truestrike stacks with sneak attack. Magic action to create manacles...
  20. mellored

    D&D General Full Caster Artificer +

    Yea. That's how I'd do it. You can't cast Disintegration (or any other spell) directly. Instead you make a Disintegration Gun (or any other spell). And you have some points to recharge items. Also some bonus for concentration. Like the item needs to be attacked, not the user. Or maybe it...
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